Codechange: automatic adding of _t to (u)int types, and WChar to char32_t

for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
This commit is contained in:
Rubidium
2023-05-08 19:01:06 +02:00
committed by rubidium42
parent 4f4810dc28
commit eaae0bb5e7
564 changed files with 4561 additions and 4561 deletions

View File

@@ -45,7 +45,7 @@ TownNameParams::TownNameParams(const Town *t) :
* @param par Town name parameters.
* @param townnameparts 'Encoded' town name.
*/
static void GetTownName(StringBuilder &builder, const TownNameParams *par, uint32 townnameparts)
static void GetTownName(StringBuilder &builder, const TownNameParams *par, uint32_t townnameparts)
{
if (par->grfid == 0) {
auto tmp_params = MakeParameters(townnameparts);
@@ -62,7 +62,7 @@ static void GetTownName(StringBuilder &builder, const TownNameParams *par, uint3
* @param townnameparts 'Encoded' town name.
* @return The town name.
*/
std::string GetTownName(const TownNameParams *par, uint32 townnameparts)
std::string GetTownName(const TownNameParams *par, uint32_t townnameparts)
{
std::string result;
StringBuilder builder(result);
@@ -100,7 +100,7 @@ std::string GetTownName(const Town *t)
* @param town_names if a name is generated, check its uniqueness with the set
* @return true iff name is valid and unique
*/
bool VerifyTownName(uint32 r, const TownNameParams *par, TownNames *town_names)
bool VerifyTownName(uint32_t r, const TownNameParams *par, TownNames *town_names)
{
std::string name = GetTownName(par, r);
@@ -133,7 +133,7 @@ bool VerifyTownName(uint32 r, const TownNameParams *par, TownNames *town_names)
* @param town_names if a name is generated, check its uniqueness with the set
* @return true iff a name was generated
*/
bool GenerateTownName(Randomizer &randomizer, uint32 *townnameparts, TownNames *town_names)
bool GenerateTownName(Randomizer &randomizer, uint32_t *townnameparts, TownNames *town_names)
{
TownNameParams par(_settings_game.game_creation.town_name);
@@ -147,7 +147,7 @@ bool GenerateTownName(Randomizer &randomizer, uint32 *townnameparts, TownNames *
* the other towns may take considerable amount of time (10000 is
* too much). */
for (int i = 1000; i != 0; i--) {
uint32 r = randomizer.Next();
uint32_t r = randomizer.Next();
if (!VerifyTownName(r, &par, town_names)) continue;
*townnameparts = r;
@@ -166,7 +166,7 @@ bool GenerateTownName(Randomizer &randomizer, uint32 *townnameparts, TownNames *
* @param seed seed
* @return seed transformed to a number from given range
*/
static inline uint32 SeedChance(byte shift_by, int max, uint32 seed)
static inline uint32_t SeedChance(byte shift_by, int max, uint32_t seed)
{
return (GB(seed, shift_by, 16) * max) >> 16;
}
@@ -179,7 +179,7 @@ static inline uint32 SeedChance(byte shift_by, int max, uint32 seed)
* @param seed seed
* @return seed transformed to a number from given range
*/
static inline uint32 SeedModChance(byte shift_by, int max, uint32 seed)
static inline uint32_t SeedModChance(byte shift_by, int max, uint32_t seed)
{
/* This actually gives *MUCH* more even distribution of the values
* than SeedChance(), which is absolutely horrible in that. If
@@ -202,7 +202,7 @@ static inline uint32 SeedModChance(byte shift_by, int max, uint32 seed)
* @param bias minimum value that can be returned
* @return seed transformed to a number from given range
*/
static inline int32 SeedChanceBias(byte shift_by, int max, uint32 seed, int bias)
static inline int32_t SeedChanceBias(byte shift_by, int max, uint32_t seed, int bias)
{
return SeedChance(shift_by, max + bias, seed) - bias;
}
@@ -976,7 +976,7 @@ static void MakeCatalanTownName(StringBuilder &builder, uint32_t seed)
* @param builder The builder to write the name to.
* @param seed The seed of the town name.
*/
typedef void TownNameGenerator(StringBuilder &builder, uint32 seed);
typedef void TownNameGenerator(StringBuilder &builder, uint32_t seed);
/** Town name generators */
static TownNameGenerator *_town_name_generators[] = {
@@ -1010,7 +1010,7 @@ static TownNameGenerator *_town_name_generators[] = {
* @param lang town name language
* @param seed generation seed
*/
void GenerateTownNameString(StringBuilder &builder, size_t lang, uint32 seed)
void GenerateTownNameString(StringBuilder &builder, size_t lang, uint32_t seed)
{
assert(lang < lengthof(_town_name_generators));
return _town_name_generators[lang](builder, seed);