(svn r26969) -Fix (r26869): black palette didn't work very well with unmasked 32bpp sprites
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@@ -177,6 +177,15 @@ inline void Blitter_32bppOptimized::Draw(const Blitter::BlitterParams *bp, ZoomL
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}
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break;
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case BM_BLACK_REMAP:
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do {
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*dst = Colour(0, 0, 0);
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dst++;
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src_px++;
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src_n++;
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} while (--n != 0);
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break;
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case BM_TRANSPARENT:
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/* TODO -- We make an assumption here that the remap in fact is transparency, not some colour.
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* This is never a problem with the code we produce, but newgrfs can make it fail... or at least:
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@@ -241,6 +250,7 @@ void Blitter_32bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode,
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case BM_COLOUR_REMAP: Draw<BM_COLOUR_REMAP>(bp, zoom); return;
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case BM_TRANSPARENT: Draw<BM_TRANSPARENT> (bp, zoom); return;
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case BM_CRASH_REMAP: Draw<BM_CRASH_REMAP> (bp, zoom); return;
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case BM_BLACK_REMAP: Draw<BM_BLACK_REMAP> (bp, zoom); return;
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}
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}
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