Codechange: automatic adding of _t to (u)int types, and WChar to char32_t

for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
This commit is contained in:
Rubidium
2023-05-08 19:01:06 +02:00
committed by rubidium42
parent 4f4810dc28
commit eaae0bb5e7
564 changed files with 4561 additions and 4561 deletions

View File

@@ -331,7 +331,7 @@ void VehicleLengthChanged(const Vehicle *u)
{
/* show a warning once for each engine in whole game and once for each GRF after each game load */
const Engine *engine = u->GetEngine();
uint32 grfid = engine->grf_prop.grffile->grfid;
uint32_t grfid = engine->grf_prop.grffile->grfid;
GRFConfig *grfconfig = GetGRFConfig(grfid);
if (_gamelog.GRFBugReverse(grfid, engine->grf_prop.local_id) || !HasBit(grfconfig->grf_bugs, GBUG_VEH_LENGTH)) {
ShowNewGrfVehicleError(u->engine_type, STR_NEWGRF_BROKEN, STR_NEWGRF_BROKEN_VEHICLE_LENGTH, GBUG_VEH_LENGTH, true);
@@ -748,7 +748,7 @@ const GRFFile *Vehicle::GetGRF() const
* This is the GRF providing the Action 3 for the engine type.
* @return GRF ID of the associated NewGRF.
*/
uint32 Vehicle::GetGRFID() const
uint32_t Vehicle::GetGRFID() const
{
return this->GetEngine()->GetGRFID();
}
@@ -921,7 +921,7 @@ static void RunVehicleDayProc()
/* Call the 32-day callback if needed */
if ((v->day_counter & 0x1F) == 0 && v->HasEngineType()) {
uint16 callback = GetVehicleCallback(CBID_VEHICLE_32DAY_CALLBACK, 0, 0, v->engine_type, v);
uint16_t callback = GetVehicleCallback(CBID_VEHICLE_32DAY_CALLBACK, 0, 0, v->engine_type, v);
if (callback != CALLBACK_FAILED) {
if (HasBit(callback, 0)) {
TriggerVehicle(v, VEHICLE_TRIGGER_CALLBACK_32); // Trigger vehicle trigger 10
@@ -1270,7 +1270,7 @@ void CheckVehicleBreakdown(Vehicle *v)
return;
}
uint32 r = Random();
uint32_t r = Random();
/* increase chance of failure */
int chance = v->breakdown_chance + 1;
@@ -1414,7 +1414,7 @@ void AgeVehicle(Vehicle *v)
* if the vehicle is completely empty or full.
* This is useful for both display and conditional orders.
*/
uint8 CalcPercentVehicleFilled(const Vehicle *front, StringID *colour)
uint8_t CalcPercentVehicleFilled(const Vehicle *front, StringID *colour)
{
int count = 0;
int max = 0;
@@ -1689,7 +1689,7 @@ bool Vehicle::MarkAllViewportsDirty() const
*/
GetNewVehiclePosResult GetNewVehiclePos(const Vehicle *v)
{
static const int8 _delta_coord[16] = {
static const int8_t _delta_coord[16] = {
-1,-1,-1, 0, 1, 1, 1, 0, /* x */
-1, 0, 1, 1, 1, 0,-1,-1, /* y */
};
@@ -2000,7 +2000,7 @@ static PaletteID GetEngineColourMap(EngineID engine_type, CompanyID company, Eng
/* Check if we should use the colour map callback */
if (HasBit(e->info.callback_mask, CBM_VEHICLE_COLOUR_REMAP)) {
uint16 callback = GetVehicleCallback(CBID_VEHICLE_COLOUR_MAPPING, 0, 0, engine_type, v);
uint16_t callback = GetVehicleCallback(CBID_VEHICLE_COLOUR_MAPPING, 0, 0, engine_type, v);
/* Failure means "use the default two-colour" */
if (callback != CALLBACK_FAILED) {
static_assert(PAL_NONE == 0); // Returning 0x4000 (resp. 0xC000) coincidences with default value (PAL_NONE)
@@ -2063,7 +2063,7 @@ PaletteID GetVehiclePalette(const Vehicle *v)
void Vehicle::DeleteUnreachedImplicitOrders()
{
if (this->IsGroundVehicle()) {
uint16 &gv_flags = this->GetGroundVehicleFlags();
uint16_t &gv_flags = this->GetGroundVehicleFlags();
if (HasBit(gv_flags, GVF_SUPPRESS_IMPLICIT_ORDERS)) {
/* Do not delete orders, only skip them */
ClrBit(gv_flags, GVF_SUPPRESS_IMPLICIT_ORDERS);
@@ -2198,7 +2198,7 @@ void Vehicle::BeginLoading()
/* InsertOrder disabled creation of implicit orders for all vehicles with the same implicit order.
* Reenable it for this vehicle */
uint16 &gv_flags = this->GetGroundVehicleFlags();
uint16_t &gv_flags = this->GetGroundVehicleFlags();
ClrBit(gv_flags, GVF_SUPPRESS_IMPLICIT_ORDERS);
}
}
@@ -2410,7 +2410,7 @@ CommandCost Vehicle::SendToDepot(DoCommandFlag flags, DepotCommand command)
if (this->current_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS) this->IncrementRealOrderIndex();
if (this->IsGroundVehicle()) {
uint16 &gv_flags = this->GetGroundVehicleFlags();
uint16_t &gv_flags = this->GetGroundVehicleFlags();
SetBit(gv_flags, GVF_SUPPRESS_IMPLICIT_ORDERS);
}
@@ -2428,7 +2428,7 @@ CommandCost Vehicle::SendToDepot(DoCommandFlag flags, DepotCommand command)
if (this->current_order.IsType(OT_LOADING)) this->LeaveStation();
if (this->IsGroundVehicle() && this->GetNumManualOrders() > 0) {
uint16 &gv_flags = this->GetGroundVehicleFlags();
uint16_t &gv_flags = this->GetGroundVehicleFlags();
SetBit(gv_flags, GVF_SUPPRESS_IMPLICIT_ORDERS);
}
@@ -2475,7 +2475,7 @@ void Vehicle::UpdateVisualEffect(bool allow_power_change)
/* Check powered wagon / visual effect callback */
if (HasBit(e->info.callback_mask, CBM_VEHICLE_VISUAL_EFFECT)) {
uint16 callback = GetVehicleCallback(CBID_VEHICLE_VISUAL_EFFECT, 0, 0, this->engine_type, this);
uint16_t callback = GetVehicleCallback(CBID_VEHICLE_VISUAL_EFFECT, 0, 0, this->engine_type, this);
if (callback != CALLBACK_FAILED) {
if (callback >= 0x100 && e->GetGRF()->grf_version >= 8) ErrorUnknownCallbackResult(e->GetGRFID(), CBID_VEHICLE_VISUAL_EFFECT, callback);
@@ -2519,7 +2519,7 @@ void Vehicle::UpdateVisualEffect(bool allow_power_change)
}
}
static const int8 _vehicle_smoke_pos[8] = {
static const int8_t _vehicle_smoke_pos[8] = {
1, 1, 1, 0, -1, -1, -1, 0
};
@@ -2529,14 +2529,14 @@ static const int8 _vehicle_smoke_pos[8] = {
*/
static void SpawnAdvancedVisualEffect(const Vehicle *v)
{
uint16 callback = GetVehicleCallback(CBID_VEHICLE_SPAWN_VISUAL_EFFECT, 0, Random(), v->engine_type, v);
uint16_t callback = GetVehicleCallback(CBID_VEHICLE_SPAWN_VISUAL_EFFECT, 0, Random(), v->engine_type, v);
if (callback == CALLBACK_FAILED) return;
uint count = GB(callback, 0, 2);
bool auto_center = HasBit(callback, 13);
bool auto_rotate = !HasBit(callback, 14);
int8 l_center = 0;
int8_t l_center = 0;
if (auto_center) {
/* For road vehicles: Compute offset from vehicle position to vehicle center */
if (v->type == VEH_ROAD) l_center = -(int)(VEHICLE_LENGTH - RoadVehicle::From(v)->gcache.cached_veh_length) / 2;
@@ -2549,19 +2549,19 @@ static void SpawnAdvancedVisualEffect(const Vehicle *v)
if (v->type == VEH_TRAIN && HasBit(Train::From(v)->flags, VRF_REVERSE_DIRECTION)) l_dir = ReverseDir(l_dir);
Direction t_dir = ChangeDir(l_dir, DIRDIFF_90RIGHT);
int8 x_center = _vehicle_smoke_pos[l_dir] * l_center;
int8 y_center = _vehicle_smoke_pos[t_dir] * l_center;
int8_t x_center = _vehicle_smoke_pos[l_dir] * l_center;
int8_t y_center = _vehicle_smoke_pos[t_dir] * l_center;
for (uint i = 0; i < count; i++) {
uint32 reg = GetRegister(0x100 + i);
uint32_t reg = GetRegister(0x100 + i);
uint type = GB(reg, 0, 8);
int8 x = GB(reg, 8, 8);
int8 y = GB(reg, 16, 8);
int8 z = GB(reg, 24, 8);
int8_t x = GB(reg, 8, 8);
int8_t y = GB(reg, 16, 8);
int8_t z = GB(reg, 24, 8);
if (auto_rotate) {
int8 l = x;
int8 t = y;
int8_t l = x;
int8_t t = y;
x = _vehicle_smoke_pos[l_dir] * l + _vehicle_smoke_pos[t_dir] * t;
y = _vehicle_smoke_pos[t_dir] * l - _vehicle_smoke_pos[l_dir] * t;
}
@@ -2978,7 +2978,7 @@ const GroundVehicleCache *Vehicle::GetGroundVehicleCache() const
* @pre The vehicle is a #GroundVehicle.
* @return #GroundVehicleFlags of the vehicle.
*/
uint16 &Vehicle::GetGroundVehicleFlags()
uint16_t &Vehicle::GetGroundVehicleFlags()
{
assert(this->IsGroundVehicle());
if (this->type == VEH_TRAIN) {
@@ -2993,7 +2993,7 @@ uint16 &Vehicle::GetGroundVehicleFlags()
* @pre The vehicle is a #GroundVehicle.
* @return #GroundVehicleFlags of the vehicle.
*/
const uint16 &Vehicle::GetGroundVehicleFlags() const
const uint16_t &Vehicle::GetGroundVehicleFlags() const
{
assert(this->IsGroundVehicle());
if (this->type == VEH_TRAIN) {
@@ -3011,7 +3011,7 @@ const uint16 &Vehicle::GetGroundVehicleFlags() const
* @pre \a set must be empty.
* @post \a set will contain the vehicles that will be refitted.
*/
void GetVehicleSet(VehicleSet &set, Vehicle *v, uint8 num_vehicles)
void GetVehicleSet(VehicleSet &set, Vehicle *v, uint8_t num_vehicles)
{
if (v->type == VEH_TRAIN) {
Train *u = Train::From(v);
@@ -3037,9 +3037,9 @@ void GetVehicleSet(VehicleSet &set, Vehicle *v, uint8 num_vehicles)
* Calculates the maximum weight of the ground vehicle when loaded.
* @return Weight in tonnes
*/
uint32 Vehicle::GetDisplayMaxWeight() const
uint32_t Vehicle::GetDisplayMaxWeight() const
{
uint32 max_weight = 0;
uint32_t max_weight = 0;
for (const Vehicle* u = this; u != nullptr; u = u->Next()) {
max_weight += u->GetMaxWeight();
@@ -3052,9 +3052,9 @@ uint32 Vehicle::GetDisplayMaxWeight() const
* Calculates the minimum power-to-weight ratio using the maximum weight of the ground vehicle
* @return power-to-weight ratio in 10ths of hp(I) per tonne
*/
uint32 Vehicle::GetDisplayMinPowerToWeight() const
uint32_t Vehicle::GetDisplayMinPowerToWeight() const
{
uint32 max_weight = GetDisplayMaxWeight();
uint32_t max_weight = GetDisplayMaxWeight();
if (max_weight == 0) return 0;
return GetGroundVehicleCache()->cached_power * 10u / max_weight;
}