Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
This commit is contained in:
54
src/town.h
54
src/town.h
@@ -30,20 +30,20 @@ static const TownID INVALID_TOWN = 0xFFFF;
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static const uint TOWN_GROWTH_WINTER = 0xFFFFFFFE; ///< The town only needs this cargo in the winter (any amount)
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static const uint TOWN_GROWTH_DESERT = 0xFFFFFFFF; ///< The town needs the cargo for growth when on desert (any amount)
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static const uint16 TOWN_GROWTH_RATE_NONE = 0xFFFF; ///< Special value for Town::growth_rate to disable town growth.
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static const uint16 MAX_TOWN_GROWTH_TICKS = 930; ///< Max amount of original town ticks that still fit into uint16, about equal to UINT16_MAX / TOWN_GROWTH_TICKS but slightly less to simplify calculations
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static const uint16_t TOWN_GROWTH_RATE_NONE = 0xFFFF; ///< Special value for Town::growth_rate to disable town growth.
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static const uint16_t MAX_TOWN_GROWTH_TICKS = 930; ///< Max amount of original town ticks that still fit into uint16_t, about equal to UINT16_MAX / TOWN_GROWTH_TICKS but slightly less to simplify calculations
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typedef Pool<Town, TownID, 64, 64000> TownPool;
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extern TownPool _town_pool;
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/** Data structure with cached data of towns. */
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struct TownCache {
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uint32 num_houses; ///< Amount of houses
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uint32 population; ///< Current population of people
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uint32_t num_houses; ///< Amount of houses
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uint32_t population; ///< Current population of people
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TrackedViewportSign sign; ///< Location of name sign, UpdateVirtCoord updates this
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PartOfSubsidy part_of_subsidy; ///< Is this town a source/destination of a subsidy?
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uint32 squared_town_zone_radius[HZB_END]; ///< UpdateTownRadius updates this given the house count
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BuildingCounts<uint16> building_counts; ///< The number of each type of building in the town
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uint32_t squared_town_zone_radius[HZB_END]; ///< UpdateTownRadius updates this given the house count
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BuildingCounts<uint16_t> building_counts; ///< The number of each type of building in the town
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};
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/** Town data structure. */
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@@ -53,28 +53,28 @@ struct Town : TownPool::PoolItem<&_town_pool> {
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TownCache cache; ///< Container for all cacheable data.
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/* Town name */
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uint32 townnamegrfid;
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uint16 townnametype;
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uint32 townnameparts;
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uint32_t townnamegrfid;
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uint16_t townnametype;
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uint32_t townnameparts;
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std::string name; ///< Custom town name. If empty, the town was not renamed and uses the generated name.
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mutable std::string cached_name; ///< NOSAVE: Cache of the resolved name of the town, if not using a custom town name
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byte flags; ///< See #TownFlags.
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uint16 noise_reached; ///< level of noise that all the airports are generating
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uint16_t noise_reached; ///< level of noise that all the airports are generating
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CompanyMask statues; ///< which companies have a statue?
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/* Company ratings. */
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CompanyMask have_ratings; ///< which companies have a rating
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uint8 unwanted[MAX_COMPANIES]; ///< how many months companies aren't wanted by towns (bribe)
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uint8_t unwanted[MAX_COMPANIES]; ///< how many months companies aren't wanted by towns (bribe)
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CompanyID exclusivity; ///< which company has exclusivity
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uint8 exclusive_counter; ///< months till the exclusivity expires
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int16 ratings[MAX_COMPANIES]; ///< ratings of each company for this town
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uint8_t exclusive_counter; ///< months till the exclusivity expires
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int16_t ratings[MAX_COMPANIES]; ///< ratings of each company for this town
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TransportedCargoStat<uint32> supplied[NUM_CARGO]; ///< Cargo statistics about supplied cargo.
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TransportedCargoStat<uint16> received[NUM_TE]; ///< Cargo statistics about received cargotypes.
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uint32 goal[NUM_TE]; ///< Amount of cargo required for the town to grow.
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TransportedCargoStat<uint32_t> supplied[NUM_CARGO]; ///< Cargo statistics about supplied cargo.
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TransportedCargoStat<uint16_t> received[NUM_TE]; ///< Cargo statistics about received cargotypes.
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uint32_t goal[NUM_TE]; ///< Amount of cargo required for the town to grow.
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std::string text; ///< General text with additional information.
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@@ -82,10 +82,10 @@ struct Town : TownPool::PoolItem<&_town_pool> {
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StationList stations_near; ///< NOSAVE: List of nearby stations.
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uint16 time_until_rebuild; ///< time until we rebuild a house
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uint16_t time_until_rebuild; ///< time until we rebuild a house
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uint16 grow_counter; ///< counter to count when to grow, value is smaller than or equal to growth_rate
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uint16 growth_rate; ///< town growth rate
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uint16_t grow_counter; ///< counter to count when to grow, value is smaller than or equal to growth_rate
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uint16_t growth_rate; ///< town growth rate
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byte fund_buildings_months; ///< fund buildings program in action?
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byte road_build_months; ///< fund road reconstruction in action?
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@@ -114,7 +114,7 @@ struct Town : TownPool::PoolItem<&_town_pool> {
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* entry in town_noise_population corresponding to the town's tolerance.
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* @return the maximum noise level the town will tolerate.
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*/
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inline uint16 MaxTownNoise() const
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inline uint16_t MaxTownNoise() const
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{
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if (this->cache.population == 0) return 0; // no population? no noise
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@@ -143,7 +143,7 @@ private:
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void FillCachedName() const;
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};
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uint32 GetWorldPopulation();
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uint32_t GetWorldPopulation();
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void UpdateAllTownVirtCoords();
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void ClearAllTownCachedNames();
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@@ -260,10 +260,10 @@ void MakeDefaultName(T *obj)
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* If it wasn't using 'used' and 'idx', it would just search for increasing 'next',
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* but this way it is faster */
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uint32 used = 0; // bitmap of used waypoint numbers, sliding window with 'next' as base
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uint32 next = 0; // first number in the bitmap
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uint32 idx = 0; // index where we will stop
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uint32 cid = 0; // current index, goes to T::GetPoolSize()-1, then wraps to 0
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uint32_t used = 0; // bitmap of used waypoint numbers, sliding window with 'next' as base
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uint32_t next = 0; // first number in the bitmap
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uint32_t idx = 0; // index where we will stop
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uint32_t cid = 0; // current index, goes to T::GetPoolSize()-1, then wraps to 0
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do {
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T *lobj = T::GetIfValid(cid);
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@@ -297,14 +297,14 @@ void MakeDefaultName(T *obj)
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if (cid == T::GetPoolSize()) cid = 0; // wrap to zero...
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} while (cid != idx);
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obj->town_cn = (uint16)next; // set index...
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obj->town_cn = (uint16_t)next; // set index...
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}
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/*
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* Converts original town ticks counters to plain game ticks. Note that
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* tick 0 is a valid tick so actual amount is one more than the counter value.
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*/
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static inline uint16 TownTicksToGameTicks(uint16 ticks) {
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static inline uint16_t TownTicksToGameTicks(uint16_t ticks) {
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return (std::min(ticks, MAX_TOWN_GROWTH_TICKS) + 1) * TOWN_GROWTH_TICKS - 1;
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}
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