Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
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@@ -20,7 +20,7 @@ class NetworkStunConnecter : public TCPConnecter {
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private:
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ClientNetworkStunSocketHandler *stun_handler;
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std::string token;
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uint8 family;
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uint8_t family;
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public:
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/**
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@@ -28,7 +28,7 @@ public:
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* @param stun_handler The handler for this request.
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* @param connection_string The address of the server.
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*/
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NetworkStunConnecter(ClientNetworkStunSocketHandler *stun_handler, const std::string &connection_string, const std::string &token, uint8 family) :
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NetworkStunConnecter(ClientNetworkStunSocketHandler *stun_handler, const std::string &connection_string, const std::string &token, uint8_t family) :
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TCPConnecter(connection_string, NETWORK_STUN_SERVER_PORT, NetworkAddress(), family),
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stun_handler(stun_handler),
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token(token),
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@@ -66,7 +66,7 @@ public:
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* @param token The token as received from the Game Coordinator.
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* @param family What IP family to use.
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*/
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void ClientNetworkStunSocketHandler::Connect(const std::string &token, uint8 family)
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void ClientNetworkStunSocketHandler::Connect(const std::string &token, uint8_t family)
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{
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this->token = token;
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this->family = family;
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@@ -80,7 +80,7 @@ void ClientNetworkStunSocketHandler::Connect(const std::string &token, uint8 fam
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* @param family What IP family this STUN request is for.
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* @return The handler for this STUN request.
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*/
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std::unique_ptr<ClientNetworkStunSocketHandler> ClientNetworkStunSocketHandler::Stun(const std::string &token, uint8 family)
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std::unique_ptr<ClientNetworkStunSocketHandler> ClientNetworkStunSocketHandler::Stun(const std::string &token, uint8_t family)
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{
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auto stun_handler = std::make_unique<ClientNetworkStunSocketHandler>();
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