Fix corruption of conditional order targets when loading SpringPP savegames
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@@ -3464,7 +3464,9 @@ bool AfterLoadGame()
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/* convert wait for cargo orders to ordinary load if possible */
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/* convert wait for cargo orders to ordinary load if possible */
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Order *order;
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Order *order;
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FOR_ALL_ORDERS(order) {
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FOR_ALL_ORDERS(order) {
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if (order->GetLoadType() == static_cast<OrderLoadFlags>(1)) order->SetLoadType(OLF_LOAD_IF_POSSIBLE);
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if ((order->IsType(OT_GOTO_STATION) || order->IsType(OT_LOADING) || order->IsType(OT_IMPLICIT)) && order->GetLoadType() == static_cast<OrderLoadFlags>(1)) {
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order->SetLoadType(OLF_LOAD_IF_POSSIBLE);
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}
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}
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}
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}
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}
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