Codechange: automatic adding of _t to (u)int types, and WChar to char32_t

for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
This commit is contained in:
Rubidium
2023-05-08 19:01:06 +02:00
committed by rubidium42
parent 4f4810dc28
commit eaae0bb5e7
564 changed files with 4561 additions and 4561 deletions

View File

@@ -16,26 +16,26 @@
/** Parent sprite that should be drawn */
struct ParentSpriteToDraw {
/* Block of 16B loadable in xmm register */
int32 xmin; ///< minimal world X coordinate of bounding box
int32 ymin; ///< minimal world Y coordinate of bounding box
int32 zmin; ///< minimal world Z coordinate of bounding box
int32 x; ///< screen X coordinate of sprite
int32_t xmin; ///< minimal world X coordinate of bounding box
int32_t ymin; ///< minimal world Y coordinate of bounding box
int32_t zmin; ///< minimal world Z coordinate of bounding box
int32_t x; ///< screen X coordinate of sprite
/* Second block of 16B loadable in xmm register */
int32 xmax; ///< maximal world X coordinate of bounding box
int32 ymax; ///< maximal world Y coordinate of bounding box
int32 zmax; ///< maximal world Z coordinate of bounding box
int32 y; ///< screen Y coordinate of sprite
int32_t xmax; ///< maximal world X coordinate of bounding box
int32_t ymax; ///< maximal world Y coordinate of bounding box
int32_t zmax; ///< maximal world Z coordinate of bounding box
int32_t y; ///< screen Y coordinate of sprite
SpriteID image; ///< sprite to draw
PaletteID pal; ///< palette to use
const SubSprite *sub; ///< only draw a rectangular part of the sprite
int32 left; ///< minimal screen X coordinate of sprite (= x + sprite->x_offs), reference point for child sprites
int32 top; ///< minimal screen Y coordinate of sprite (= y + sprite->y_offs), reference point for child sprites
int32_t left; ///< minimal screen X coordinate of sprite (= x + sprite->x_offs), reference point for child sprites
int32_t top; ///< minimal screen Y coordinate of sprite (= y + sprite->y_offs), reference point for child sprites
int32 first_child; ///< the first child to draw.
uint32 order; ///< Used during sprite sorting
int32_t first_child; ///< the first child to draw.
uint32_t order; ///< Used during sprite sorting
};
typedef std::vector<ParentSpriteToDraw*> ParentSpriteToSortVector;