Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
This commit is contained in:
@@ -119,7 +119,7 @@ struct GSDTChunkHandler : ChunkHandler {
|
||||
extern GameStrings *_current_data;
|
||||
|
||||
static std::string _game_saveload_string;
|
||||
static uint32 _game_saveload_strings;
|
||||
static uint32_t _game_saveload_strings;
|
||||
|
||||
class SlGameLanguageString : public DefaultSaveLoadHandler<SlGameLanguageString, LanguageStrings> {
|
||||
public:
|
||||
@@ -140,9 +140,9 @@ public:
|
||||
|
||||
void Load(LanguageStrings *ls) const override
|
||||
{
|
||||
uint32 length = IsSavegameVersionBefore(SLV_SAVELOAD_LIST_LENGTH) ? _game_saveload_strings : (uint32)SlGetStructListLength(UINT32_MAX);
|
||||
uint32_t length = IsSavegameVersionBefore(SLV_SAVELOAD_LIST_LENGTH) ? _game_saveload_strings : (uint32_t)SlGetStructListLength(UINT32_MAX);
|
||||
|
||||
for (uint32 i = 0; i < length; i++) {
|
||||
for (uint32_t i = 0; i < length; i++) {
|
||||
SlObject(nullptr, this->GetLoadDescription());
|
||||
ls->lines.emplace_back(_game_saveload_string);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user