(svn r2411) - Codechange: Have trains cache stuff like consist power/weight/max speed instead of recalculating it each time.
- Fix: Station ratings now depends on the max speed of a consist, without being affected by other speed limits from realistic acceleration.
This commit is contained in:
		@@ -1405,6 +1405,7 @@ int LoadUnloadVehicle(Vehicle *v)
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		ge->days_since_pickup = 0;
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		t = u->max_speed;
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		if (u->type == VEH_Road) t >>=1;
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		if (u->type == VEH_Train) t = u->u.rail.cached_max_speed;
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		// if last speed is 0, we treat that as if no vehicle has ever visited the station.
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		ge->last_speed = t < 255 ? t : 255;
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										126
									
								
								train_cmd.c
									
									
									
									
									
								
							
							
						
						
									
										126
									
								
								train_cmd.c
									
									
									
									
									
								
							@@ -28,6 +28,62 @@ static const byte _vehicle_initial_x_fract[4] = {10,8,4,8};
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static const byte _vehicle_initial_y_fract[4] = {8,4,8,10};
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static const byte _state_dir_table[4] = { 0x20, 8, 0x10, 4 };
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/**
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 * Recalculates the cached weight of a train and its vehicles. Should be called each time the cargo on
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 * the consist changes.
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 * @param v First vehicle of the consist.
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 */
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void TrainCargoChanged(Vehicle *v) {
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	Vehicle *u;
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	uint16 weight = 0;
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	for (u = v; u != NULL; u = u->next) {
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		const RailVehicleInfo *rvi = RailVehInfo(u->engine_type);
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		uint16 vweight = 0;
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		// vehicle weight is the sum of the weight of the vehicle and the wait of its cargo
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		vweight += rvi->weight;
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		vweight += (_cargoc.weights[u->cargo_type] * u->cargo_count) / 16;
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		// consist weight is the sum of the weight of all vehicles in the consist
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		weight += vweight;
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		// store vehicle weight in cache
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		u->u.rail.cached_veh_weight = vweight;
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	};
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	// store consist weight in cache
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	v->u.rail.cached_weight = weight;
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}
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/**
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 * Recalculates the cached stuff of a train. Should be called each time a vehicle is added to/removed from
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 * the consist, and when the game is loaded.
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 * @param v First vehicle of the consist.
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 */
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void TrainConsistChanged(Vehicle *v) {
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	Vehicle *u;
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	uint16 max_speed = 0xFFFF;
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	uint32 power = 0;
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	// recalculate cached weights too
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	TrainCargoChanged(v);
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	for (u = v; u != NULL; u = u->next) {
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		const RailVehicleInfo *rvi = RailVehInfo(u->engine_type);
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		// power is the sum of the powers of all engines in the consist
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		power += rvi->power;
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		// max speed is the minimun of the speed limits of all vehicles in the consist
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		if (rvi->max_speed != 0)
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			max_speed = min(rvi->max_speed, max_speed);
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	};
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	// store consist weight/max speed in cache
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	v->u.rail.cached_max_speed = max_speed;
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	v->u.rail.cached_power = power;
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}
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/* These two arrays are used for realistic acceleration. XXX: How should they
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 * be interpreted? */
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@@ -164,38 +220,26 @@ static int GetTrainAcceleration(Vehicle *v, bool mode)
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		}
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	}
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	mass = v->u.rail.cached_weight;
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	power = v->u.rail.cached_power * 746;
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	max_speed = min(max_speed, v->u.rail.cached_max_speed);
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	for (u = v; u != NULL; u = u->next) {
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		const RailVehicleInfo *rvi = RailVehInfo(u->engine_type);
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		int vmass;
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		num++;
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		power += rvi->power * 746;	//[W]
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		drag_coeff += 3;
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		if (rvi->max_speed != 0)
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			max_speed = min(rvi->max_speed, max_speed);
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		if (u->u.rail.track == 0x80)
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			max_speed = min(61, max_speed);
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		vmass = rvi->weight;  //[t]
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		vmass += (_cargoc.weights[u->cargo_type] * u->cargo_count) / 16;
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		mass += vmass; //[t]
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		if (HASBIT(u->u.rail.flags, VRF_GOINGUP)) {
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			incl += vmass * 60;		//3% slope, quite a bit actually
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			incl += u->u.rail.cached_veh_weight * 60;		//3% slope, quite a bit actually
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		} else if (HASBIT(u->u.rail.flags, VRF_GOINGDOWN)) {
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			incl -= vmass * 60;
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			incl -= u->u.rail.cached_veh_weight * 60;
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		}
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	}
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	// these are shown in the UI
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	v->u.rail.cached_weight = mass;
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	v->u.rail.cached_power = power / 746;
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	v->max_speed = max_speed;
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	if (v->u.rail.railtype != 2) {
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		resistance = 13 * mass / 10;
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		resistance += 60 * num;
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@@ -238,32 +282,13 @@ static int GetTrainAcceleration(Vehicle *v, bool mode)
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void UpdateTrainAcceleration(Vehicle *v)
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{
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	uint power = 0;
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	uint max_speed = 5000;
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	uint weight = 0;
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	Vehicle *u = v;
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	assert(v->subtype == TS_Front_Engine);
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	// compute stuff like max speed, power, and weight.
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	for (; u != NULL; u = u->next) {
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		const RailVehicleInfo *rvi = RailVehInfo(u->engine_type);
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		// power is sum of the power for all engines
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		power += rvi->power;
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		// limit the max speed to the speed of the slowest vehicle.
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		if (rvi->max_speed != 0 && rvi->max_speed <= max_speed)
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			max_speed = rvi->max_speed;
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		// weight is the sum of the weight of the wagon and the weight of the cargo.
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		weight += rvi->weight;
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		weight += (_cargoc.weights[u->cargo_type] * u->cargo_count) / 16;
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	}
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	// these are shown in the UI
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	v->u.rail.cached_weight = weight;
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	v->u.rail.cached_power = power;
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	v->max_speed = max_speed;
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	weight = v->u.rail.cached_weight;
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	power = v->u.rail.cached_power;
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	v->max_speed = v->u.rail.cached_max_speed;
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	assert(weight != 0);
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@@ -605,6 +630,7 @@ int32 CmdBuildRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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			if (rvi->flags&RVI_MULTIHEAD && (u = AllocateVehicle()) != NULL)
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				AddRearEngineToMultiheadedTrain(v, u, true);
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			TrainConsistChanged(v);
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			UpdateTrainAcceleration(v);
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			NormalizeTrainVehInDepot(v);
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@@ -838,14 +864,18 @@ int32 CmdMoveRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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			dst->next = src;
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		}
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		if (src_head->subtype == TS_Front_Engine)
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		if (src_head->subtype == TS_Front_Engine) {
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			TrainConsistChanged(src_head);
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			UpdateTrainAcceleration(src_head);
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		}
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		InvalidateWindow(WC_VEHICLE_DETAILS, src_head->index);
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		InvalidateWindow(WC_VEHICLE_REFIT, src_head->index);
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		if (dst_head) {
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			if (dst_head->subtype == TS_Front_Engine)
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			if (dst_head->subtype == TS_Front_Engine) {
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				TrainConsistChanged(dst_head);
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				UpdateTrainAcceleration(dst_head);
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			}
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			InvalidateWindow(WC_VEHICLE_DETAILS, dst_head->index);
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			/* Update the refit button and window */
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			InvalidateWindowWidget(WC_VEHICLE_VIEW, dst_head->index, 12);
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@@ -999,6 +1029,7 @@ int32 CmdSellRailWagon(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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				if (first != NULL && first->subtype == TS_Front_Engine) {
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					InvalidateWindow(WC_VEHICLE_DETAILS, first->index);
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					InvalidateWindow(WC_VEHICLE_REFIT, first->index);
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					TrainConsistChanged(first);
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					UpdateTrainAcceleration(first);
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				}
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@@ -1049,8 +1080,11 @@ int32 CmdSellRailWagon(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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				}
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			}
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			/* 3. If it is still a valid train after selling, update its acceleration */
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			if ((flags & DC_EXEC) && first != NULL && first->subtype == TS_Front_Engine) UpdateTrainAcceleration(first);
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			/* 3. If it is still a valid train after selling, update its acceleration and cached values */
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			if ((flags & DC_EXEC) && first != NULL && first->subtype == TS_Front_Engine) {
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				TrainConsistChanged(first);
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				UpdateTrainAcceleration(first);
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			}
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		} break;
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	}
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	return cost;
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@@ -2116,7 +2150,8 @@ static void HandleTrainLoading(Vehicle *v, bool mode)
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				InvalidateWindow(WC_TRAINS_LIST, v->owner);
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				MarkTrainDirty(v);
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				// need to update acceleration since the goods on the train changed.
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				// need to update acceleration and cached values since the goods on the train changed.
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				TrainCargoChanged(v);
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				UpdateTrainAcceleration(v);
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			}
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			return;
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@@ -2212,6 +2247,7 @@ static void TrainEnterStation(Vehicle *v, StationID station)
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	if (LoadUnloadVehicle(v) != 0) {
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		InvalidateWindow(WC_TRAINS_LIST, v->owner);
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		MarkTrainDirty(v);
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		TrainCargoChanged(v);
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		UpdateTrainAcceleration(v);
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	}
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	InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
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@@ -979,7 +979,6 @@ static void DrawTrainDetailsWindow(Window *w)
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{
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	const Vehicle *v, *u;
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	uint16 tot_cargo[NUM_CARGO][2];	// count total cargo ([0]-actual cargo, [1]-total cargo)
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	int max_speed = 0xFFFF;
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	int i,num,x,y,sel;
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	StringID str;
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	byte det_tab = WP(w, traindetails_d).tab;
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@@ -999,8 +998,6 @@ static void DrawTrainDetailsWindow(Window *w)
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			tot_cargo[u->cargo_type][0] += u->cargo_count;
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			tot_cargo[u->cargo_type][1] += u->cargo_cap;
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		}
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		if (RailVehInfo(u->engine_type)->max_speed != 0)
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			max_speed = min(max_speed, RailVehInfo(u->engine_type)->max_speed);
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	} while ( (u = u->next) != NULL);
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	/*	set scroll-amount seperately from counting, as to not
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@@ -1043,7 +1040,7 @@ static void DrawTrainDetailsWindow(Window *w)
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	SetDParam(3, GetTrainRunningCost(v) >> 8);
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	DrawString(x, 15, STR_885D_AGE_RUNNING_COST_YR, 0);
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	SetDParam(2, max_speed * 10 >> 4);
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	SetDParam(2, v->u.rail.cached_max_speed * 10 >> 4);
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	SetDParam(1, v->u.rail.cached_power);
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	SetDParam(0, v->u.rail.cached_weight);
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	DrawString(x, 25, STR_885E_WEIGHT_T_POWER_HP_MAX_SPEED, 0);
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@@ -188,10 +188,8 @@ void AfterLoadVehicles(void)
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			v->left_coord = INVALID_COORD;
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			VehiclePositionChanged(v);
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			if (!_patches.realistic_acceleration && v->type == VEH_Train) {
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				if (v->subtype == TS_Front_Engine)
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					UpdateTrainAcceleration(v);
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			}
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			if (v->type == VEH_Train && v->subtype == TS_Front_Engine)
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				TrainConsistChanged(v);
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		}
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	}
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}
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@@ -50,8 +50,12 @@ typedef struct VehicleRail {
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	uint16 crash_anim_pos;
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	uint16 days_since_order_progr;
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	uint16 cached_weight; // cached power and weight for the vehicle.
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	uint32 cached_power;  // no need to save those, they are recomputed on load.
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	// cached values, recalculated on load and each time a vehicle is added to/removed from the consist.
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	uint16 cached_max_speed;  // max speed of the consist. (minimum of the max speed of all vehicles in the consist)
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	uint32 cached_power;      // total power of the consist.
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	// cached values, recalculated when the cargo on a train changes (in addition to the conditions above)
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	uint16 cached_weight;     // total weight of the consist.
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	uint16 cached_veh_weight; // weight of the vehicle.
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	// NOSAVE: for wagon override - id of the first engine in train
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	// 0xffff == not in train
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@@ -307,6 +311,7 @@ UnitID GetFreeUnitNumber(byte type);
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int LoadUnloadVehicle(Vehicle *v);
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void TrainConsistChanged(Vehicle *v);
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void UpdateTrainAcceleration(Vehicle *v);
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int32 GetTrainRunningCost(const Vehicle *v);
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