Codechange: Pass additional data as byte stream to command callbacks.

This commit is contained in:
Michael Lutz
2021-10-31 22:07:22 +01:00
parent 0f64ee5ce1
commit eab18f06a4
23 changed files with 98 additions and 112 deletions

View File

@@ -81,16 +81,14 @@ void GameInstance::Died()
/**
* DoCommand callback function for all commands executed by Game Scripts.
* @param result The result of the command.
* @param cmd cmd as given to DoCommandPInternal.
* @param result The result of the command.
* @param tile The tile on which the command was executed.
* @param p1 p1 as given to DoCommandPInternal.
* @param p2 p2 as given to DoCommandPInternal.
* @param text text as given to DoCommandPInternal.
* @param data Command data as given to Command<>::Post.
*/
void CcGame(const CommandCost &result, Commands cmd, TileIndex tile, uint32 p1, uint32 p2, const std::string &text)
void CcGame(Commands cmd, const CommandCost &result, TileIndex tile, const CommandDataBuffer &data)
{
if (Game::GetGameInstance()->DoCommandCallback(result, tile, p1, p2, cmd)) {
if (Game::GetGameInstance()->DoCommandCallback(result, tile, data, cmd)) {
Game::GetGameInstance()->Continue();
}
}