(svn r21886) -Codechange: move documentation towards the code to make it more likely to be updated [n].
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@@ -35,17 +35,31 @@ extern const ObjectSpec _original_objects[NEW_OBJECT_OFFSET];
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/** All the object specifications. */
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ObjectSpec _object_specs[NUM_OBJECTS];
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/**
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* Get the specification associated with a specific ObjectType.
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* @param index The object type to fetch.
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* @return The specification.
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*/
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/* static */ const ObjectSpec *ObjectSpec::Get(ObjectType index)
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{
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assert(index < NUM_OBJECTS);
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return &_object_specs[index];
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}
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/**
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* Get the specification associated with a tile.
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* @param tile The tile to fetch the data for.
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* @return The specification.
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*/
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/* static */ const ObjectSpec *ObjectSpec::GetByTile(TileIndex tile)
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{
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return ObjectSpec::Get(GetObjectType(tile));
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}
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/**
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* Check whether the object is available at this time.
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* @return true if it is available.
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*/
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bool ObjectSpec::IsAvailable() const
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{
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return this->enabled && _date > this->introduction_date &&
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@@ -54,6 +68,10 @@ bool ObjectSpec::IsAvailable() const
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(flags & (_game_mode != GM_EDITOR ? OBJECT_FLAG_ONLY_IN_SCENEDIT : OBJECT_FLAG_ONLY_IN_GAME)) == 0;
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}
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/**
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* Gets the index of this spec.
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* @return The index.
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*/
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uint ObjectSpec::Index() const
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{
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return this - _object_specs;
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