Cleanup: [Network] Remove variable from NetworkGameInfo that is only used during deserialisation
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@@ -85,7 +85,6 @@ struct NetworkServerGameInfo {
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struct NetworkGameInfo : NetworkServerGameInfo {
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bool version_compatible; ///< Can we connect to this server or not? (based on server_revision)
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bool compatible; ///< Can we connect to this server or not? (based on server_revision _and_ grf_match
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byte game_info_version; ///< Version of the game info
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};
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extern NetworkServerGameInfo _network_game_info;
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