Codechange: automatic adding of _t to (u)int types, and WChar to char32_t

for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
This commit is contained in:
Rubidium
2023-05-08 19:01:06 +02:00
committed by rubidium42
parent 4f4810dc28
commit eaae0bb5e7
564 changed files with 4561 additions and 4561 deletions

View File

@@ -166,7 +166,7 @@ bool VideoDriver_SDL_Base::CreateMainWindow(uint w, uint h, uint flags)
SDL_Surface *icon = SDL_LoadBMP(icon_path.c_str());
if (icon != nullptr) {
/* Get the colourkey, which will be magenta */
uint32 rgbmap = SDL_MapRGB(icon->format, 255, 0, 255);
uint32_t rgbmap = SDL_MapRGB(icon->format, 255, 0, 255);
SDL_SetColorKey(icon, SDL_TRUE, rgbmap);
SDL_SetWindowIcon(this->sdl_window, icon);
@@ -302,7 +302,7 @@ static const SDLVkMapping _vk_mapping[] = {
AS(SDLK_PERIOD, WKC_PERIOD)
};
static uint ConvertSdlKeyIntoMy(SDL_Keysym *sym, WChar *character)
static uint ConvertSdlKeyIntoMy(SDL_Keysym *sym, char32_t *character)
{
const SDLVkMapping *map;
uint key = 0;
@@ -440,7 +440,7 @@ bool VideoDriver_SDL_Base::PollEvent()
(ev.key.keysym.sym == SDLK_RETURN || ev.key.keysym.sym == SDLK_f)) {
if (ev.key.repeat == 0) ToggleFullScreen(!_fullscreen);
} else {
WChar character;
char32_t character;
uint keycode = ConvertSdlKeyIntoMy(&ev.key.keysym, &character);
// Only handle non-text keys here. Text is handled in
@@ -470,7 +470,7 @@ bool VideoDriver_SDL_Base::PollEvent()
uint keycode = ConvertSdlKeycodeIntoMy(kc);
if (keycode == WKC_BACKQUOTE && FocusedWindowIsConsole()) {
WChar character;
char32_t character;
Utf8Decode(&character, ev.text.text);
HandleKeypress(keycode, character);
} else {
@@ -575,7 +575,7 @@ void VideoDriver_SDL_Base::Stop()
void VideoDriver_SDL_Base::InputLoop()
{
uint32 mod = SDL_GetModState();
uint32_t mod = SDL_GetModState();
const Uint8 *keys = SDL_GetKeyboardState(nullptr);
bool old_ctrl_pressed = _ctrl_pressed;