Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
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@@ -21,8 +21,8 @@ typedef Pool<StoryPageElement, StoryPageElementID, 64, 64000> StoryPageElementPo
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typedef Pool<StoryPage, StoryPageID, 64, 64000> StoryPagePool;
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extern StoryPageElementPool _story_page_element_pool;
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extern StoryPagePool _story_page_pool;
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extern uint32 _story_page_element_next_sort_value;
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extern uint32 _story_page_next_sort_value;
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extern uint32_t _story_page_element_next_sort_value;
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extern uint32_t _story_page_next_sort_value;
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/*
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* Each story page element is one of these types.
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@@ -120,7 +120,7 @@ static inline bool IsValidStoryPageButtonCursor(StoryPageButtonCursor cursor)
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/** Helper to construct packed "id" values for button-type StoryPageElement */
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struct StoryPageButtonData {
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uint32 referenced_id;
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uint32_t referenced_id;
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void SetColour(Colours button_colour);
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void SetFlags(StoryPageButtonFlags flags);
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@@ -142,11 +142,11 @@ struct StoryPageButtonData {
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* page content. Each element only contain one type of content.
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**/
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struct StoryPageElement : StoryPageElementPool::PoolItem<&_story_page_element_pool> {
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uint32 sort_value; ///< A number that increases for every created story page element. Used for sorting. The id of a story page element is the pool index.
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uint32_t sort_value; ///< A number that increases for every created story page element. Used for sorting. The id of a story page element is the pool index.
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StoryPageID page; ///< Id of the page which the page element belongs to
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StoryPageElementType type; ///< Type of page element
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uint32 referenced_id; ///< Id of referenced object (location, goal etc.)
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uint32_t referenced_id; ///< Id of referenced object (location, goal etc.)
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std::string text; ///< Static content text of page element
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/**
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@@ -162,7 +162,7 @@ struct StoryPageElement : StoryPageElementPool::PoolItem<&_story_page_element_po
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/** Struct about stories, current and completed */
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struct StoryPage : StoryPagePool::PoolItem<&_story_page_pool> {
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uint32 sort_value; ///< A number that increases for every created story page. Used for sorting. The id of a story page is the pool index.
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uint32_t sort_value; ///< A number that increases for every created story page. Used for sorting. The id of a story page is the pool index.
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TimerGameCalendar::Date date; ///< Date when the page was created.
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CompanyID company; ///< StoryPage is for a specific company; INVALID_COMPANY if it is global
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