(svn r13042) -Codechange: make a class of CreateScenarioWindow, GenerateLandscapeWindow, NetworkChatWindow, NetworkCompanyPasswordWindow, NetworkGameWindow, NetworkStartServerWindow, QueryStringWindow, SaveLoadWindow. All these classes depended on the 'querystr_d' object which is now put into QueryStringBaseWindow. As a side effect this removes quite a lot of WP macro usages and a few global variables.
This commit is contained in:
@@ -29,6 +29,7 @@
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#include "widgets/dropdown_func.h"
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#include "core/random_func.hpp"
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#include "landscape_type.h"
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#include "querystring_gui.h"
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#include "table/strings.h"
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#include "table/sprites.h"
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@@ -43,14 +44,6 @@ enum glwp_modes {
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GLWP_END
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};
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struct generate_d {
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uint widget_id;
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uint x;
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uint y;
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char name[64];
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};
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assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(generate_d));
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extern void SwitchMode(int new_mode);
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static inline void SetNewLandscapeType(byte landscape)
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@@ -244,314 +237,324 @@ static DropDownList *BuildMapsizeDropDown()
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return list;
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}
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static void GenerateLandscapeWndProc(Window *w, WindowEvent *e)
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{
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static const StringID elevations[] = {STR_682A_VERY_FLAT, STR_682B_FLAT, STR_682C_HILLY, STR_682D_MOUNTAINOUS, INVALID_STRING_ID};
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static const StringID sea_lakes[] = {STR_VERY_LOW, STR_6820_LOW, STR_6821_MEDIUM, STR_6822_HIGH, INVALID_STRING_ID};
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static const StringID smoothness[] = {STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_SMOOTH, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_ROUGH, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_ROUGH, INVALID_STRING_ID};
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static const StringID tree_placer[] = {STR_CONFIG_PATCHES_TREE_PLACER_NONE, STR_CONFIG_PATCHES_TREE_PLACER_ORIGINAL, STR_CONFIG_PATCHES_TREE_PLACER_IMPROVED, INVALID_STRING_ID};
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static const StringID rotation[] = {STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE, STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_CLOCKWISE, INVALID_STRING_ID};
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static const StringID landscape[] = {STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL, STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS, INVALID_STRING_ID};
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static const StringID num_towns[] = {STR_NUM_VERY_LOW, STR_6816_LOW, STR_6817_NORMAL, STR_6818_HIGH, INVALID_STRING_ID};
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static const StringID num_inds[] = {STR_NONE, STR_NUM_VERY_LOW, STR_6816_LOW, STR_6817_NORMAL, STR_6818_HIGH, INVALID_STRING_ID};
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static const StringID _elevations[] = {STR_682A_VERY_FLAT, STR_682B_FLAT, STR_682C_HILLY, STR_682D_MOUNTAINOUS, INVALID_STRING_ID};
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static const StringID _sea_lakes[] = {STR_VERY_LOW, STR_6820_LOW, STR_6821_MEDIUM, STR_6822_HIGH, INVALID_STRING_ID};
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static const StringID _smoothness[] = {STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_SMOOTH, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_ROUGH, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_ROUGH, INVALID_STRING_ID};
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static const StringID _tree_placer[] = {STR_CONFIG_PATCHES_TREE_PLACER_NONE, STR_CONFIG_PATCHES_TREE_PLACER_ORIGINAL, STR_CONFIG_PATCHES_TREE_PLACER_IMPROVED, INVALID_STRING_ID};
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static const StringID _rotation[] = {STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE, STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_CLOCKWISE, INVALID_STRING_ID};
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static const StringID _landscape[] = {STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL, STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS, INVALID_STRING_ID};
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static const StringID _num_towns[] = {STR_NUM_VERY_LOW, STR_6816_LOW, STR_6817_NORMAL, STR_6818_HIGH, INVALID_STRING_ID};
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static const StringID _num_inds[] = {STR_NONE, STR_NUM_VERY_LOW, STR_6816_LOW, STR_6817_NORMAL, STR_6818_HIGH, INVALID_STRING_ID};
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/* Data used for the generate seed edit box */
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static querystr_d _genseed_query;
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static char _genseed_buffer[11];
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struct GenerateLandscapeWindow : public QueryStringBaseWindow {
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uint widget_id;
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uint x;
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uint y;
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char name[64];
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glwp_modes mode;
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glwp_modes mode = (glwp_modes)w->window_number;
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GenerateLandscapeWindow(const WindowDesc *desc, void *data = NULL, WindowNumber number = 0) : QueryStringBaseWindow(desc, NULL, number)
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{
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this->LowerWidget(_opt_newgame.landscape + GLAND_TEMPERATE);
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switch (e->event) {
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case WE_CREATE:
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w->LowerWidget(_opt_newgame.landscape + GLAND_TEMPERATE);
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snprintf(this->edit_str_buf, sizeof(this->edit_str_buf), "%u", _patches_newgame.generation_seed);
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InitializeTextBuffer(&this->text, this->edit_str_buf, lengthof(this->edit_str_buf), 120);
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this->caption = STR_NULL;
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this->afilter = CS_NUMERAL;
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snprintf(_genseed_buffer, sizeof(_genseed_buffer), "%u", _patches_newgame.generation_seed);
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InitializeTextBuffer(&_genseed_query.text, _genseed_buffer, lengthof(_genseed_buffer), 120);
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_genseed_query.caption = STR_NULL;
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_genseed_query.afilter = CS_NUMERAL;
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break;
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this->mode = (glwp_modes)this->window_number;
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case WE_PAINT:
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/* You can't select smoothness if not terragenesis */
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if (mode == GLWP_GENERATE) {
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w->SetWidgetDisabledState(GLAND_SMOOTHNESS_PULLDOWN, _patches_newgame.land_generator == 0);
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}
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/* Disable snowline if not hilly */
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w->SetWidgetDisabledState(GLAND_SNOW_LEVEL_TEXT, _opt_newgame.landscape != LT_ARCTIC);
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/* Disable town, industry and trees in SE */
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w->SetWidgetDisabledState(GLAND_TOWN_PULLDOWN, _game_mode == GM_EDITOR);
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w->SetWidgetDisabledState(GLAND_INDUSTRY_PULLDOWN, _game_mode == GM_EDITOR);
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w->SetWidgetDisabledState(GLAND_TREE_PULLDOWN, _game_mode == GM_EDITOR);
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w->SetWidgetDisabledState(GLAND_START_DATE_DOWN, _patches_newgame.starting_year <= MIN_YEAR);
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w->SetWidgetDisabledState(GLAND_START_DATE_UP, _patches_newgame.starting_year >= MAX_YEAR);
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w->SetWidgetDisabledState(GLAND_SNOW_LEVEL_DOWN, _patches_newgame.snow_line_height <= 2 || _opt_newgame.landscape != LT_ARCTIC);
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w->SetWidgetDisabledState(GLAND_SNOW_LEVEL_UP, _patches_newgame.snow_line_height >= MAX_SNOWLINE_HEIGHT || _opt_newgame.landscape != LT_ARCTIC);
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w->SetWidgetLoweredState(GLAND_TEMPERATE, _opt_newgame.landscape == LT_TEMPERATE);
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w->SetWidgetLoweredState(GLAND_ARCTIC, _opt_newgame.landscape == LT_ARCTIC);
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w->SetWidgetLoweredState(GLAND_TROPICAL, _opt_newgame.landscape == LT_TROPIC);
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w->SetWidgetLoweredState(GLAND_TOYLAND, _opt_newgame.landscape == LT_TOYLAND);
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if (_game_mode == GM_EDITOR) {
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w->widget[GLAND_TOWN_PULLDOWN].data = STR_6836_OFF;
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w->widget[GLAND_INDUSTRY_PULLDOWN].data = STR_6836_OFF;
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} else {
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w->widget[GLAND_TOWN_PULLDOWN].data = num_towns[_opt_newgame.diff.number_towns];
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w->widget[GLAND_INDUSTRY_PULLDOWN].data = num_inds[_opt_newgame.diff.number_industries];
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}
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if (mode == GLWP_GENERATE) {
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w->widget[GLAND_LANDSCAPE_PULLDOWN].data = landscape[_patches_newgame.land_generator];
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w->widget[GLAND_TREE_PULLDOWN].data = tree_placer[_patches_newgame.tree_placer];
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w->widget[GLAND_TERRAIN_PULLDOWN].data = elevations[_opt_newgame.diff.terrain_type];
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w->widget[GLAND_WATER_PULLDOWN].data = sea_lakes[_opt_newgame.diff.quantity_sea_lakes];
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w->widget[GLAND_SMOOTHNESS_PULLDOWN].data = smoothness[_patches_newgame.tgen_smoothness];
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} else {
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w->widget[GLAND_TREE_PULLDOWN].data = tree_placer[_patches_newgame.tree_placer];
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w->widget[GLAND_HEIGHTMAP_ROTATION_PULLDOWN].data = rotation[_patches_newgame.heightmap_rotation];
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}
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/* Set parameters for widget text that requires them. */
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SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1)); // GLAND_START_DATE_TEXT
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SetDParam(1, 1 << _patches_newgame.map_x); // GLAND_MAPSIZE_X_PULLDOWN
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SetDParam(2, 1 << _patches_newgame.map_y); // GLAND_MAPSIZE_Y_PULLDOWN
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SetDParam(3, _patches_newgame.snow_line_height); // GLAND_SNOW_LEVEL_TEXT
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DrawWindowWidgets(w);
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DrawEditBox(w, &_genseed_query, GLAND_RANDOM_EDITBOX);
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if (mode != GLWP_GENERATE) {
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char buffer[512];
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if (_patches_newgame.heightmap_rotation == HM_CLOCKWISE) {
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SetDParam(0, WP(w, generate_d).y);
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SetDParam(1, WP(w, generate_d).x);
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} else {
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SetDParam(0, WP(w, generate_d).x);
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SetDParam(1, WP(w, generate_d).y);
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}
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GetString(buffer, STR_HEIGHTMAP_SIZE, lastof(buffer));
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DrawStringRightAligned(326, 91, STR_HEIGHTMAP_SIZE, TC_BLACK);
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DrawString( 12, 91, STR_HEIGHTMAP_NAME, TC_BLACK);
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SetDParamStr(0, WP(w, generate_d).name);
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DrawStringTruncated(114, 91, STR_ORANGE, TC_BLACK, 326 - 114 - GetStringBoundingBox(buffer).width - 5);
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}
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break;
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case WE_CLICK:
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switch (e->we.click.widget) {
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case 0: delete w; break;
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case GLAND_TEMPERATE:
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case GLAND_ARCTIC:
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case GLAND_TROPICAL:
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case GLAND_TOYLAND:
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w->RaiseWidget(_opt_newgame.landscape + GLAND_TEMPERATE);
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SetNewLandscapeType(e->we.click.widget - GLAND_TEMPERATE);
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break;
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case GLAND_MAPSIZE_X_PULLDOWN: // Mapsize X
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ShowDropDownList(w, BuildMapsizeDropDown(), _patches_newgame.map_x, GLAND_MAPSIZE_X_PULLDOWN);
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break;
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case GLAND_MAPSIZE_Y_PULLDOWN: // Mapsize Y
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ShowDropDownList(w, BuildMapsizeDropDown(), _patches_newgame.map_y, GLAND_MAPSIZE_Y_PULLDOWN);
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break;
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case GLAND_TOWN_PULLDOWN: // Number of towns
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ShowDropDownMenu(w, num_towns, _opt_newgame.diff.number_towns, GLAND_TOWN_PULLDOWN, 0, 0);
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break;
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case GLAND_INDUSTRY_PULLDOWN: // Number of industries
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ShowDropDownMenu(w, num_inds, _opt_newgame.diff.number_industries, GLAND_INDUSTRY_PULLDOWN, 0, 0);
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break;
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case GLAND_RANDOM_BUTTON: // Random seed
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_patches_newgame.generation_seed = InteractiveRandom();
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snprintf(_genseed_buffer, lengthof(_genseed_buffer), "%u", _patches_newgame.generation_seed);
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UpdateTextBufferSize(&_genseed_query.text);
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w->SetDirty();
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break;
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case GLAND_RANDOM_EDITBOX: // edit box for random seed
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ShowOnScreenKeyboard(w, & _genseed_query, GLAND_RANDOM_EDITBOX, 0, 0);
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break;
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case GLAND_GENERATE_BUTTON: // Generate
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UpdatePatches();
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if (_patches.town_layout == TL_NO_ROADS) {
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ShowQuery(
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STR_TOWN_LAYOUT_WARNING_CAPTION,
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STR_TOWN_LAYOUT_WARNING_MESSAGE,
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w,
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LandscapeGenerationCallback);
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} else if (mode == GLWP_HEIGHTMAP &&
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(WP(w, generate_d).x * 2 < (1U << _patches_newgame.map_x) ||
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WP(w, generate_d).x / 2 > (1U << _patches_newgame.map_x) ||
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WP(w, generate_d).y * 2 < (1U << _patches_newgame.map_y) ||
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WP(w, generate_d).y / 2 > (1U << _patches_newgame.map_y))) {
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ShowQuery(
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STR_HEIGHTMAP_SCALE_WARNING_CAPTION,
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STR_HEIGHTMAP_SCALE_WARNING_MESSAGE,
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w,
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LandscapeGenerationCallback);
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} else {
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StartGeneratingLandscape(mode);
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}
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break;
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case GLAND_START_DATE_DOWN:
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case GLAND_START_DATE_UP: // Year buttons
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/* Don't allow too fast scrolling */
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if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
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w->HandleButtonClick(e->we.click.widget);
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w->SetDirty();
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_patches_newgame.starting_year = Clamp(_patches_newgame.starting_year + e->we.click.widget - GLAND_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
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}
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_left_button_clicked = false;
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break;
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case GLAND_START_DATE_TEXT: // Year text
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WP(w, generate_d).widget_id = GLAND_START_DATE_TEXT;
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SetDParam(0, _patches_newgame.starting_year);
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ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_START_DATE_QUERY_CAPT, 8, 100, w, CS_NUMERAL);
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break;
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case GLAND_SNOW_LEVEL_DOWN:
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case GLAND_SNOW_LEVEL_UP: // Snow line buttons
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/* Don't allow too fast scrolling */
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if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
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w->HandleButtonClick(e->we.click.widget);
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w->SetDirty();
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_patches_newgame.snow_line_height = Clamp(_patches_newgame.snow_line_height + e->we.click.widget - GLAND_SNOW_LEVEL_TEXT, 2, MAX_SNOWLINE_HEIGHT);
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}
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_left_button_clicked = false;
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break;
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case GLAND_SNOW_LEVEL_TEXT: // Snow line text
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WP(w, generate_d).widget_id = GLAND_SNOW_LEVEL_TEXT;
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SetDParam(0, _patches_newgame.snow_line_height);
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ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_SNOW_LINE_QUERY_CAPT, 3, 100, w, CS_NUMERAL);
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break;
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case GLAND_TREE_PULLDOWN: // Tree placer
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ShowDropDownMenu(w, tree_placer, _patches_newgame.tree_placer, GLAND_TREE_PULLDOWN, 0, 0);
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break;
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case GLAND_LANDSCAPE_PULLDOWN: // Landscape generator OR Heightmap rotation
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/* case GLAND_HEIGHTMAP_ROTATION_TEXT: case GLAND_HEIGHTMAP_ROTATION_PULLDOWN:*/
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if (mode == GLWP_HEIGHTMAP) {
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ShowDropDownMenu(w, rotation, _patches_newgame.heightmap_rotation, GLAND_HEIGHTMAP_ROTATION_PULLDOWN, 0, 0);
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} else {
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ShowDropDownMenu(w, landscape, _patches_newgame.land_generator, GLAND_LANDSCAPE_PULLDOWN, 0, 0);
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}
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break;
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case GLAND_TERRAIN_PULLDOWN: // Terrain type
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ShowDropDownMenu(w, elevations, _opt_newgame.diff.terrain_type, GLAND_TERRAIN_PULLDOWN, 0, 0);
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break;
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case GLAND_WATER_PULLDOWN: // Water quantity
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ShowDropDownMenu(w, sea_lakes, _opt_newgame.diff.quantity_sea_lakes, GLAND_WATER_PULLDOWN, 0, 0);
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break;
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case GLAND_SMOOTHNESS_PULLDOWN: // Map smoothness
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ShowDropDownMenu(w, smoothness, _patches_newgame.tgen_smoothness, GLAND_SMOOTHNESS_PULLDOWN, 0, 0);
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break;
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}
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break;
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case WE_MOUSELOOP:
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HandleEditBox(w, &_genseed_query, GLAND_RANDOM_EDITBOX);
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break;
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case WE_KEYPRESS:
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HandleEditBoxKey(w, &_genseed_query, GLAND_RANDOM_EDITBOX, e);
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/* the seed is unsigned, therefore atoi cannot be used.
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* As 2^32 - 1 (MAX_UVALUE(uint32)) is a 'magic' value
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* (use random seed) it should not be possible to be
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* entered into the input field; the generate seed
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* button can be used instead. */
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_patches_newgame.generation_seed = minu(strtoul(_genseed_buffer, NULL, sizeof(_genseed_buffer) - 1), MAX_UVALUE(uint32) - 1);
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break;
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case WE_DROPDOWN_SELECT:
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switch (e->we.dropdown.button) {
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case GLAND_MAPSIZE_X_PULLDOWN: _patches_newgame.map_x = e->we.dropdown.index; break;
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case GLAND_MAPSIZE_Y_PULLDOWN: _patches_newgame.map_y = e->we.dropdown.index; break;
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case GLAND_TREE_PULLDOWN: _patches_newgame.tree_placer = e->we.dropdown.index; break;
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case GLAND_SMOOTHNESS_PULLDOWN: _patches_newgame.tgen_smoothness = e->we.dropdown.index; break;
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case GLAND_TOWN_PULLDOWN:
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_opt_newgame.diff.number_towns = e->we.dropdown.index;
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if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
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DoCommandP(0, 2, _opt_newgame.diff.number_towns, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
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break;
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case GLAND_INDUSTRY_PULLDOWN:
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_opt_newgame.diff.number_industries = e->we.dropdown.index;
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if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
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DoCommandP(0, 3, _opt_newgame.diff.number_industries, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
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break;
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case GLAND_LANDSCAPE_PULLDOWN:
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/* case GLAND_HEIGHTMAP_PULLDOWN: */
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if (mode == GLWP_HEIGHTMAP) {
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_patches_newgame.heightmap_rotation = e->we.dropdown.index;
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} else {
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_patches_newgame.land_generator = e->we.dropdown.index;
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}
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break;
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case GLAND_TERRAIN_PULLDOWN:
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_opt_newgame.diff.terrain_type = e->we.dropdown.index;
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if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
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DoCommandP(0, 12, _opt_newgame.diff.terrain_type, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
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break;
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case GLAND_WATER_PULLDOWN:
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_opt_newgame.diff.quantity_sea_lakes = e->we.dropdown.index;
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if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
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DoCommandP(0, 13, _opt_newgame.diff.quantity_sea_lakes, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
|
||||
break;
|
||||
}
|
||||
w->SetDirty();
|
||||
break;
|
||||
|
||||
case WE_ON_EDIT_TEXT:
|
||||
if (!StrEmpty(e->we.edittext.str)) {
|
||||
int32 value = atoi(e->we.edittext.str);
|
||||
|
||||
switch (WP(w, generate_d).widget_id) {
|
||||
case GLAND_START_DATE_TEXT:
|
||||
w->InvalidateWidget(GLAND_START_DATE_TEXT);
|
||||
_patches_newgame.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
|
||||
break;
|
||||
|
||||
case GLAND_SNOW_LEVEL_TEXT:
|
||||
w->InvalidateWidget(GLAND_SNOW_LEVEL_TEXT);
|
||||
_patches_newgame.snow_line_height = Clamp(value, 2, MAX_SNOWLINE_HEIGHT);
|
||||
break;
|
||||
}
|
||||
|
||||
w->SetDirty();
|
||||
}
|
||||
break;
|
||||
this->FindWindowPlacementAndResize(desc);
|
||||
}
|
||||
}
|
||||
|
||||
virtual void OnPaint()
|
||||
{
|
||||
/* You can't select smoothness if not terragenesis */
|
||||
if (mode == GLWP_GENERATE) {
|
||||
this->SetWidgetDisabledState(GLAND_SMOOTHNESS_PULLDOWN, _patches_newgame.land_generator == 0);
|
||||
}
|
||||
/* Disable snowline if not hilly */
|
||||
this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_TEXT, _opt_newgame.landscape != LT_ARCTIC);
|
||||
/* Disable town, industry and trees in SE */
|
||||
this->SetWidgetDisabledState(GLAND_TOWN_PULLDOWN, _game_mode == GM_EDITOR);
|
||||
this->SetWidgetDisabledState(GLAND_INDUSTRY_PULLDOWN, _game_mode == GM_EDITOR);
|
||||
this->SetWidgetDisabledState(GLAND_TREE_PULLDOWN, _game_mode == GM_EDITOR);
|
||||
|
||||
this->SetWidgetDisabledState(GLAND_START_DATE_DOWN, _patches_newgame.starting_year <= MIN_YEAR);
|
||||
this->SetWidgetDisabledState(GLAND_START_DATE_UP, _patches_newgame.starting_year >= MAX_YEAR);
|
||||
this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_DOWN, _patches_newgame.snow_line_height <= 2 || _opt_newgame.landscape != LT_ARCTIC);
|
||||
this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_UP, _patches_newgame.snow_line_height >= MAX_SNOWLINE_HEIGHT || _opt_newgame.landscape != LT_ARCTIC);
|
||||
|
||||
this->SetWidgetLoweredState(GLAND_TEMPERATE, _opt_newgame.landscape == LT_TEMPERATE);
|
||||
this->SetWidgetLoweredState(GLAND_ARCTIC, _opt_newgame.landscape == LT_ARCTIC);
|
||||
this->SetWidgetLoweredState(GLAND_TROPICAL, _opt_newgame.landscape == LT_TROPIC);
|
||||
this->SetWidgetLoweredState(GLAND_TOYLAND, _opt_newgame.landscape == LT_TOYLAND);
|
||||
|
||||
if (_game_mode == GM_EDITOR) {
|
||||
this->widget[GLAND_TOWN_PULLDOWN].data = STR_6836_OFF;
|
||||
this->widget[GLAND_INDUSTRY_PULLDOWN].data = STR_6836_OFF;
|
||||
} else {
|
||||
this->widget[GLAND_TOWN_PULLDOWN].data = _num_towns[_opt_newgame.diff.number_towns];
|
||||
this->widget[GLAND_INDUSTRY_PULLDOWN].data = _num_inds[_opt_newgame.diff.number_industries];
|
||||
}
|
||||
|
||||
if (mode == GLWP_GENERATE) {
|
||||
this->widget[GLAND_LANDSCAPE_PULLDOWN].data = _landscape[_patches_newgame.land_generator];
|
||||
this->widget[GLAND_TREE_PULLDOWN].data = _tree_placer[_patches_newgame.tree_placer];
|
||||
this->widget[GLAND_TERRAIN_PULLDOWN].data = _elevations[_opt_newgame.diff.terrain_type];
|
||||
this->widget[GLAND_WATER_PULLDOWN].data = _sea_lakes[_opt_newgame.diff.quantity_sea_lakes];
|
||||
this->widget[GLAND_SMOOTHNESS_PULLDOWN].data = _smoothness[_patches_newgame.tgen_smoothness];
|
||||
} else {
|
||||
this->widget[GLAND_TREE_PULLDOWN].data = _tree_placer[_patches_newgame.tree_placer];
|
||||
this->widget[GLAND_HEIGHTMAP_ROTATION_PULLDOWN].data = _rotation[_patches_newgame.heightmap_rotation];
|
||||
}
|
||||
|
||||
/* Set parameters for widget text that requires them. */
|
||||
SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1)); // GLAND_START_DATE_TEXT
|
||||
SetDParam(1, 1 << _patches_newgame.map_x); // GLAND_MAPSIZE_X_PULLDOWN
|
||||
SetDParam(2, 1 << _patches_newgame.map_y); // GLAND_MAPSIZE_Y_PULLDOWN
|
||||
SetDParam(3, _patches_newgame.snow_line_height); // GLAND_SNOW_LEVEL_TEXT
|
||||
|
||||
DrawWindowWidgets(this);
|
||||
|
||||
this->DrawEditBox(GLAND_RANDOM_EDITBOX);
|
||||
|
||||
if (mode != GLWP_GENERATE) {
|
||||
char buffer[512];
|
||||
|
||||
if (_patches_newgame.heightmap_rotation == HM_CLOCKWISE) {
|
||||
SetDParam(0, this->y);
|
||||
SetDParam(1, this->x);
|
||||
} else {
|
||||
SetDParam(0, this->x);
|
||||
SetDParam(1, this->y);
|
||||
}
|
||||
GetString(buffer, STR_HEIGHTMAP_SIZE, lastof(buffer));
|
||||
DrawStringRightAligned(326, 91, STR_HEIGHTMAP_SIZE, TC_BLACK);
|
||||
|
||||
DrawString( 12, 91, STR_HEIGHTMAP_NAME, TC_BLACK);
|
||||
SetDParamStr(0, this->name);
|
||||
DrawStringTruncated(114, 91, STR_ORANGE, TC_BLACK, 326 - 114 - GetStringBoundingBox(buffer).width - 5);
|
||||
}
|
||||
}
|
||||
|
||||
virtual void OnClick(Point pt, int widget)
|
||||
{
|
||||
switch (widget) {
|
||||
case 0: delete this; break;
|
||||
|
||||
case GLAND_TEMPERATE:
|
||||
case GLAND_ARCTIC:
|
||||
case GLAND_TROPICAL:
|
||||
case GLAND_TOYLAND:
|
||||
this->RaiseWidget(_opt_newgame.landscape + GLAND_TEMPERATE);
|
||||
SetNewLandscapeType(widget - GLAND_TEMPERATE);
|
||||
break;
|
||||
|
||||
case GLAND_MAPSIZE_X_PULLDOWN: // Mapsize X
|
||||
ShowDropDownList(this, BuildMapsizeDropDown(), _patches_newgame.map_x, GLAND_MAPSIZE_X_PULLDOWN);
|
||||
break;
|
||||
|
||||
case GLAND_MAPSIZE_Y_PULLDOWN: // Mapsize Y
|
||||
ShowDropDownList(this, BuildMapsizeDropDown(), _patches_newgame.map_y, GLAND_MAPSIZE_Y_PULLDOWN);
|
||||
break;
|
||||
|
||||
case GLAND_TOWN_PULLDOWN: // Number of towns
|
||||
ShowDropDownMenu(this, _num_towns, _opt_newgame.diff.number_towns, GLAND_TOWN_PULLDOWN, 0, 0);
|
||||
break;
|
||||
|
||||
case GLAND_INDUSTRY_PULLDOWN: // Number of industries
|
||||
ShowDropDownMenu(this, _num_inds, _opt_newgame.diff.number_industries, GLAND_INDUSTRY_PULLDOWN, 0, 0);
|
||||
break;
|
||||
|
||||
case GLAND_RANDOM_BUTTON: // Random seed
|
||||
_patches_newgame.generation_seed = InteractiveRandom();
|
||||
snprintf(this->edit_str_buf, lengthof(this->edit_str_buf), "%u", _patches_newgame.generation_seed);
|
||||
UpdateTextBufferSize(&this->text);
|
||||
this->SetDirty();
|
||||
break;
|
||||
|
||||
case GLAND_RANDOM_EDITBOX: // edit box for random seed
|
||||
ShowOnScreenKeyboard(this, GLAND_RANDOM_EDITBOX, 0, 0);
|
||||
break;
|
||||
|
||||
case GLAND_GENERATE_BUTTON: // Generate
|
||||
UpdatePatches();
|
||||
|
||||
if (_patches.town_layout == TL_NO_ROADS) {
|
||||
ShowQuery(
|
||||
STR_TOWN_LAYOUT_WARNING_CAPTION,
|
||||
STR_TOWN_LAYOUT_WARNING_MESSAGE,
|
||||
this,
|
||||
LandscapeGenerationCallback);
|
||||
} else if (mode == GLWP_HEIGHTMAP &&
|
||||
(this->x * 2 < (1U << _patches_newgame.map_x) ||
|
||||
this->x / 2 > (1U << _patches_newgame.map_x) ||
|
||||
this->y * 2 < (1U << _patches_newgame.map_y) ||
|
||||
this->y / 2 > (1U << _patches_newgame.map_y))) {
|
||||
ShowQuery(
|
||||
STR_HEIGHTMAP_SCALE_WARNING_CAPTION,
|
||||
STR_HEIGHTMAP_SCALE_WARNING_MESSAGE,
|
||||
this,
|
||||
LandscapeGenerationCallback);
|
||||
} else {
|
||||
StartGeneratingLandscape(mode);
|
||||
}
|
||||
break;
|
||||
|
||||
case GLAND_START_DATE_DOWN:
|
||||
case GLAND_START_DATE_UP: // Year buttons
|
||||
/* Don't allow too fast scrolling */
|
||||
if ((this->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
|
||||
this->HandleButtonClick(widget);
|
||||
this->SetDirty();
|
||||
|
||||
_patches_newgame.starting_year = Clamp(_patches_newgame.starting_year + widget - GLAND_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
|
||||
}
|
||||
_left_button_clicked = false;
|
||||
break;
|
||||
|
||||
case GLAND_START_DATE_TEXT: // Year text
|
||||
this->widget_id = GLAND_START_DATE_TEXT;
|
||||
SetDParam(0, _patches_newgame.starting_year);
|
||||
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_START_DATE_QUERY_CAPT, 8, 100, this, CS_NUMERAL);
|
||||
break;
|
||||
|
||||
case GLAND_SNOW_LEVEL_DOWN:
|
||||
case GLAND_SNOW_LEVEL_UP: // Snow line buttons
|
||||
/* Don't allow too fast scrolling */
|
||||
if ((this->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
|
||||
this->HandleButtonClick(widget);
|
||||
this->SetDirty();
|
||||
|
||||
_patches_newgame.snow_line_height = Clamp(_patches_newgame.snow_line_height + widget - GLAND_SNOW_LEVEL_TEXT, 2, MAX_SNOWLINE_HEIGHT);
|
||||
}
|
||||
_left_button_clicked = false;
|
||||
break;
|
||||
|
||||
case GLAND_SNOW_LEVEL_TEXT: // Snow line text
|
||||
this->widget_id = GLAND_SNOW_LEVEL_TEXT;
|
||||
SetDParam(0, _patches_newgame.snow_line_height);
|
||||
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_SNOW_LINE_QUERY_CAPT, 3, 100, this, CS_NUMERAL);
|
||||
break;
|
||||
|
||||
case GLAND_TREE_PULLDOWN: // Tree placer
|
||||
ShowDropDownMenu(this, _tree_placer, _patches_newgame.tree_placer, GLAND_TREE_PULLDOWN, 0, 0);
|
||||
break;
|
||||
|
||||
case GLAND_LANDSCAPE_PULLDOWN: // Landscape generator OR Heightmap rotation
|
||||
/* case GLAND_HEIGHTMAP_ROTATION_TEXT: case GLAND_HEIGHTMAP_ROTATION_PULLDOWN:*/
|
||||
if (mode == GLWP_HEIGHTMAP) {
|
||||
ShowDropDownMenu(this, _rotation, _patches_newgame.heightmap_rotation, GLAND_HEIGHTMAP_ROTATION_PULLDOWN, 0, 0);
|
||||
} else {
|
||||
ShowDropDownMenu(this, _landscape, _patches_newgame.land_generator, GLAND_LANDSCAPE_PULLDOWN, 0, 0);
|
||||
}
|
||||
break;
|
||||
|
||||
case GLAND_TERRAIN_PULLDOWN: // Terrain type
|
||||
ShowDropDownMenu(this, _elevations, _opt_newgame.diff.terrain_type, GLAND_TERRAIN_PULLDOWN, 0, 0);
|
||||
break;
|
||||
|
||||
case GLAND_WATER_PULLDOWN: // Water quantity
|
||||
ShowDropDownMenu(this, _sea_lakes, _opt_newgame.diff.quantity_sea_lakes, GLAND_WATER_PULLDOWN, 0, 0);
|
||||
break;
|
||||
|
||||
case GLAND_SMOOTHNESS_PULLDOWN: // Map smoothness
|
||||
ShowDropDownMenu(this, _smoothness, _patches_newgame.tgen_smoothness, GLAND_SMOOTHNESS_PULLDOWN, 0, 0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
virtual void OnMouseLoop()
|
||||
{
|
||||
this->HandleEditBox(GLAND_RANDOM_EDITBOX);
|
||||
}
|
||||
|
||||
virtual bool OnKeyPress(uint16 key, uint16 keycode)
|
||||
{
|
||||
bool cont;
|
||||
this->HandleEditBoxKey(GLAND_RANDOM_EDITBOX, key, keycode, cont);
|
||||
/* the seed is unsigned, therefore atoi cannot be used.
|
||||
* As 2^32 - 1 (MAX_UVALUE(uint32)) is a 'magic' value
|
||||
* (use random seed) it should not be possible to be
|
||||
* entered into the input field; the generate seed
|
||||
* button can be used instead. */
|
||||
_patches_newgame.generation_seed = minu(strtoul(this->edit_str_buf, NULL, sizeof(this->edit_str_buf) - 1), MAX_UVALUE(uint32) - 1);
|
||||
return cont;
|
||||
}
|
||||
|
||||
virtual void OnDropdownSelect(int widget, int index)
|
||||
{
|
||||
switch (widget) {
|
||||
case GLAND_MAPSIZE_X_PULLDOWN: _patches_newgame.map_x = index; break;
|
||||
case GLAND_MAPSIZE_Y_PULLDOWN: _patches_newgame.map_y = index; break;
|
||||
case GLAND_TREE_PULLDOWN: _patches_newgame.tree_placer = index; break;
|
||||
case GLAND_SMOOTHNESS_PULLDOWN: _patches_newgame.tgen_smoothness = index; break;
|
||||
|
||||
case GLAND_TOWN_PULLDOWN:
|
||||
_opt_newgame.diff.number_towns = index;
|
||||
if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
|
||||
DoCommandP(0, 2, _opt_newgame.diff.number_towns, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
|
||||
break;
|
||||
|
||||
case GLAND_INDUSTRY_PULLDOWN:
|
||||
_opt_newgame.diff.number_industries = index;
|
||||
if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
|
||||
DoCommandP(0, 3, _opt_newgame.diff.number_industries, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
|
||||
break;
|
||||
|
||||
case GLAND_LANDSCAPE_PULLDOWN:
|
||||
/* case GLAND_HEIGHTMAP_PULLDOWN: */
|
||||
if (mode == GLWP_HEIGHTMAP) {
|
||||
_patches_newgame.heightmap_rotation = index;
|
||||
} else {
|
||||
_patches_newgame.land_generator = index;
|
||||
}
|
||||
break;
|
||||
|
||||
case GLAND_TERRAIN_PULLDOWN:
|
||||
_opt_newgame.diff.terrain_type = index;
|
||||
if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
|
||||
DoCommandP(0, 12, _opt_newgame.diff.terrain_type, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
|
||||
break;
|
||||
|
||||
case GLAND_WATER_PULLDOWN:
|
||||
_opt_newgame.diff.quantity_sea_lakes = index;
|
||||
if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
|
||||
DoCommandP(0, 13, _opt_newgame.diff.quantity_sea_lakes, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
|
||||
break;
|
||||
}
|
||||
this->SetDirty();
|
||||
}
|
||||
|
||||
virtual void OnQueryTextFinished(char *str)
|
||||
{
|
||||
if (!StrEmpty(str)) {
|
||||
int32 value = atoi(str);
|
||||
|
||||
switch (this->widget_id) {
|
||||
case GLAND_START_DATE_TEXT:
|
||||
this->InvalidateWidget(GLAND_START_DATE_TEXT);
|
||||
_patches_newgame.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
|
||||
break;
|
||||
|
||||
case GLAND_SNOW_LEVEL_TEXT:
|
||||
this->InvalidateWidget(GLAND_SNOW_LEVEL_TEXT);
|
||||
_patches_newgame.snow_line_height = Clamp(value, 2, MAX_SNOWLINE_HEIGHT);
|
||||
break;
|
||||
}
|
||||
|
||||
this->SetDirty();
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
static const WindowDesc _generate_landscape_desc = {
|
||||
WDP_CENTER, WDP_CENTER, 338, 268, 338, 268,
|
||||
WC_GENERATE_LANDSCAPE, WC_NONE,
|
||||
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
|
||||
_generate_landscape_widgets,
|
||||
GenerateLandscapeWndProc,
|
||||
NULL,
|
||||
};
|
||||
|
||||
static const WindowDesc _heightmap_load_desc = {
|
||||
@@ -559,7 +562,7 @@ static const WindowDesc _heightmap_load_desc = {
|
||||
WC_GENERATE_LANDSCAPE, WC_NONE,
|
||||
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS,
|
||||
_heightmap_load_widgets,
|
||||
GenerateLandscapeWndProc,
|
||||
NULL,
|
||||
};
|
||||
|
||||
static void _ShowGenerateLandscape(glwp_modes mode)
|
||||
@@ -577,14 +580,12 @@ static void _ShowGenerateLandscape(glwp_modes mode)
|
||||
if (!GetHeightmapDimensions(_file_to_saveload.name, &x, &y)) return;
|
||||
}
|
||||
|
||||
Window *w = AllocateWindowDescFront<Window>((mode == GLWP_HEIGHTMAP) ? &_heightmap_load_desc : &_generate_landscape_desc, mode);
|
||||
|
||||
if (w == NULL) return;
|
||||
GenerateLandscapeWindow *w = AllocateWindowDescFront<GenerateLandscapeWindow>((mode == GLWP_HEIGHTMAP) ? &_heightmap_load_desc : &_generate_landscape_desc, mode);
|
||||
|
||||
if (mode == GLWP_HEIGHTMAP) {
|
||||
WP(w, generate_d).x = x;
|
||||
WP(w, generate_d).y = y;
|
||||
strecpy(WP(w, generate_d).name, _file_to_saveload.title, lastof(WP(w, generate_d).name));
|
||||
w->x = x;
|
||||
w->y = y;
|
||||
strecpy(w->name, _file_to_saveload.title, lastof(w->name));
|
||||
}
|
||||
|
||||
InvalidateWindow(WC_GENERATE_LANDSCAPE, mode);
|
||||
@@ -639,127 +640,131 @@ enum CreateScenarioWindowWidgets {
|
||||
};
|
||||
|
||||
|
||||
static void CreateScenarioWndProc(Window *w, WindowEvent *e)
|
||||
struct CreateScenarioWindow : public Window
|
||||
{
|
||||
switch (e->event) {
|
||||
case WE_CREATE:
|
||||
w->LowerWidget(_opt_newgame.landscape + CSCEN_TEMPERATE);
|
||||
break;
|
||||
uint widget_id;
|
||||
|
||||
case WE_PAINT:
|
||||
w->SetWidgetDisabledState(CSCEN_START_DATE_DOWN, _patches_newgame.starting_year <= MIN_YEAR);
|
||||
w->SetWidgetDisabledState(CSCEN_START_DATE_UP, _patches_newgame.starting_year >= MAX_YEAR);
|
||||
w->SetWidgetDisabledState(CSCEN_FLAT_LAND_HEIGHT_DOWN, _patches_newgame.se_flat_world_height <= 0);
|
||||
w->SetWidgetDisabledState(CSCEN_FLAT_LAND_HEIGHT_UP, _patches_newgame.se_flat_world_height >= MAX_TILE_HEIGHT);
|
||||
|
||||
w->SetWidgetLoweredState(CSCEN_TEMPERATE, _opt_newgame.landscape == LT_TEMPERATE);
|
||||
w->SetWidgetLoweredState(CSCEN_ARCTIC, _opt_newgame.landscape == LT_ARCTIC);
|
||||
w->SetWidgetLoweredState(CSCEN_TROPICAL, _opt_newgame.landscape == LT_TROPIC);
|
||||
w->SetWidgetLoweredState(CSCEN_TOYLAND, _opt_newgame.landscape == LT_TOYLAND);
|
||||
|
||||
/* Set parameters for widget text that requires them */
|
||||
SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1)); // CSCEN_START_DATE_TEXT
|
||||
SetDParam(1, 1 << _patches_newgame.map_x); // CSCEN_MAPSIZE_X_PULLDOWN
|
||||
SetDParam(2, 1 << _patches_newgame.map_y); // CSCEN_MAPSIZE_Y_PULLDOWN
|
||||
SetDParam(3, _patches_newgame.se_flat_world_height); // CSCEN_FLAT_LAND_HEIGHT_TEXT
|
||||
|
||||
DrawWindowWidgets(w);
|
||||
|
||||
break;
|
||||
|
||||
case WE_CLICK:
|
||||
switch (e->we.click.widget) {
|
||||
case CSCEN_TEMPERATE:
|
||||
case CSCEN_ARCTIC:
|
||||
case CSCEN_TROPICAL:
|
||||
case CSCEN_TOYLAND:
|
||||
w->RaiseWidget(_opt_newgame.landscape + CSCEN_TEMPERATE);
|
||||
SetNewLandscapeType(e->we.click.widget - CSCEN_TEMPERATE);
|
||||
break;
|
||||
|
||||
case CSCEN_MAPSIZE_X_PULLDOWN: // Mapsize X
|
||||
ShowDropDownList(w, BuildMapsizeDropDown(), _patches_newgame.map_x, CSCEN_MAPSIZE_X_PULLDOWN);
|
||||
break;
|
||||
|
||||
case CSCEN_MAPSIZE_Y_PULLDOWN: // Mapsize Y
|
||||
ShowDropDownList(w, BuildMapsizeDropDown(), _patches_newgame.map_y, CSCEN_MAPSIZE_Y_PULLDOWN);
|
||||
break;
|
||||
|
||||
case CSCEN_EMPTY_WORLD: // Empty world / flat world
|
||||
StartGeneratingLandscape(GLWP_SCENARIO);
|
||||
break;
|
||||
|
||||
case CSCEN_RANDOM_WORLD: // Generate
|
||||
ShowGenerateLandscape();
|
||||
break;
|
||||
|
||||
case CSCEN_START_DATE_DOWN:
|
||||
case CSCEN_START_DATE_UP: // Year buttons
|
||||
/* Don't allow too fast scrolling */
|
||||
if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
|
||||
w->HandleButtonClick(e->we.click.widget);
|
||||
w->SetDirty();
|
||||
|
||||
_patches_newgame.starting_year = Clamp(_patches_newgame.starting_year + e->we.click.widget - CSCEN_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
|
||||
}
|
||||
_left_button_clicked = false;
|
||||
break;
|
||||
|
||||
case CSCEN_START_DATE_TEXT: // Year text
|
||||
WP(w, generate_d).widget_id = CSCEN_START_DATE_TEXT;
|
||||
SetDParam(0, _patches_newgame.starting_year);
|
||||
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_START_DATE_QUERY_CAPT, 8, 100, w, CS_NUMERAL);
|
||||
break;
|
||||
|
||||
case CSCEN_FLAT_LAND_HEIGHT_DOWN:
|
||||
case CSCEN_FLAT_LAND_HEIGHT_UP: // Height level buttons
|
||||
/* Don't allow too fast scrolling */
|
||||
if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
|
||||
w->HandleButtonClick(e->we.click.widget);
|
||||
w->SetDirty();
|
||||
|
||||
_patches_newgame.se_flat_world_height = Clamp(_patches_newgame.se_flat_world_height + e->we.click.widget - CSCEN_FLAT_LAND_HEIGHT_TEXT, 0, MAX_TILE_HEIGHT);
|
||||
}
|
||||
_left_button_clicked = false;
|
||||
break;
|
||||
|
||||
case CSCEN_FLAT_LAND_HEIGHT_TEXT: // Height level text
|
||||
WP(w, generate_d).widget_id = CSCEN_FLAT_LAND_HEIGHT_TEXT;
|
||||
SetDParam(0, _patches_newgame.se_flat_world_height);
|
||||
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_FLAT_WORLD_HEIGHT_QUERY_CAPT, 3, 100, w, CS_NUMERAL);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case WE_DROPDOWN_SELECT:
|
||||
switch (e->we.dropdown.button) {
|
||||
case CSCEN_MAPSIZE_X_PULLDOWN: _patches_newgame.map_x = e->we.dropdown.index; break;
|
||||
case CSCEN_MAPSIZE_Y_PULLDOWN: _patches_newgame.map_y = e->we.dropdown.index; break;
|
||||
}
|
||||
w->SetDirty();
|
||||
break;
|
||||
|
||||
case WE_ON_EDIT_TEXT:
|
||||
if (!StrEmpty(e->we.edittext.str)) {
|
||||
int32 value = atoi(e->we.edittext.str);
|
||||
|
||||
switch (WP(w, generate_d).widget_id) {
|
||||
case CSCEN_START_DATE_TEXT:
|
||||
w->InvalidateWidget(CSCEN_START_DATE_TEXT);
|
||||
_patches_newgame.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
|
||||
break;
|
||||
|
||||
case CSCEN_FLAT_LAND_HEIGHT_TEXT:
|
||||
w->InvalidateWidget(CSCEN_FLAT_LAND_HEIGHT_TEXT);
|
||||
_patches_newgame.se_flat_world_height = Clamp(value, 0, MAX_TILE_HEIGHT);
|
||||
break;
|
||||
}
|
||||
|
||||
w->SetDirty();
|
||||
}
|
||||
break;
|
||||
CreateScenarioWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, NULL, window_number)
|
||||
{
|
||||
this->LowerWidget(_opt_newgame.landscape + CSCEN_TEMPERATE);
|
||||
}
|
||||
}
|
||||
|
||||
virtual void OnPaint()
|
||||
{
|
||||
this->SetWidgetDisabledState(CSCEN_START_DATE_DOWN, _patches_newgame.starting_year <= MIN_YEAR);
|
||||
this->SetWidgetDisabledState(CSCEN_START_DATE_UP, _patches_newgame.starting_year >= MAX_YEAR);
|
||||
this->SetWidgetDisabledState(CSCEN_FLAT_LAND_HEIGHT_DOWN, _patches_newgame.se_flat_world_height <= 0);
|
||||
this->SetWidgetDisabledState(CSCEN_FLAT_LAND_HEIGHT_UP, _patches_newgame.se_flat_world_height >= MAX_TILE_HEIGHT);
|
||||
|
||||
this->SetWidgetLoweredState(CSCEN_TEMPERATE, _opt_newgame.landscape == LT_TEMPERATE);
|
||||
this->SetWidgetLoweredState(CSCEN_ARCTIC, _opt_newgame.landscape == LT_ARCTIC);
|
||||
this->SetWidgetLoweredState(CSCEN_TROPICAL, _opt_newgame.landscape == LT_TROPIC);
|
||||
this->SetWidgetLoweredState(CSCEN_TOYLAND, _opt_newgame.landscape == LT_TOYLAND);
|
||||
|
||||
/* Set parameters for widget text that requires them */
|
||||
SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1)); // CSCEN_START_DATE_TEXT
|
||||
SetDParam(1, 1 << _patches_newgame.map_x); // CSCEN_MAPSIZE_X_PULLDOWN
|
||||
SetDParam(2, 1 << _patches_newgame.map_y); // CSCEN_MAPSIZE_Y_PULLDOWN
|
||||
SetDParam(3, _patches_newgame.se_flat_world_height); // CSCEN_FLAT_LAND_HEIGHT_TEXT
|
||||
|
||||
DrawWindowWidgets(this);
|
||||
}
|
||||
|
||||
virtual void OnClick(Point pt, int widget)
|
||||
{
|
||||
switch (widget) {
|
||||
case CSCEN_TEMPERATE:
|
||||
case CSCEN_ARCTIC:
|
||||
case CSCEN_TROPICAL:
|
||||
case CSCEN_TOYLAND:
|
||||
this->RaiseWidget(_opt_newgame.landscape + CSCEN_TEMPERATE);
|
||||
SetNewLandscapeType(widget - CSCEN_TEMPERATE);
|
||||
break;
|
||||
|
||||
case CSCEN_MAPSIZE_X_PULLDOWN: // Mapsize X
|
||||
ShowDropDownList(this, BuildMapsizeDropDown(), _patches_newgame.map_x, CSCEN_MAPSIZE_X_PULLDOWN);
|
||||
break;
|
||||
|
||||
case CSCEN_MAPSIZE_Y_PULLDOWN: // Mapsize Y
|
||||
ShowDropDownList(this, BuildMapsizeDropDown(), _patches_newgame.map_y, CSCEN_MAPSIZE_Y_PULLDOWN);
|
||||
break;
|
||||
|
||||
case CSCEN_EMPTY_WORLD: // Empty world / flat world
|
||||
StartGeneratingLandscape(GLWP_SCENARIO);
|
||||
break;
|
||||
|
||||
case CSCEN_RANDOM_WORLD: // Generate
|
||||
ShowGenerateLandscape();
|
||||
break;
|
||||
|
||||
case CSCEN_START_DATE_DOWN:
|
||||
case CSCEN_START_DATE_UP: // Year buttons
|
||||
/* Don't allow too fast scrolling */
|
||||
if ((this->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
|
||||
this->HandleButtonClick(widget);
|
||||
this->SetDirty();
|
||||
|
||||
_patches_newgame.starting_year = Clamp(_patches_newgame.starting_year + widget - CSCEN_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
|
||||
}
|
||||
_left_button_clicked = false;
|
||||
break;
|
||||
|
||||
case CSCEN_START_DATE_TEXT: // Year text
|
||||
this->widget_id = CSCEN_START_DATE_TEXT;
|
||||
SetDParam(0, _patches_newgame.starting_year);
|
||||
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_START_DATE_QUERY_CAPT, 8, 100, this, CS_NUMERAL);
|
||||
break;
|
||||
|
||||
case CSCEN_FLAT_LAND_HEIGHT_DOWN:
|
||||
case CSCEN_FLAT_LAND_HEIGHT_UP: // Height level buttons
|
||||
/* Don't allow too fast scrolling */
|
||||
if ((this->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
|
||||
this->HandleButtonClick(widget);
|
||||
this->SetDirty();
|
||||
|
||||
_patches_newgame.se_flat_world_height = Clamp(_patches_newgame.se_flat_world_height + widget - CSCEN_FLAT_LAND_HEIGHT_TEXT, 0, MAX_TILE_HEIGHT);
|
||||
}
|
||||
_left_button_clicked = false;
|
||||
break;
|
||||
|
||||
case CSCEN_FLAT_LAND_HEIGHT_TEXT: // Height level text
|
||||
this->widget_id = CSCEN_FLAT_LAND_HEIGHT_TEXT;
|
||||
SetDParam(0, _patches_newgame.se_flat_world_height);
|
||||
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_FLAT_WORLD_HEIGHT_QUERY_CAPT, 3, 100, this, CS_NUMERAL);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
virtual void OnDropdownSelect(int widget, int index)
|
||||
{
|
||||
switch (widget) {
|
||||
case CSCEN_MAPSIZE_X_PULLDOWN: _patches_newgame.map_x = index; break;
|
||||
case CSCEN_MAPSIZE_Y_PULLDOWN: _patches_newgame.map_y = index; break;
|
||||
}
|
||||
this->SetDirty();
|
||||
}
|
||||
|
||||
virtual void OnQueryTextFinished(char *str)
|
||||
{
|
||||
if (!StrEmpty(str)) {
|
||||
int32 value = atoi(str);
|
||||
|
||||
switch (this->widget_id) {
|
||||
case CSCEN_START_DATE_TEXT:
|
||||
this->InvalidateWidget(CSCEN_START_DATE_TEXT);
|
||||
_patches_newgame.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
|
||||
break;
|
||||
|
||||
case CSCEN_FLAT_LAND_HEIGHT_TEXT:
|
||||
this->InvalidateWidget(CSCEN_FLAT_LAND_HEIGHT_TEXT);
|
||||
_patches_newgame.se_flat_world_height = Clamp(value, 0, MAX_TILE_HEIGHT);
|
||||
break;
|
||||
}
|
||||
|
||||
this->SetDirty();
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
static const Widget _create_scenario_widgets[] = {
|
||||
{ WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
|
||||
@@ -796,13 +801,13 @@ static const WindowDesc _create_scenario_desc = {
|
||||
WC_GENERATE_LANDSCAPE, WC_NONE,
|
||||
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS,
|
||||
_create_scenario_widgets,
|
||||
CreateScenarioWndProc,
|
||||
NULL,
|
||||
};
|
||||
|
||||
void ShowCreateScenario()
|
||||
{
|
||||
DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
|
||||
AllocateWindowDescFront<Window>(&_create_scenario_desc, GLWP_SCENARIO);
|
||||
new CreateScenarioWindow(&_create_scenario_desc, GLWP_SCENARIO);
|
||||
}
|
||||
|
||||
|
||||
|
Reference in New Issue
Block a user