Merge branch 'master' into jgrpp

# Conflicts:
#	CMakeLists.txt
#	src/3rdparty/md5/md5.h
#	src/3rdparty/squirrel/squirrel/squtils.h
#	src/animated_tile.cpp
#	src/console_func.h
#	src/core/CMakeLists.txt
#	src/core/container_func.hpp
#	src/core/smallstack_type.hpp
#	src/crashlog.cpp
#	src/crashlog.h
#	src/debug.h
#	src/economy.cpp
#	src/gamelog.cpp
#	src/industry_gui.cpp
#	src/lang/catalan.txt
#	src/misc_gui.cpp
#	src/network/network_content.h
#	src/newgrf.cpp
#	src/newgrf.h
#	src/newgrf_config.cpp
#	src/newgrf_config.h
#	src/newgrf_gui.cpp
#	src/os/unix/font_unix.cpp
#	src/os/windows/crashlog_win.cpp
#	src/rail_cmd.cpp
#	src/saveload/animated_tile_sl.cpp
#	src/script/api/script_tilelist.cpp
#	src/settings.cpp
#	src/settingsgen/settingsgen.cpp
#	src/sl/oldloader_sl.cpp
#	src/station.cpp
#	src/station_cmd.cpp
#	src/stdafx.h
#	src/strgen/strgen.cpp
#	src/strgen/strgen_base.cpp
#	src/table/settings/gui_settings.ini
#	src/train_gui.cpp
#	src/vehicle.cpp
#	src/vehicle_base.h
#	src/vehicle_cmd.cpp
#	src/vehicle_gui_base.h
#	src/viewport_sprite_sorter.h
This commit is contained in:
Jonathan G Rennison
2023-07-02 12:02:36 +01:00
133 changed files with 11298 additions and 7389 deletions

View File

@@ -329,7 +329,7 @@ public:
la->change = ReallocT(la->change, la->changes + 1);
LoggedChange *lc = &la->change[la->changes++];
memset(lc, 0, sizeof(*lc));
*lc = LoggedChange{};
lc->ct = ct;
SlObject(lc, this->GetLoadDescription());
@@ -343,7 +343,7 @@ public:
for (size_t i = 0; i < length; i++) {
LoggedChange *lc = &la->change[i];
memset(lc, 0, sizeof(*lc));
*lc = LoggedChange{};
lc->ct = (GamelogChangeType)SlReadByte();
SlObject(lc, this->GetLoadDescription());
@@ -377,7 +377,7 @@ struct GLOGChunkHandler : ChunkHandler {
gamelog_action = ReallocT(gamelog_action, gamelog_actions + 1);
LoggedAction *la = &gamelog_action[gamelog_actions++];
memset(la, 0, sizeof(*la));
*la = LoggedAction{};
la->at = (GamelogActionType)type;
SlObject(la, slt);
@@ -388,7 +388,7 @@ struct GLOGChunkHandler : ChunkHandler {
while (SlIterateArray() != -1) {
gamelog_action = ReallocT(gamelog_action, gamelog_actions + 1);
LoggedAction *la = &gamelog_action[gamelog_actions++];
memset(la, 0, sizeof(*la));
*la = LoggedAction{};
SlObject(la, slt);
}