Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
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@@ -59,7 +59,7 @@ private:
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std::map<std::string, std::unique_ptr<ClientNetworkTurnSocketHandler>> turn_handlers; ///< Pending TURN handler (if any), stored by token.
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TCPConnecter *game_connecter = nullptr; ///< Pending connecter to the game server.
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uint32 newgrf_lookup_table_cursor = 0; ///< Last received cursor for the #GameInfoNewGRFLookupTable updates.
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uint32_t newgrf_lookup_table_cursor = 0; ///< Last received cursor for the #GameInfoNewGRFLookupTable updates.
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GameInfoNewGRFLookupTable newgrf_lookup_table; ///< Table to look up NewGRFs in the GC_LISTING packets.
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protected:
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@@ -86,14 +86,14 @@ public:
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NetworkRecvStatus CloseConnection(bool error = true) override;
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void SendReceive();
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void ConnectFailure(const std::string &token, uint8 tracking_number);
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void ConnectFailure(const std::string &token, uint8_t tracking_number);
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void ConnectSuccess(const std::string &token, SOCKET sock, NetworkAddress &address);
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void StunResult(const std::string &token, uint8 family, bool result);
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void StunResult(const std::string &token, uint8_t family, bool result);
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void Connect();
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void CloseToken(const std::string &token);
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void CloseAllConnections();
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void CloseStunHandler(const std::string &token, uint8 family = AF_UNSPEC);
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void CloseStunHandler(const std::string &token, uint8_t family = AF_UNSPEC);
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void CloseTurnHandler(const std::string &token);
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void Register();
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