Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
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@@ -324,7 +324,7 @@ ScriptLogTypes::LogData &ScriptInstance::GetLogData()
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* First 1 byte indicating if there is a data blob at all.
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* 1 byte indicating the type of data.
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* The data itself, this differs per type:
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* - integer: a binary representation of the integer (int32).
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* - integer: a binary representation of the integer (int32_t).
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* - string: First one byte with the string length, then a 0-terminated char
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* array. The string can't be longer than 255 bytes (including
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* terminating '\0').
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@@ -363,7 +363,7 @@ static const SaveLoad _script_byte[] = {
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SQInteger res;
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sq_getinteger(vm, index, &res);
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if (!test) {
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int64 value = (int64)res;
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int64_t value = (int64_t)res;
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SlCopy(&value, 1, SLE_INT64);
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}
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return true;
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@@ -563,7 +563,7 @@ bool ScriptInstance::IsPaused()
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SlObject(nullptr, _script_byte);
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switch (_script_sl_byte) {
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case SQSL_INT: {
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int64 value;
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int64_t value;
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SlCopy(&value, 1, IsSavegameVersionBefore(SLV_SCRIPT_INT64) ? SLE_FILE_I32 | SLE_VAR_I64 : SLE_INT64);
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if (data != nullptr) data->push_back((SQInteger)value);
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return true;
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