(svn r23354) -Codechange: move all src/ai/api/ai_*.[hc]pp files to src/script/api/script_* (Rubidium)
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src/script/api/script_waypoint.hpp
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src/script/api/script_waypoint.hpp
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file script_waypoint.hpp Everything to query and build waypoints. */
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#ifndef SCRIPT_WAYPOINT_HPP
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#define SCRIPT_WAYPOINT_HPP
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#include "script_basestation.hpp"
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/**
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* Class that handles all waypoint related functions.
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*/
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class AIWaypoint : public AIBaseStation {
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public:
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/**
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* Type of waypoints known in the game.
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*/
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enum WaypointType {
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/* Values are important, as they represent the internal state of the game. */
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WAYPOINT_RAIL = 0x01, ///< Rail waypoint
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WAYPOINT_BUOY = 0x10, ///< Buoy
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WAYPOINT_ANY = 0x11, ///< All waypoint types
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};
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/**
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* All waypoint related error messages.
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*/
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enum ErrorMessages {
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/** Base for waypoint related errors */
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ERR_WAYPOINT_BASE = AIError::ERR_CAT_WAYPOINT << AIError::ERR_CAT_BIT_SIZE,
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/** The waypoint is build too close to another waypoint */
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ERR_WAYPOINT_TOO_CLOSE_TO_ANOTHER_WAYPOINT, // [STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT]
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/** The waypoint would join more than one existing waypoint together. */
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ERR_WAYPOINT_ADJOINS_MULTIPLE_WAYPOINTS, // [STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING]
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};
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/**
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* Checks whether the given waypoint is valid and owned by you.
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* @param waypoint_id The waypoint to check.
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* @return True if and only if the waypoint is valid.
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*/
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static bool IsValidWaypoint(StationID waypoint_id);
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/**
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* Get the StationID of a tile.
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* @param tile The tile to find the StationID of.
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* @pre AIRail::IsRailWaypointTile(tile).
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* @return StationID of the waypoint.
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*/
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static StationID GetWaypointID(TileIndex tile);
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/**
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* Check if any part of the waypoint contains a waypoint of the type waypoint_type
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* @param waypoint_id The waypoint to look at.
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* @param waypoint_type The WaypointType to look for.
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* @return True if the waypoint has a waypoint part of the type waypoint_type.
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*/
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static bool HasWaypointType(StationID waypoint_id, WaypointType waypoint_type);
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};
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DECLARE_ENUM_AS_BIT_SET(AIWaypoint::WaypointType)
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#endif /* SCRIPT_WAYPOINT_HPP */
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