Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
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@@ -235,7 +235,7 @@ public:
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* @param town_id The index of the town.
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* @param towneffect_id The index of the towneffect.
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* @param goal The new goal.
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* The value will be clamped to 0 .. MAX(uint32).
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* The value will be clamped to 0 .. MAX(uint32_t).
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* @pre IsValidTown(town_id).
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* @pre ScriptCargo::IsValidTownEffect(towneffect_id).
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* @pre ScriptCompanyMode::IsDeity().
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@@ -392,7 +392,7 @@ public:
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* Expand the town.
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* @param town_id The town to expand.
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* @param houses The amount of houses to grow the town with.
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* The value will be clamped to 0 .. MAX(uint32).
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* The value will be clamped to 0 .. MAX(uint32_t).
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* @pre IsValidTown(town_id).
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* @pre houses > 0.
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* @pre ScriptCompanyMode::IsDeity().
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