Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
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@@ -115,25 +115,25 @@ struct StringSpriteToDraw {
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std::string string;
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StringID string_id;
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Colours colour;
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int32 x;
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int32 y;
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uint16 width;
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int32_t x;
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int32_t y;
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uint16_t width;
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};
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struct TileSpriteToDraw {
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SpriteID image;
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PaletteID pal;
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const SubSprite *sub; ///< only draw a rectangular part of the sprite
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int32 x; ///< screen X coordinate of sprite
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int32 y; ///< screen Y coordinate of sprite
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int32_t x; ///< screen X coordinate of sprite
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int32_t y; ///< screen Y coordinate of sprite
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};
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struct ChildScreenSpriteToDraw {
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SpriteID image;
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PaletteID pal;
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const SubSprite *sub; ///< only draw a rectangular part of the sprite
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int32 x;
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int32 y;
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int32_t x;
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int32_t y;
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bool relative;
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int next; ///< next child to draw (-1 at the end)
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};
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@@ -219,7 +219,7 @@ void DeleteWindowViewport(Window *w)
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* @param zoom Zoomlevel to display
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*/
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void InitializeWindowViewport(Window *w, int x, int y,
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int width, int height, uint32 follow_flags, ZoomLevel zoom)
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int width, int height, uint32_t follow_flags, ZoomLevel zoom)
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{
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assert(w->viewport == nullptr);
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@@ -500,7 +500,7 @@ void HandleZoomMessage(Window *w, const Viewport *vp, byte widget_zoom_in, byte
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* @param extra_offs_x Pixel X offset for the sprite position.
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* @param extra_offs_y Pixel Y offset for the sprite position.
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*/
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static void AddTileSpriteToDraw(SpriteID image, PaletteID pal, int32 x, int32 y, int z, const SubSprite *sub = nullptr, int extra_offs_x = 0, int extra_offs_y = 0)
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static void AddTileSpriteToDraw(SpriteID image, PaletteID pal, int32_t x, int32_t y, int z, const SubSprite *sub = nullptr, int extra_offs_x = 0, int extra_offs_y = 0)
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{
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assert((image & SPRITE_MASK) < MAX_SPRITES);
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@@ -554,7 +554,7 @@ static void AddChildSpriteToFoundation(SpriteID image, PaletteID pal, const SubS
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* @param extra_offs_x Pixel X offset for the sprite position.
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* @param extra_offs_y Pixel Y offset for the sprite position.
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*/
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void DrawGroundSpriteAt(SpriteID image, PaletteID pal, int32 x, int32 y, int z, const SubSprite *sub, int extra_offs_x, int extra_offs_y)
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void DrawGroundSpriteAt(SpriteID image, PaletteID pal, int32_t x, int32_t y, int z, const SubSprite *sub, int extra_offs_x, int extra_offs_y)
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{
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/* Switch to first foundation part, if no foundation was drawn */
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if (_vd.foundation_part == FOUNDATION_PART_NONE) _vd.foundation_part = FOUNDATION_PART_NORMAL;
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@@ -663,7 +663,7 @@ static void AddCombinedSprite(SpriteID image, PaletteID pal, int x, int y, int z
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*/
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void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int w, int h, int dz, int z, bool transparent, int bb_offset_x, int bb_offset_y, int bb_offset_z, const SubSprite *sub)
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{
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int32 left, right, top, bottom;
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int32_t left, right, top, bottom;
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assert((image & SPRITE_MASK) < MAX_SPRITES);
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@@ -849,7 +849,7 @@ void AddChildSpriteScreen(SpriteID image, PaletteID pal, int x, int y, bool tran
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_vd.last_child = &cs.next;
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}
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static void AddStringToDraw(int x, int y, StringID string, Colours colour, uint16 width)
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static void AddStringToDraw(int x, int y, StringID string, Colours colour, uint16_t width)
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{
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assert(width != 0);
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StringSpriteToDraw &ss = _vd.string_sprites_to_draw.emplace_back();
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@@ -1524,12 +1524,12 @@ static void ViewportSortParentSprites(ParentSpriteToSortVector *psdv)
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* Also use special constants to indicate sorting state without
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* adding extra fields to ParentSpriteToDraw structure.
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*/
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const uint32 ORDER_COMPARED = UINT32_MAX; // Sprite was compared but we still need to compare the ones preceding it
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const uint32 ORDER_RETURNED = UINT32_MAX - 1; // Makr sorted sprite in case there are other occurrences of it in the stack
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const uint32_t ORDER_COMPARED = UINT32_MAX; // Sprite was compared but we still need to compare the ones preceding it
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const uint32_t ORDER_RETURNED = UINT32_MAX - 1; // Makr sorted sprite in case there are other occurrences of it in the stack
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std::stack<ParentSpriteToDraw *> sprite_order;
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uint32 next_order = 0;
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uint32_t next_order = 0;
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std::forward_list<std::pair<int64, ParentSpriteToDraw *>> sprite_list; // We store sprites in a list sorted by xmin+ymin
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std::forward_list<std::pair<int64_t, ParentSpriteToDraw *>> sprite_list; // We store sprites in a list sorted by xmin+ymin
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/* Initialize sprite list and order. */
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for (auto p = psdv->rbegin(); p != psdv->rend(); p++) {
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@@ -1687,7 +1687,7 @@ static void ViewportDrawDirtyBlocks()
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byte bo = UnScaleByZoom(dpi->left + dpi->top, dpi->zoom) & 1;
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do {
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for (int i = (bo ^= 1); i < right; i += 2) blitter->SetPixel(dst, i, 0, (uint8)colour);
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for (int i = (bo ^= 1); i < right; i += 2) blitter->SetPixel(dst, i, 0, (uint8_t)colour);
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dst = blitter->MoveTo(dst, 0, 1);
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} while (--bottom > 0);
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}
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@@ -2709,7 +2709,7 @@ void VpSetPlaceSizingLimit(int limit)
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*/
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void VpSetPresizeRange(TileIndex from, TileIndex to)
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{
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uint64 distance = DistanceManhattan(from, to) + 1;
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uint64_t distance = DistanceManhattan(from, to) + 1;
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_thd.selend.x = TileX(to) * TILE_SIZE;
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_thd.selend.y = TileY(to) * TILE_SIZE;
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@@ -3470,7 +3470,7 @@ void InitializeSpriteSorter()
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* @param ref company or client id depending on the target
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* @return the cost of this operation or an error
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*/
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CommandCost CmdScrollViewport(DoCommandFlag flags, TileIndex tile, ViewportScrollTarget target, uint32 ref)
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CommandCost CmdScrollViewport(DoCommandFlag flags, TileIndex tile, ViewportScrollTarget target, uint32_t ref)
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{
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if (_current_company != OWNER_DEITY) return CMD_ERROR;
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switch (target) {
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