Codechange: automatic adding of _t to (u)int types, and WChar to char32_t

for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
This commit is contained in:
Rubidium
2023-05-08 19:01:06 +02:00
committed by rubidium42
parent 4f4810dc28
commit eaae0bb5e7
564 changed files with 4561 additions and 4561 deletions

View File

@@ -21,8 +21,8 @@ typedef Pool<StoryPageElement, StoryPageElementID, 64, 64000> StoryPageElementPo
typedef Pool<StoryPage, StoryPageID, 64, 64000> StoryPagePool;
extern StoryPageElementPool _story_page_element_pool;
extern StoryPagePool _story_page_pool;
extern uint32 _story_page_element_next_sort_value;
extern uint32 _story_page_next_sort_value;
extern uint32_t _story_page_element_next_sort_value;
extern uint32_t _story_page_next_sort_value;
/*
* Each story page element is one of these types.
@@ -120,7 +120,7 @@ static inline bool IsValidStoryPageButtonCursor(StoryPageButtonCursor cursor)
/** Helper to construct packed "id" values for button-type StoryPageElement */
struct StoryPageButtonData {
uint32 referenced_id;
uint32_t referenced_id;
void SetColour(Colours button_colour);
void SetFlags(StoryPageButtonFlags flags);
@@ -142,11 +142,11 @@ struct StoryPageButtonData {
* page content. Each element only contain one type of content.
**/
struct StoryPageElement : StoryPageElementPool::PoolItem<&_story_page_element_pool> {
uint32 sort_value; ///< A number that increases for every created story page element. Used for sorting. The id of a story page element is the pool index.
uint32_t sort_value; ///< A number that increases for every created story page element. Used for sorting. The id of a story page element is the pool index.
StoryPageID page; ///< Id of the page which the page element belongs to
StoryPageElementType type; ///< Type of page element
uint32 referenced_id; ///< Id of referenced object (location, goal etc.)
uint32_t referenced_id; ///< Id of referenced object (location, goal etc.)
std::string text; ///< Static content text of page element
/**
@@ -162,7 +162,7 @@ struct StoryPageElement : StoryPageElementPool::PoolItem<&_story_page_element_po
/** Struct about stories, current and completed */
struct StoryPage : StoryPagePool::PoolItem<&_story_page_pool> {
uint32 sort_value; ///< A number that increases for every created story page. Used for sorting. The id of a story page is the pool index.
uint32_t sort_value; ///< A number that increases for every created story page. Used for sorting. The id of a story page is the pool index.
TimerGameCalendar::Date date; ///< Date when the page was created.
CompanyID company; ///< StoryPage is for a specific company; INVALID_COMPANY if it is global