Codechange: automatic adding of _t to (u)int types, and WChar to char32_t

for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
This commit is contained in:
Rubidium
2023-05-08 19:01:06 +02:00
committed by rubidium42
parent 4f4810dc28
commit eaae0bb5e7
564 changed files with 4561 additions and 4561 deletions

View File

@@ -54,7 +54,7 @@ static const SpriteID SPR_LARGE_SMALL_WINDOW = 682;
/** Extra graphic spritenumbers */
static const SpriteID SPR_OPENTTD_BASE = 4896;
static const uint16 OPENTTD_SPRITE_COUNT = 191;
static const uint16_t OPENTTD_SPRITE_COUNT = 191;
/* Halftile-selection sprites */
static const SpriteID SPR_HALFTILE_SELECTION_FLAT = SPR_OPENTTD_BASE;
@@ -175,12 +175,12 @@ static const SpriteID SPR_PLAYER_HOST = SPR_OPENTTD_BASE + 190;
static const SpriteID SPR_IMG_CARGOFLOW = SPR_OPENTTD_BASE + 174;
static const SpriteID SPR_SIGNALS_BASE = SPR_OPENTTD_BASE + OPENTTD_SPRITE_COUNT;
static const uint16 PRESIGNAL_SPRITE_COUNT = 48;
static const uint16 PRESIGNAL_AND_SEMAPHORE_SPRITE_COUNT = 112;
static const uint16 PRESIGNAL_SEMAPHORE_AND_PBS_SPRITE_COUNT = 240;
static const uint16_t PRESIGNAL_SPRITE_COUNT = 48;
static const uint16_t PRESIGNAL_AND_SEMAPHORE_SPRITE_COUNT = 112;
static const uint16_t PRESIGNAL_SEMAPHORE_AND_PBS_SPRITE_COUNT = 240;
static const SpriteID SPR_CANALS_BASE = SPR_SIGNALS_BASE + PRESIGNAL_SEMAPHORE_AND_PBS_SPRITE_COUNT;
static const uint16 CANALS_SPRITE_COUNT = 65;
static const uint16_t CANALS_SPRITE_COUNT = 65;
/** Sprites for the Aqueduct. */
static const SpriteID SPR_AQUEDUCT_BASE = SPR_CANALS_BASE + CANALS_SPRITE_COUNT;
@@ -192,33 +192,33 @@ static const SpriteID SPR_AQUEDUCT_MIDDLE_X = SPR_AQUEDUCT_BASE + 4;
static const SpriteID SPR_AQUEDUCT_MIDDLE_Y = SPR_AQUEDUCT_BASE + 5;
static const SpriteID SPR_AQUEDUCT_PILLAR_X = SPR_AQUEDUCT_BASE + 6;
static const SpriteID SPR_AQUEDUCT_PILLAR_Y = SPR_AQUEDUCT_BASE + 7;
static const uint16 AQUEDUCT_SPRITE_COUNT = 8;
static const uint16_t AQUEDUCT_SPRITE_COUNT = 8;
/** Sprites for 'highlighting' tracks on sloped land. */
static const SpriteID SPR_TRACKS_FOR_SLOPES_BASE = SPR_AQUEDUCT_BASE + AQUEDUCT_SPRITE_COUNT;
static const SpriteID SPR_TRACKS_FOR_SLOPES_RAIL_BASE = SPR_TRACKS_FOR_SLOPES_BASE + 0;
static const SpriteID SPR_TRACKS_FOR_SLOPES_MONO_BASE = SPR_TRACKS_FOR_SLOPES_BASE + 4;
static const SpriteID SPR_TRACKS_FOR_SLOPES_MAGLEV_BASE = SPR_TRACKS_FOR_SLOPES_BASE + 8;
static const uint16 TRACKS_FOR_SLOPES_SPRITE_COUNT = 12;
static const uint16_t TRACKS_FOR_SLOPES_SPRITE_COUNT = 12;
static const SpriteID SPR_SLOPES_BASE = SPR_TRACKS_FOR_SLOPES_BASE + TRACKS_FOR_SLOPES_SPRITE_COUNT;
static const SpriteID SPR_SLOPES_INCLINED_OFFSET = 15;
static const SpriteID SPR_SLOPES_VIRTUAL_BASE = SPR_SLOPES_BASE - SPR_SLOPES_INCLINED_OFFSET; // The original foundations (see SPR_FOUNDATION_BASE below) are mapped before the additional foundations.
static const SpriteID SPR_TRKFOUND_BLOCK_SIZE = 22; // The normal track foundation sprites are organized in blocks of 22.
static const uint16 NORMAL_FOUNDATION_SPRITE_COUNT = 74;
static const uint16_t NORMAL_FOUNDATION_SPRITE_COUNT = 74;
/** Halftile foundations */
static const SpriteID SPR_HALFTILE_FOUNDATION_BASE = SPR_SLOPES_BASE + NORMAL_FOUNDATION_SPRITE_COUNT;
static const SpriteID SPR_HALFTILE_BLOCK_SIZE = 4; // The half tile foundation sprites are organized in blocks of 4.
static const uint16 NORMAL_AND_HALFTILE_FOUNDATION_SPRITE_COUNT = 90;
static const uint16_t NORMAL_AND_HALFTILE_FOUNDATION_SPRITE_COUNT = 90;
static const SpriteID SPR_AUTORAIL_BASE = SPR_HALFTILE_FOUNDATION_BASE + NORMAL_AND_HALFTILE_FOUNDATION_SPRITE_COUNT;
static const uint16 AUTORAIL_SPRITE_COUNT = 55;
static const uint16_t AUTORAIL_SPRITE_COUNT = 55;
static const SpriteID SPR_ELRAIL_BASE = SPR_AUTORAIL_BASE + AUTORAIL_SPRITE_COUNT;
static const uint16 ELRAIL_SPRITE_COUNT = 48;
static const uint16_t ELRAIL_SPRITE_COUNT = 48;
static const SpriteID SPR_2CCMAP_BASE = SPR_ELRAIL_BASE + ELRAIL_SPRITE_COUNT;
static const uint16 TWOCCMAP_SPRITE_COUNT = 256;
static const uint16_t TWOCCMAP_SPRITE_COUNT = 256;
/** shore tiles - action 05-0D */
static const SpriteID SPR_SHORE_BASE = SPR_2CCMAP_BASE + TWOCCMAP_SPRITE_COUNT;
@@ -242,7 +242,7 @@ static const SpriteID SPR_NEWHANGAR_E = SPR_AIRPORTX_BASE + 11;
static const SpriteID SPR_NEWHELIPAD = SPR_AIRPORTX_BASE + 12;
static const SpriteID SPR_GRASS_RIGHT = SPR_AIRPORTX_BASE + 13;
static const SpriteID SPR_GRASS_LEFT = SPR_AIRPORTX_BASE + 14;
static const uint16 AIRPORTX_SPRITE_COUNT = 15;
static const uint16_t AIRPORTX_SPRITE_COUNT = 15;
/** Airport preview sprites */
static const SpriteID SPR_AIRPORT_PREVIEW_BASE = SPR_AIRPORTX_BASE + AIRPORTX_SPRITE_COUNT;
@@ -266,7 +266,7 @@ static const SpriteID SPR_TRUCK_STOP_DT_Y_W = SPR_ROADSTOP_BASE + 4;
static const SpriteID SPR_TRUCK_STOP_DT_Y_E = SPR_ROADSTOP_BASE + 5;
static const SpriteID SPR_TRUCK_STOP_DT_X_W = SPR_ROADSTOP_BASE + 6;
static const SpriteID SPR_TRUCK_STOP_DT_X_E = SPR_ROADSTOP_BASE + 7;
static const uint16 ROADSTOP_SPRITE_COUNT = 8;
static const uint16_t ROADSTOP_SPRITE_COUNT = 8;
/** Tramway sprites */
static const SpriteID SPR_TRAMWAY_BASE = SPR_ROADSTOP_BASE + ROADSTOP_SPRITE_COUNT;
@@ -287,25 +287,25 @@ static const SpriteID SPR_TRAMWAY_FRONT_WIRES_SLOPED = SPR_TRAMWAY_BASE + 72;
static const SpriteID SPR_TRAMWAY_TUNNEL_WIRES = SPR_TRAMWAY_BASE + 80;
static const SpriteID SPR_TRAMWAY_BRIDGE = SPR_TRAMWAY_BASE + 107;
static const SpriteID SPR_TRAMWAY_DEPOT_NO_TRACK = SPR_TRAMWAY_BASE + 113;
static const uint16 TRAMWAY_SPRITE_COUNT = 119;
static const uint16_t TRAMWAY_SPRITE_COUNT = 119;
/** One way road sprites */
static const SpriteID SPR_ONEWAY_BASE = SPR_TRAMWAY_BASE + TRAMWAY_SPRITE_COUNT;
static const SpriteID SPR_ONEWAY_SLOPE_N_OFFSET = 6;
static const SpriteID SPR_ONEWAY_SLOPE_S_OFFSET = 12;
static const uint16 ONEWAY_SPRITE_COUNT = 18;
static const uint16_t ONEWAY_SPRITE_COUNT = 18;
/** Tunnel sprites with grass only for custom railtype tunnel. */
static const SpriteID SPR_RAILTYPE_TUNNEL_BASE = SPR_ONEWAY_BASE + ONEWAY_SPRITE_COUNT;
static const uint16 RAILTYPE_TUNNEL_BASE_COUNT = 16;
static const uint16_t RAILTYPE_TUNNEL_BASE_COUNT = 16;
/* Not really a sprite, but an empty bounding box. Used to construct bounding boxes that help sorting the sprites, but do not have a sprite associated. */
static const SpriteID SPR_EMPTY_BOUNDING_BOX = SPR_RAILTYPE_TUNNEL_BASE + RAILTYPE_TUNNEL_BASE_COUNT;
static const uint16 EMPTY_BOUNDING_BOX_SPRITE_COUNT = 1;
static const uint16_t EMPTY_BOUNDING_BOX_SPRITE_COUNT = 1;
/* Black palette sprite, needed for painting (fictive) tiles outside map */
static const SpriteID SPR_PALETTE_BASE = SPR_EMPTY_BOUNDING_BOX + EMPTY_BOUNDING_BOX_SPRITE_COUNT;
static const uint16 PALETTE_SPRITE_COUNT = 1;
static const uint16_t PALETTE_SPRITE_COUNT = 1;
/* From where can we start putting NewGRFs? */
static const SpriteID SPR_NEWGRFS_BASE = SPR_PALETTE_BASE + PALETTE_SPRITE_COUNT;