Change: Switch various window timers to real time instead of game ticks.
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@@ -1473,10 +1473,6 @@ void GameLoop()
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IncreaseSpriteLRU();
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InteractiveRandom();
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extern int _caret_timer;
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_caret_timer += 3;
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CursorTick();
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#ifdef ENABLE_NETWORK
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/* Check for UDP stuff */
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if (_network_available) NetworkBackgroundLoop();
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@@ -1493,13 +1489,6 @@ void GameLoop()
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/* Singleplayer */
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StateGameLoop();
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}
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/* Check chat messages roughly once a second. */
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static uint check_message = 0;
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if (++check_message > 1000 / MILLISECONDS_PER_TICK) {
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check_message = 0;
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NetworkChatMessageLoop();
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}
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#else
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StateGameLoop();
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#endif /* ENABLE_NETWORK */
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