(svn r13074) -Fix: For multiheaded engines, halve power and running cost when used instead of when loading, to allow callback values to work properly.

This commit is contained in:
peter1138
2008-05-13 20:39:57 +00:00
parent 153acec334
commit eb112946a7
4 changed files with 25 additions and 37 deletions

View File

@@ -118,6 +118,9 @@ void TrainPowerChanged(Vehicle *v)
if (engine_has_power) {
uint16 power = GetVehicleProperty(u, 0x0B, rvi_u->power);
if (power != 0) {
/* Halve power for multiheaded parts */
if (IsMultiheaded(u)) power /= 2;
total_power += power;
/* Tractive effort in (tonnes * 1000 * 10 =) N */
max_te += (u->u.rail.cached_veh_weight * 10000 * GetVehicleProperty(u, 0x1F, rvi_u->tractive_effort)) / 256;
@@ -3499,6 +3502,9 @@ Money Train::GetRunningCost() const
byte cost_factor = GetVehicleProperty(v, 0x0D, rvi->running_cost);
if (cost_factor == 0) continue;
/* Halve running cost for multiheaded parts */
if (IsMultiheaded(v)) cost_factor /= 2;
cost += cost_factor * GetPriceByIndex(rvi->running_cost_class);
} while ((v = GetNextVehicle(v)) != NULL);