Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
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@@ -21,9 +21,9 @@ extern SignPool _sign_pool;
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struct Sign : SignPool::PoolItem<&_sign_pool> {
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std::string name;
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TrackedViewportSign sign;
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int32 x;
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int32 y;
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int32 z;
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int32_t x;
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int32_t y;
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int32_t z;
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Owner owner; // placed by this company. Anyone can delete them though. OWNER_NONE for gray signs from old games.
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Sign(Owner owner = INVALID_OWNER);
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