(svn r23354) -Codechange: move all src/ai/api/ai_*.[hc]pp files to src/script/api/script_* (Rubidium)
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src/script/api/script_tilelist.hpp
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src/script/api/script_tilelist.hpp
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file script_tilelist.hpp List tiles. */
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#ifndef SCRIPT_TILELIST_HPP
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#define SCRIPT_TILELIST_HPP
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#include "script_station.hpp"
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#include "script_list.hpp"
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/**
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* Creates an empty list, in which you can add tiles.
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* @ingroup AIList
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*/
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class AITileList : public AIList {
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public:
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/**
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* Adds the rectangle between tile_from and tile_to to the to-be-evaluated tiles.
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* @param tile_from One corner of the tiles to add.
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* @param tile_to The other corner of the tiles to add.
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* @pre AIMap::IsValidTile(tile_from).
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* @pre AIMap::IsValidTile(tile_to).
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*/
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void AddRectangle(TileIndex tile_from, TileIndex tile_to);
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/**
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* Add a tile to the to-be-evaluated tiles.
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* @param tile The tile to add.
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* @pre AIMap::IsValidTile(tile).
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*/
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void AddTile(TileIndex tile);
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/**
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* Remove the tiles inside the rectangle between tile_from and tile_to form the list.
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* @param tile_from One corner of the tiles to remove.
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* @param tile_to The other corner of the files to remove.
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* @pre AIMap::IsValidTile(tile_from).
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* @pre AIMap::IsValidTile(tile_to).
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*/
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void RemoveRectangle(TileIndex tile_from, TileIndex tile_to);
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/**
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* Remove a tile from the list.
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* @param tile The tile to remove.
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* @pre AIMap::IsValidTile(tile).
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*/
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void RemoveTile(TileIndex tile);
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};
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/**
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* Creates a list of tiles that will accept cargo for the given industry.
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* @note If a simular industry is close, it might happen that this industry receives the cargo.
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* @ingroup AIList
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*/
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class AITileList_IndustryAccepting : public AITileList {
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public:
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/**
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* @param industry_id The industry to create the AITileList around.
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* @param radius The radius of the station you will be using.
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* @pre AIIndustry::IsValidIndustry(industry_id).
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* @pre radius > 0.
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*/
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AITileList_IndustryAccepting(IndustryID industry_id, int radius);
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};
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/**
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* Creates a list of tiles which the industry checks to see if a station is
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* there to receive cargo produced by this industry.
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* @ingroup AIList
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*/
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class AITileList_IndustryProducing : public AITileList {
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public:
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/**
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* @param industry_id The industry to create the AITileList around.
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* @param radius The radius of the station you will be using.
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* @pre AIIndustry::IsValidIndustry(industry_id).
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* @pre radius > 0.
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*/
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AITileList_IndustryProducing(IndustryID industry_id, int radius);
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};
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/**
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* Creates a list of tiles which have the requested StationType of the
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* StationID.
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* @ingroup AIList
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*/
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class AITileList_StationType : public AITileList {
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public:
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/**
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* @param station_id The station to create the AITileList for.
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* @param station_type The StationType to create the AIList for.
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*/
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AITileList_StationType(StationID station_id, AIStation::StationType station_type);
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};
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#endif /* SCRIPT_TILELIST_HPP */
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