Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
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@@ -47,7 +47,7 @@
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/**
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* Describes from which directions a specific slope can be flooded (if the tile is floodable at all).
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*/
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static const uint8 _flood_from_dirs[] = {
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static const uint8_t _flood_from_dirs[] = {
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(1 << DIR_NW) | (1 << DIR_SW) | (1 << DIR_SE) | (1 << DIR_NE), // SLOPE_FLAT
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(1 << DIR_NE) | (1 << DIR_SE), // SLOPE_W
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(1 << DIR_NW) | (1 << DIR_NE), // SLOPE_S
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@@ -829,7 +829,7 @@ static void DrawWaterLock(const TileInfo *ti)
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if (base == 0) {
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/* If no custom graphics, use defaults. */
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base = SPR_LOCK_BASE;
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uint8 z_threshold = part == LOCK_PART_UPPER ? 8 : 0;
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uint8_t z_threshold = part == LOCK_PART_UPPER ? 8 : 0;
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zoffs = ti->z > z_threshold ? 24 : 0;
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}
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