Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
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@@ -402,7 +402,7 @@ static inline void MakeShore(Tile t)
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* @param wc The class of water the tile has to be
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* @param random_bits Eventual random bits to be set for this tile
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*/
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static inline void MakeWater(Tile t, Owner o, WaterClass wc, uint8 random_bits)
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static inline void MakeWater(Tile t, Owner o, WaterClass wc, uint8_t random_bits)
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{
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SetTileType(t, MP_WATER);
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SetTileOwner(t, o);
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@@ -430,7 +430,7 @@ static inline void MakeSea(Tile t)
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* @param t The tile to change into river
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* @param random_bits Random bits to be set for this tile
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*/
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static inline void MakeRiver(Tile t, uint8 random_bits)
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static inline void MakeRiver(Tile t, uint8_t random_bits)
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{
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MakeWater(t, OWNER_WATER, WATER_CLASS_RIVER, random_bits);
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}
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@@ -441,7 +441,7 @@ static inline void MakeRiver(Tile t, uint8 random_bits)
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* @param o The owner of the canal
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* @param random_bits Random bits to be set for this tile
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*/
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static inline void MakeCanal(Tile t, Owner o, uint8 random_bits)
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static inline void MakeCanal(Tile t, Owner o, uint8_t random_bits)
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{
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assert(o != OWNER_WATER);
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MakeWater(t, o, WATER_CLASS_CANAL, random_bits);
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