(svn r13042) -Codechange: make a class of CreateScenarioWindow, GenerateLandscapeWindow, NetworkChatWindow, NetworkCompanyPasswordWindow, NetworkGameWindow, NetworkStartServerWindow, QueryStringWindow, SaveLoadWindow. All these classes depended on the 'querystr_d' object which is now put into QueryStringBaseWindow. As a side effect this removes quite a lot of WP macro usages and a few global variables.

This commit is contained in:
rubidium
2008-05-11 12:26:20 +00:00
parent e63137f47f
commit eb2d47b547
7 changed files with 2017 additions and 1946 deletions

View File

@@ -29,6 +29,7 @@
#include "widgets/dropdown_func.h"
#include "core/random_func.hpp"
#include "landscape_type.h"
#include "querystring_gui.h"
#include "table/strings.h"
#include "table/sprites.h"
@@ -43,14 +44,6 @@ enum glwp_modes {
GLWP_END
};
struct generate_d {
uint widget_id;
uint x;
uint y;
char name[64];
};
assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(generate_d));
extern void SwitchMode(int new_mode);
static inline void SetNewLandscapeType(byte landscape)
@@ -244,314 +237,324 @@ static DropDownList *BuildMapsizeDropDown()
return list;
}
static void GenerateLandscapeWndProc(Window *w, WindowEvent *e)
{
static const StringID elevations[] = {STR_682A_VERY_FLAT, STR_682B_FLAT, STR_682C_HILLY, STR_682D_MOUNTAINOUS, INVALID_STRING_ID};
static const StringID sea_lakes[] = {STR_VERY_LOW, STR_6820_LOW, STR_6821_MEDIUM, STR_6822_HIGH, INVALID_STRING_ID};
static const StringID smoothness[] = {STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_SMOOTH, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_ROUGH, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_ROUGH, INVALID_STRING_ID};
static const StringID tree_placer[] = {STR_CONFIG_PATCHES_TREE_PLACER_NONE, STR_CONFIG_PATCHES_TREE_PLACER_ORIGINAL, STR_CONFIG_PATCHES_TREE_PLACER_IMPROVED, INVALID_STRING_ID};
static const StringID rotation[] = {STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE, STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_CLOCKWISE, INVALID_STRING_ID};
static const StringID landscape[] = {STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL, STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS, INVALID_STRING_ID};
static const StringID num_towns[] = {STR_NUM_VERY_LOW, STR_6816_LOW, STR_6817_NORMAL, STR_6818_HIGH, INVALID_STRING_ID};
static const StringID num_inds[] = {STR_NONE, STR_NUM_VERY_LOW, STR_6816_LOW, STR_6817_NORMAL, STR_6818_HIGH, INVALID_STRING_ID};
static const StringID _elevations[] = {STR_682A_VERY_FLAT, STR_682B_FLAT, STR_682C_HILLY, STR_682D_MOUNTAINOUS, INVALID_STRING_ID};
static const StringID _sea_lakes[] = {STR_VERY_LOW, STR_6820_LOW, STR_6821_MEDIUM, STR_6822_HIGH, INVALID_STRING_ID};
static const StringID _smoothness[] = {STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_SMOOTH, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_ROUGH, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_ROUGH, INVALID_STRING_ID};
static const StringID _tree_placer[] = {STR_CONFIG_PATCHES_TREE_PLACER_NONE, STR_CONFIG_PATCHES_TREE_PLACER_ORIGINAL, STR_CONFIG_PATCHES_TREE_PLACER_IMPROVED, INVALID_STRING_ID};
static const StringID _rotation[] = {STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE, STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_CLOCKWISE, INVALID_STRING_ID};
static const StringID _landscape[] = {STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL, STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS, INVALID_STRING_ID};
static const StringID _num_towns[] = {STR_NUM_VERY_LOW, STR_6816_LOW, STR_6817_NORMAL, STR_6818_HIGH, INVALID_STRING_ID};
static const StringID _num_inds[] = {STR_NONE, STR_NUM_VERY_LOW, STR_6816_LOW, STR_6817_NORMAL, STR_6818_HIGH, INVALID_STRING_ID};
/* Data used for the generate seed edit box */
static querystr_d _genseed_query;
static char _genseed_buffer[11];
struct GenerateLandscapeWindow : public QueryStringBaseWindow {
uint widget_id;
uint x;
uint y;
char name[64];
glwp_modes mode;
glwp_modes mode = (glwp_modes)w->window_number;
GenerateLandscapeWindow(const WindowDesc *desc, void *data = NULL, WindowNumber number = 0) : QueryStringBaseWindow(desc, NULL, number)
{
this->LowerWidget(_opt_newgame.landscape + GLAND_TEMPERATE);
switch (e->event) {
case WE_CREATE:
w->LowerWidget(_opt_newgame.landscape + GLAND_TEMPERATE);
snprintf(this->edit_str_buf, sizeof(this->edit_str_buf), "%u", _patches_newgame.generation_seed);
InitializeTextBuffer(&this->text, this->edit_str_buf, lengthof(this->edit_str_buf), 120);
this->caption = STR_NULL;
this->afilter = CS_NUMERAL;
snprintf(_genseed_buffer, sizeof(_genseed_buffer), "%u", _patches_newgame.generation_seed);
InitializeTextBuffer(&_genseed_query.text, _genseed_buffer, lengthof(_genseed_buffer), 120);
_genseed_query.caption = STR_NULL;
_genseed_query.afilter = CS_NUMERAL;
break;
this->mode = (glwp_modes)this->window_number;
case WE_PAINT:
/* You can't select smoothness if not terragenesis */
if (mode == GLWP_GENERATE) {
w->SetWidgetDisabledState(GLAND_SMOOTHNESS_PULLDOWN, _patches_newgame.land_generator == 0);
}
/* Disable snowline if not hilly */
w->SetWidgetDisabledState(GLAND_SNOW_LEVEL_TEXT, _opt_newgame.landscape != LT_ARCTIC);
/* Disable town, industry and trees in SE */
w->SetWidgetDisabledState(GLAND_TOWN_PULLDOWN, _game_mode == GM_EDITOR);
w->SetWidgetDisabledState(GLAND_INDUSTRY_PULLDOWN, _game_mode == GM_EDITOR);
w->SetWidgetDisabledState(GLAND_TREE_PULLDOWN, _game_mode == GM_EDITOR);
w->SetWidgetDisabledState(GLAND_START_DATE_DOWN, _patches_newgame.starting_year <= MIN_YEAR);
w->SetWidgetDisabledState(GLAND_START_DATE_UP, _patches_newgame.starting_year >= MAX_YEAR);
w->SetWidgetDisabledState(GLAND_SNOW_LEVEL_DOWN, _patches_newgame.snow_line_height <= 2 || _opt_newgame.landscape != LT_ARCTIC);
w->SetWidgetDisabledState(GLAND_SNOW_LEVEL_UP, _patches_newgame.snow_line_height >= MAX_SNOWLINE_HEIGHT || _opt_newgame.landscape != LT_ARCTIC);
w->SetWidgetLoweredState(GLAND_TEMPERATE, _opt_newgame.landscape == LT_TEMPERATE);
w->SetWidgetLoweredState(GLAND_ARCTIC, _opt_newgame.landscape == LT_ARCTIC);
w->SetWidgetLoweredState(GLAND_TROPICAL, _opt_newgame.landscape == LT_TROPIC);
w->SetWidgetLoweredState(GLAND_TOYLAND, _opt_newgame.landscape == LT_TOYLAND);
if (_game_mode == GM_EDITOR) {
w->widget[GLAND_TOWN_PULLDOWN].data = STR_6836_OFF;
w->widget[GLAND_INDUSTRY_PULLDOWN].data = STR_6836_OFF;
} else {
w->widget[GLAND_TOWN_PULLDOWN].data = num_towns[_opt_newgame.diff.number_towns];
w->widget[GLAND_INDUSTRY_PULLDOWN].data = num_inds[_opt_newgame.diff.number_industries];
}
if (mode == GLWP_GENERATE) {
w->widget[GLAND_LANDSCAPE_PULLDOWN].data = landscape[_patches_newgame.land_generator];
w->widget[GLAND_TREE_PULLDOWN].data = tree_placer[_patches_newgame.tree_placer];
w->widget[GLAND_TERRAIN_PULLDOWN].data = elevations[_opt_newgame.diff.terrain_type];
w->widget[GLAND_WATER_PULLDOWN].data = sea_lakes[_opt_newgame.diff.quantity_sea_lakes];
w->widget[GLAND_SMOOTHNESS_PULLDOWN].data = smoothness[_patches_newgame.tgen_smoothness];
} else {
w->widget[GLAND_TREE_PULLDOWN].data = tree_placer[_patches_newgame.tree_placer];
w->widget[GLAND_HEIGHTMAP_ROTATION_PULLDOWN].data = rotation[_patches_newgame.heightmap_rotation];
}
/* Set parameters for widget text that requires them. */
SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1)); // GLAND_START_DATE_TEXT
SetDParam(1, 1 << _patches_newgame.map_x); // GLAND_MAPSIZE_X_PULLDOWN
SetDParam(2, 1 << _patches_newgame.map_y); // GLAND_MAPSIZE_Y_PULLDOWN
SetDParam(3, _patches_newgame.snow_line_height); // GLAND_SNOW_LEVEL_TEXT
DrawWindowWidgets(w);
DrawEditBox(w, &_genseed_query, GLAND_RANDOM_EDITBOX);
if (mode != GLWP_GENERATE) {
char buffer[512];
if (_patches_newgame.heightmap_rotation == HM_CLOCKWISE) {
SetDParam(0, WP(w, generate_d).y);
SetDParam(1, WP(w, generate_d).x);
} else {
SetDParam(0, WP(w, generate_d).x);
SetDParam(1, WP(w, generate_d).y);
}
GetString(buffer, STR_HEIGHTMAP_SIZE, lastof(buffer));
DrawStringRightAligned(326, 91, STR_HEIGHTMAP_SIZE, TC_BLACK);
DrawString( 12, 91, STR_HEIGHTMAP_NAME, TC_BLACK);
SetDParamStr(0, WP(w, generate_d).name);
DrawStringTruncated(114, 91, STR_ORANGE, TC_BLACK, 326 - 114 - GetStringBoundingBox(buffer).width - 5);
}
break;
case WE_CLICK:
switch (e->we.click.widget) {
case 0: delete w; break;
case GLAND_TEMPERATE:
case GLAND_ARCTIC:
case GLAND_TROPICAL:
case GLAND_TOYLAND:
w->RaiseWidget(_opt_newgame.landscape + GLAND_TEMPERATE);
SetNewLandscapeType(e->we.click.widget - GLAND_TEMPERATE);
break;
case GLAND_MAPSIZE_X_PULLDOWN: // Mapsize X
ShowDropDownList(w, BuildMapsizeDropDown(), _patches_newgame.map_x, GLAND_MAPSIZE_X_PULLDOWN);
break;
case GLAND_MAPSIZE_Y_PULLDOWN: // Mapsize Y
ShowDropDownList(w, BuildMapsizeDropDown(), _patches_newgame.map_y, GLAND_MAPSIZE_Y_PULLDOWN);
break;
case GLAND_TOWN_PULLDOWN: // Number of towns
ShowDropDownMenu(w, num_towns, _opt_newgame.diff.number_towns, GLAND_TOWN_PULLDOWN, 0, 0);
break;
case GLAND_INDUSTRY_PULLDOWN: // Number of industries
ShowDropDownMenu(w, num_inds, _opt_newgame.diff.number_industries, GLAND_INDUSTRY_PULLDOWN, 0, 0);
break;
case GLAND_RANDOM_BUTTON: // Random seed
_patches_newgame.generation_seed = InteractiveRandom();
snprintf(_genseed_buffer, lengthof(_genseed_buffer), "%u", _patches_newgame.generation_seed);
UpdateTextBufferSize(&_genseed_query.text);
w->SetDirty();
break;
case GLAND_RANDOM_EDITBOX: // edit box for random seed
ShowOnScreenKeyboard(w, & _genseed_query, GLAND_RANDOM_EDITBOX, 0, 0);
break;
case GLAND_GENERATE_BUTTON: // Generate
UpdatePatches();
if (_patches.town_layout == TL_NO_ROADS) {
ShowQuery(
STR_TOWN_LAYOUT_WARNING_CAPTION,
STR_TOWN_LAYOUT_WARNING_MESSAGE,
w,
LandscapeGenerationCallback);
} else if (mode == GLWP_HEIGHTMAP &&
(WP(w, generate_d).x * 2 < (1U << _patches_newgame.map_x) ||
WP(w, generate_d).x / 2 > (1U << _patches_newgame.map_x) ||
WP(w, generate_d).y * 2 < (1U << _patches_newgame.map_y) ||
WP(w, generate_d).y / 2 > (1U << _patches_newgame.map_y))) {
ShowQuery(
STR_HEIGHTMAP_SCALE_WARNING_CAPTION,
STR_HEIGHTMAP_SCALE_WARNING_MESSAGE,
w,
LandscapeGenerationCallback);
} else {
StartGeneratingLandscape(mode);
}
break;
case GLAND_START_DATE_DOWN:
case GLAND_START_DATE_UP: // Year buttons
/* Don't allow too fast scrolling */
if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
w->HandleButtonClick(e->we.click.widget);
w->SetDirty();
_patches_newgame.starting_year = Clamp(_patches_newgame.starting_year + e->we.click.widget - GLAND_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
}
_left_button_clicked = false;
break;
case GLAND_START_DATE_TEXT: // Year text
WP(w, generate_d).widget_id = GLAND_START_DATE_TEXT;
SetDParam(0, _patches_newgame.starting_year);
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_START_DATE_QUERY_CAPT, 8, 100, w, CS_NUMERAL);
break;
case GLAND_SNOW_LEVEL_DOWN:
case GLAND_SNOW_LEVEL_UP: // Snow line buttons
/* Don't allow too fast scrolling */
if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
w->HandleButtonClick(e->we.click.widget);
w->SetDirty();
_patches_newgame.snow_line_height = Clamp(_patches_newgame.snow_line_height + e->we.click.widget - GLAND_SNOW_LEVEL_TEXT, 2, MAX_SNOWLINE_HEIGHT);
}
_left_button_clicked = false;
break;
case GLAND_SNOW_LEVEL_TEXT: // Snow line text
WP(w, generate_d).widget_id = GLAND_SNOW_LEVEL_TEXT;
SetDParam(0, _patches_newgame.snow_line_height);
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_SNOW_LINE_QUERY_CAPT, 3, 100, w, CS_NUMERAL);
break;
case GLAND_TREE_PULLDOWN: // Tree placer
ShowDropDownMenu(w, tree_placer, _patches_newgame.tree_placer, GLAND_TREE_PULLDOWN, 0, 0);
break;
case GLAND_LANDSCAPE_PULLDOWN: // Landscape generator OR Heightmap rotation
/* case GLAND_HEIGHTMAP_ROTATION_TEXT: case GLAND_HEIGHTMAP_ROTATION_PULLDOWN:*/
if (mode == GLWP_HEIGHTMAP) {
ShowDropDownMenu(w, rotation, _patches_newgame.heightmap_rotation, GLAND_HEIGHTMAP_ROTATION_PULLDOWN, 0, 0);
} else {
ShowDropDownMenu(w, landscape, _patches_newgame.land_generator, GLAND_LANDSCAPE_PULLDOWN, 0, 0);
}
break;
case GLAND_TERRAIN_PULLDOWN: // Terrain type
ShowDropDownMenu(w, elevations, _opt_newgame.diff.terrain_type, GLAND_TERRAIN_PULLDOWN, 0, 0);
break;
case GLAND_WATER_PULLDOWN: // Water quantity
ShowDropDownMenu(w, sea_lakes, _opt_newgame.diff.quantity_sea_lakes, GLAND_WATER_PULLDOWN, 0, 0);
break;
case GLAND_SMOOTHNESS_PULLDOWN: // Map smoothness
ShowDropDownMenu(w, smoothness, _patches_newgame.tgen_smoothness, GLAND_SMOOTHNESS_PULLDOWN, 0, 0);
break;
}
break;
case WE_MOUSELOOP:
HandleEditBox(w, &_genseed_query, GLAND_RANDOM_EDITBOX);
break;
case WE_KEYPRESS:
HandleEditBoxKey(w, &_genseed_query, GLAND_RANDOM_EDITBOX, e);
/* the seed is unsigned, therefore atoi cannot be used.
* As 2^32 - 1 (MAX_UVALUE(uint32)) is a 'magic' value
* (use random seed) it should not be possible to be
* entered into the input field; the generate seed
* button can be used instead. */
_patches_newgame.generation_seed = minu(strtoul(_genseed_buffer, NULL, sizeof(_genseed_buffer) - 1), MAX_UVALUE(uint32) - 1);
break;
case WE_DROPDOWN_SELECT:
switch (e->we.dropdown.button) {
case GLAND_MAPSIZE_X_PULLDOWN: _patches_newgame.map_x = e->we.dropdown.index; break;
case GLAND_MAPSIZE_Y_PULLDOWN: _patches_newgame.map_y = e->we.dropdown.index; break;
case GLAND_TREE_PULLDOWN: _patches_newgame.tree_placer = e->we.dropdown.index; break;
case GLAND_SMOOTHNESS_PULLDOWN: _patches_newgame.tgen_smoothness = e->we.dropdown.index; break;
case GLAND_TOWN_PULLDOWN:
_opt_newgame.diff.number_towns = e->we.dropdown.index;
if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
DoCommandP(0, 2, _opt_newgame.diff.number_towns, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
break;
case GLAND_INDUSTRY_PULLDOWN:
_opt_newgame.diff.number_industries = e->we.dropdown.index;
if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
DoCommandP(0, 3, _opt_newgame.diff.number_industries, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
break;
case GLAND_LANDSCAPE_PULLDOWN:
/* case GLAND_HEIGHTMAP_PULLDOWN: */
if (mode == GLWP_HEIGHTMAP) {
_patches_newgame.heightmap_rotation = e->we.dropdown.index;
} else {
_patches_newgame.land_generator = e->we.dropdown.index;
}
break;
case GLAND_TERRAIN_PULLDOWN:
_opt_newgame.diff.terrain_type = e->we.dropdown.index;
if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
DoCommandP(0, 12, _opt_newgame.diff.terrain_type, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
break;
case GLAND_WATER_PULLDOWN:
_opt_newgame.diff.quantity_sea_lakes = e->we.dropdown.index;
if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
DoCommandP(0, 13, _opt_newgame.diff.quantity_sea_lakes, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
break;
}
w->SetDirty();
break;
case WE_ON_EDIT_TEXT:
if (!StrEmpty(e->we.edittext.str)) {
int32 value = atoi(e->we.edittext.str);
switch (WP(w, generate_d).widget_id) {
case GLAND_START_DATE_TEXT:
w->InvalidateWidget(GLAND_START_DATE_TEXT);
_patches_newgame.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
break;
case GLAND_SNOW_LEVEL_TEXT:
w->InvalidateWidget(GLAND_SNOW_LEVEL_TEXT);
_patches_newgame.snow_line_height = Clamp(value, 2, MAX_SNOWLINE_HEIGHT);
break;
}
w->SetDirty();
}
break;
this->FindWindowPlacementAndResize(desc);
}
}
virtual void OnPaint()
{
/* You can't select smoothness if not terragenesis */
if (mode == GLWP_GENERATE) {
this->SetWidgetDisabledState(GLAND_SMOOTHNESS_PULLDOWN, _patches_newgame.land_generator == 0);
}
/* Disable snowline if not hilly */
this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_TEXT, _opt_newgame.landscape != LT_ARCTIC);
/* Disable town, industry and trees in SE */
this->SetWidgetDisabledState(GLAND_TOWN_PULLDOWN, _game_mode == GM_EDITOR);
this->SetWidgetDisabledState(GLAND_INDUSTRY_PULLDOWN, _game_mode == GM_EDITOR);
this->SetWidgetDisabledState(GLAND_TREE_PULLDOWN, _game_mode == GM_EDITOR);
this->SetWidgetDisabledState(GLAND_START_DATE_DOWN, _patches_newgame.starting_year <= MIN_YEAR);
this->SetWidgetDisabledState(GLAND_START_DATE_UP, _patches_newgame.starting_year >= MAX_YEAR);
this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_DOWN, _patches_newgame.snow_line_height <= 2 || _opt_newgame.landscape != LT_ARCTIC);
this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_UP, _patches_newgame.snow_line_height >= MAX_SNOWLINE_HEIGHT || _opt_newgame.landscape != LT_ARCTIC);
this->SetWidgetLoweredState(GLAND_TEMPERATE, _opt_newgame.landscape == LT_TEMPERATE);
this->SetWidgetLoweredState(GLAND_ARCTIC, _opt_newgame.landscape == LT_ARCTIC);
this->SetWidgetLoweredState(GLAND_TROPICAL, _opt_newgame.landscape == LT_TROPIC);
this->SetWidgetLoweredState(GLAND_TOYLAND, _opt_newgame.landscape == LT_TOYLAND);
if (_game_mode == GM_EDITOR) {
this->widget[GLAND_TOWN_PULLDOWN].data = STR_6836_OFF;
this->widget[GLAND_INDUSTRY_PULLDOWN].data = STR_6836_OFF;
} else {
this->widget[GLAND_TOWN_PULLDOWN].data = _num_towns[_opt_newgame.diff.number_towns];
this->widget[GLAND_INDUSTRY_PULLDOWN].data = _num_inds[_opt_newgame.diff.number_industries];
}
if (mode == GLWP_GENERATE) {
this->widget[GLAND_LANDSCAPE_PULLDOWN].data = _landscape[_patches_newgame.land_generator];
this->widget[GLAND_TREE_PULLDOWN].data = _tree_placer[_patches_newgame.tree_placer];
this->widget[GLAND_TERRAIN_PULLDOWN].data = _elevations[_opt_newgame.diff.terrain_type];
this->widget[GLAND_WATER_PULLDOWN].data = _sea_lakes[_opt_newgame.diff.quantity_sea_lakes];
this->widget[GLAND_SMOOTHNESS_PULLDOWN].data = _smoothness[_patches_newgame.tgen_smoothness];
} else {
this->widget[GLAND_TREE_PULLDOWN].data = _tree_placer[_patches_newgame.tree_placer];
this->widget[GLAND_HEIGHTMAP_ROTATION_PULLDOWN].data = _rotation[_patches_newgame.heightmap_rotation];
}
/* Set parameters for widget text that requires them. */
SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1)); // GLAND_START_DATE_TEXT
SetDParam(1, 1 << _patches_newgame.map_x); // GLAND_MAPSIZE_X_PULLDOWN
SetDParam(2, 1 << _patches_newgame.map_y); // GLAND_MAPSIZE_Y_PULLDOWN
SetDParam(3, _patches_newgame.snow_line_height); // GLAND_SNOW_LEVEL_TEXT
DrawWindowWidgets(this);
this->DrawEditBox(GLAND_RANDOM_EDITBOX);
if (mode != GLWP_GENERATE) {
char buffer[512];
if (_patches_newgame.heightmap_rotation == HM_CLOCKWISE) {
SetDParam(0, this->y);
SetDParam(1, this->x);
} else {
SetDParam(0, this->x);
SetDParam(1, this->y);
}
GetString(buffer, STR_HEIGHTMAP_SIZE, lastof(buffer));
DrawStringRightAligned(326, 91, STR_HEIGHTMAP_SIZE, TC_BLACK);
DrawString( 12, 91, STR_HEIGHTMAP_NAME, TC_BLACK);
SetDParamStr(0, this->name);
DrawStringTruncated(114, 91, STR_ORANGE, TC_BLACK, 326 - 114 - GetStringBoundingBox(buffer).width - 5);
}
}
virtual void OnClick(Point pt, int widget)
{
switch (widget) {
case 0: delete this; break;
case GLAND_TEMPERATE:
case GLAND_ARCTIC:
case GLAND_TROPICAL:
case GLAND_TOYLAND:
this->RaiseWidget(_opt_newgame.landscape + GLAND_TEMPERATE);
SetNewLandscapeType(widget - GLAND_TEMPERATE);
break;
case GLAND_MAPSIZE_X_PULLDOWN: // Mapsize X
ShowDropDownList(this, BuildMapsizeDropDown(), _patches_newgame.map_x, GLAND_MAPSIZE_X_PULLDOWN);
break;
case GLAND_MAPSIZE_Y_PULLDOWN: // Mapsize Y
ShowDropDownList(this, BuildMapsizeDropDown(), _patches_newgame.map_y, GLAND_MAPSIZE_Y_PULLDOWN);
break;
case GLAND_TOWN_PULLDOWN: // Number of towns
ShowDropDownMenu(this, _num_towns, _opt_newgame.diff.number_towns, GLAND_TOWN_PULLDOWN, 0, 0);
break;
case GLAND_INDUSTRY_PULLDOWN: // Number of industries
ShowDropDownMenu(this, _num_inds, _opt_newgame.diff.number_industries, GLAND_INDUSTRY_PULLDOWN, 0, 0);
break;
case GLAND_RANDOM_BUTTON: // Random seed
_patches_newgame.generation_seed = InteractiveRandom();
snprintf(this->edit_str_buf, lengthof(this->edit_str_buf), "%u", _patches_newgame.generation_seed);
UpdateTextBufferSize(&this->text);
this->SetDirty();
break;
case GLAND_RANDOM_EDITBOX: // edit box for random seed
ShowOnScreenKeyboard(this, GLAND_RANDOM_EDITBOX, 0, 0);
break;
case GLAND_GENERATE_BUTTON: // Generate
UpdatePatches();
if (_patches.town_layout == TL_NO_ROADS) {
ShowQuery(
STR_TOWN_LAYOUT_WARNING_CAPTION,
STR_TOWN_LAYOUT_WARNING_MESSAGE,
this,
LandscapeGenerationCallback);
} else if (mode == GLWP_HEIGHTMAP &&
(this->x * 2 < (1U << _patches_newgame.map_x) ||
this->x / 2 > (1U << _patches_newgame.map_x) ||
this->y * 2 < (1U << _patches_newgame.map_y) ||
this->y / 2 > (1U << _patches_newgame.map_y))) {
ShowQuery(
STR_HEIGHTMAP_SCALE_WARNING_CAPTION,
STR_HEIGHTMAP_SCALE_WARNING_MESSAGE,
this,
LandscapeGenerationCallback);
} else {
StartGeneratingLandscape(mode);
}
break;
case GLAND_START_DATE_DOWN:
case GLAND_START_DATE_UP: // Year buttons
/* Don't allow too fast scrolling */
if ((this->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
this->HandleButtonClick(widget);
this->SetDirty();
_patches_newgame.starting_year = Clamp(_patches_newgame.starting_year + widget - GLAND_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
}
_left_button_clicked = false;
break;
case GLAND_START_DATE_TEXT: // Year text
this->widget_id = GLAND_START_DATE_TEXT;
SetDParam(0, _patches_newgame.starting_year);
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_START_DATE_QUERY_CAPT, 8, 100, this, CS_NUMERAL);
break;
case GLAND_SNOW_LEVEL_DOWN:
case GLAND_SNOW_LEVEL_UP: // Snow line buttons
/* Don't allow too fast scrolling */
if ((this->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
this->HandleButtonClick(widget);
this->SetDirty();
_patches_newgame.snow_line_height = Clamp(_patches_newgame.snow_line_height + widget - GLAND_SNOW_LEVEL_TEXT, 2, MAX_SNOWLINE_HEIGHT);
}
_left_button_clicked = false;
break;
case GLAND_SNOW_LEVEL_TEXT: // Snow line text
this->widget_id = GLAND_SNOW_LEVEL_TEXT;
SetDParam(0, _patches_newgame.snow_line_height);
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_SNOW_LINE_QUERY_CAPT, 3, 100, this, CS_NUMERAL);
break;
case GLAND_TREE_PULLDOWN: // Tree placer
ShowDropDownMenu(this, _tree_placer, _patches_newgame.tree_placer, GLAND_TREE_PULLDOWN, 0, 0);
break;
case GLAND_LANDSCAPE_PULLDOWN: // Landscape generator OR Heightmap rotation
/* case GLAND_HEIGHTMAP_ROTATION_TEXT: case GLAND_HEIGHTMAP_ROTATION_PULLDOWN:*/
if (mode == GLWP_HEIGHTMAP) {
ShowDropDownMenu(this, _rotation, _patches_newgame.heightmap_rotation, GLAND_HEIGHTMAP_ROTATION_PULLDOWN, 0, 0);
} else {
ShowDropDownMenu(this, _landscape, _patches_newgame.land_generator, GLAND_LANDSCAPE_PULLDOWN, 0, 0);
}
break;
case GLAND_TERRAIN_PULLDOWN: // Terrain type
ShowDropDownMenu(this, _elevations, _opt_newgame.diff.terrain_type, GLAND_TERRAIN_PULLDOWN, 0, 0);
break;
case GLAND_WATER_PULLDOWN: // Water quantity
ShowDropDownMenu(this, _sea_lakes, _opt_newgame.diff.quantity_sea_lakes, GLAND_WATER_PULLDOWN, 0, 0);
break;
case GLAND_SMOOTHNESS_PULLDOWN: // Map smoothness
ShowDropDownMenu(this, _smoothness, _patches_newgame.tgen_smoothness, GLAND_SMOOTHNESS_PULLDOWN, 0, 0);
break;
}
}
virtual void OnMouseLoop()
{
this->HandleEditBox(GLAND_RANDOM_EDITBOX);
}
virtual bool OnKeyPress(uint16 key, uint16 keycode)
{
bool cont;
this->HandleEditBoxKey(GLAND_RANDOM_EDITBOX, key, keycode, cont);
/* the seed is unsigned, therefore atoi cannot be used.
* As 2^32 - 1 (MAX_UVALUE(uint32)) is a 'magic' value
* (use random seed) it should not be possible to be
* entered into the input field; the generate seed
* button can be used instead. */
_patches_newgame.generation_seed = minu(strtoul(this->edit_str_buf, NULL, sizeof(this->edit_str_buf) - 1), MAX_UVALUE(uint32) - 1);
return cont;
}
virtual void OnDropdownSelect(int widget, int index)
{
switch (widget) {
case GLAND_MAPSIZE_X_PULLDOWN: _patches_newgame.map_x = index; break;
case GLAND_MAPSIZE_Y_PULLDOWN: _patches_newgame.map_y = index; break;
case GLAND_TREE_PULLDOWN: _patches_newgame.tree_placer = index; break;
case GLAND_SMOOTHNESS_PULLDOWN: _patches_newgame.tgen_smoothness = index; break;
case GLAND_TOWN_PULLDOWN:
_opt_newgame.diff.number_towns = index;
if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
DoCommandP(0, 2, _opt_newgame.diff.number_towns, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
break;
case GLAND_INDUSTRY_PULLDOWN:
_opt_newgame.diff.number_industries = index;
if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
DoCommandP(0, 3, _opt_newgame.diff.number_industries, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
break;
case GLAND_LANDSCAPE_PULLDOWN:
/* case GLAND_HEIGHTMAP_PULLDOWN: */
if (mode == GLWP_HEIGHTMAP) {
_patches_newgame.heightmap_rotation = index;
} else {
_patches_newgame.land_generator = index;
}
break;
case GLAND_TERRAIN_PULLDOWN:
_opt_newgame.diff.terrain_type = index;
if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
DoCommandP(0, 12, _opt_newgame.diff.terrain_type, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
break;
case GLAND_WATER_PULLDOWN:
_opt_newgame.diff.quantity_sea_lakes = index;
if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
DoCommandP(0, 13, _opt_newgame.diff.quantity_sea_lakes, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
break;
}
this->SetDirty();
}
virtual void OnQueryTextFinished(char *str)
{
if (!StrEmpty(str)) {
int32 value = atoi(str);
switch (this->widget_id) {
case GLAND_START_DATE_TEXT:
this->InvalidateWidget(GLAND_START_DATE_TEXT);
_patches_newgame.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
break;
case GLAND_SNOW_LEVEL_TEXT:
this->InvalidateWidget(GLAND_SNOW_LEVEL_TEXT);
_patches_newgame.snow_line_height = Clamp(value, 2, MAX_SNOWLINE_HEIGHT);
break;
}
this->SetDirty();
}
}
};
static const WindowDesc _generate_landscape_desc = {
WDP_CENTER, WDP_CENTER, 338, 268, 338, 268,
WC_GENERATE_LANDSCAPE, WC_NONE,
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_generate_landscape_widgets,
GenerateLandscapeWndProc,
NULL,
};
static const WindowDesc _heightmap_load_desc = {
@@ -559,7 +562,7 @@ static const WindowDesc _heightmap_load_desc = {
WC_GENERATE_LANDSCAPE, WC_NONE,
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS,
_heightmap_load_widgets,
GenerateLandscapeWndProc,
NULL,
};
static void _ShowGenerateLandscape(glwp_modes mode)
@@ -577,14 +580,12 @@ static void _ShowGenerateLandscape(glwp_modes mode)
if (!GetHeightmapDimensions(_file_to_saveload.name, &x, &y)) return;
}
Window *w = AllocateWindowDescFront<Window>((mode == GLWP_HEIGHTMAP) ? &_heightmap_load_desc : &_generate_landscape_desc, mode);
if (w == NULL) return;
GenerateLandscapeWindow *w = AllocateWindowDescFront<GenerateLandscapeWindow>((mode == GLWP_HEIGHTMAP) ? &_heightmap_load_desc : &_generate_landscape_desc, mode);
if (mode == GLWP_HEIGHTMAP) {
WP(w, generate_d).x = x;
WP(w, generate_d).y = y;
strecpy(WP(w, generate_d).name, _file_to_saveload.title, lastof(WP(w, generate_d).name));
w->x = x;
w->y = y;
strecpy(w->name, _file_to_saveload.title, lastof(w->name));
}
InvalidateWindow(WC_GENERATE_LANDSCAPE, mode);
@@ -639,127 +640,131 @@ enum CreateScenarioWindowWidgets {
};
static void CreateScenarioWndProc(Window *w, WindowEvent *e)
struct CreateScenarioWindow : public Window
{
switch (e->event) {
case WE_CREATE:
w->LowerWidget(_opt_newgame.landscape + CSCEN_TEMPERATE);
break;
uint widget_id;
case WE_PAINT:
w->SetWidgetDisabledState(CSCEN_START_DATE_DOWN, _patches_newgame.starting_year <= MIN_YEAR);
w->SetWidgetDisabledState(CSCEN_START_DATE_UP, _patches_newgame.starting_year >= MAX_YEAR);
w->SetWidgetDisabledState(CSCEN_FLAT_LAND_HEIGHT_DOWN, _patches_newgame.se_flat_world_height <= 0);
w->SetWidgetDisabledState(CSCEN_FLAT_LAND_HEIGHT_UP, _patches_newgame.se_flat_world_height >= MAX_TILE_HEIGHT);
w->SetWidgetLoweredState(CSCEN_TEMPERATE, _opt_newgame.landscape == LT_TEMPERATE);
w->SetWidgetLoweredState(CSCEN_ARCTIC, _opt_newgame.landscape == LT_ARCTIC);
w->SetWidgetLoweredState(CSCEN_TROPICAL, _opt_newgame.landscape == LT_TROPIC);
w->SetWidgetLoweredState(CSCEN_TOYLAND, _opt_newgame.landscape == LT_TOYLAND);
/* Set parameters for widget text that requires them */
SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1)); // CSCEN_START_DATE_TEXT
SetDParam(1, 1 << _patches_newgame.map_x); // CSCEN_MAPSIZE_X_PULLDOWN
SetDParam(2, 1 << _patches_newgame.map_y); // CSCEN_MAPSIZE_Y_PULLDOWN
SetDParam(3, _patches_newgame.se_flat_world_height); // CSCEN_FLAT_LAND_HEIGHT_TEXT
DrawWindowWidgets(w);
break;
case WE_CLICK:
switch (e->we.click.widget) {
case CSCEN_TEMPERATE:
case CSCEN_ARCTIC:
case CSCEN_TROPICAL:
case CSCEN_TOYLAND:
w->RaiseWidget(_opt_newgame.landscape + CSCEN_TEMPERATE);
SetNewLandscapeType(e->we.click.widget - CSCEN_TEMPERATE);
break;
case CSCEN_MAPSIZE_X_PULLDOWN: // Mapsize X
ShowDropDownList(w, BuildMapsizeDropDown(), _patches_newgame.map_x, CSCEN_MAPSIZE_X_PULLDOWN);
break;
case CSCEN_MAPSIZE_Y_PULLDOWN: // Mapsize Y
ShowDropDownList(w, BuildMapsizeDropDown(), _patches_newgame.map_y, CSCEN_MAPSIZE_Y_PULLDOWN);
break;
case CSCEN_EMPTY_WORLD: // Empty world / flat world
StartGeneratingLandscape(GLWP_SCENARIO);
break;
case CSCEN_RANDOM_WORLD: // Generate
ShowGenerateLandscape();
break;
case CSCEN_START_DATE_DOWN:
case CSCEN_START_DATE_UP: // Year buttons
/* Don't allow too fast scrolling */
if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
w->HandleButtonClick(e->we.click.widget);
w->SetDirty();
_patches_newgame.starting_year = Clamp(_patches_newgame.starting_year + e->we.click.widget - CSCEN_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
}
_left_button_clicked = false;
break;
case CSCEN_START_DATE_TEXT: // Year text
WP(w, generate_d).widget_id = CSCEN_START_DATE_TEXT;
SetDParam(0, _patches_newgame.starting_year);
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_START_DATE_QUERY_CAPT, 8, 100, w, CS_NUMERAL);
break;
case CSCEN_FLAT_LAND_HEIGHT_DOWN:
case CSCEN_FLAT_LAND_HEIGHT_UP: // Height level buttons
/* Don't allow too fast scrolling */
if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
w->HandleButtonClick(e->we.click.widget);
w->SetDirty();
_patches_newgame.se_flat_world_height = Clamp(_patches_newgame.se_flat_world_height + e->we.click.widget - CSCEN_FLAT_LAND_HEIGHT_TEXT, 0, MAX_TILE_HEIGHT);
}
_left_button_clicked = false;
break;
case CSCEN_FLAT_LAND_HEIGHT_TEXT: // Height level text
WP(w, generate_d).widget_id = CSCEN_FLAT_LAND_HEIGHT_TEXT;
SetDParam(0, _patches_newgame.se_flat_world_height);
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_FLAT_WORLD_HEIGHT_QUERY_CAPT, 3, 100, w, CS_NUMERAL);
break;
}
break;
case WE_DROPDOWN_SELECT:
switch (e->we.dropdown.button) {
case CSCEN_MAPSIZE_X_PULLDOWN: _patches_newgame.map_x = e->we.dropdown.index; break;
case CSCEN_MAPSIZE_Y_PULLDOWN: _patches_newgame.map_y = e->we.dropdown.index; break;
}
w->SetDirty();
break;
case WE_ON_EDIT_TEXT:
if (!StrEmpty(e->we.edittext.str)) {
int32 value = atoi(e->we.edittext.str);
switch (WP(w, generate_d).widget_id) {
case CSCEN_START_DATE_TEXT:
w->InvalidateWidget(CSCEN_START_DATE_TEXT);
_patches_newgame.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
break;
case CSCEN_FLAT_LAND_HEIGHT_TEXT:
w->InvalidateWidget(CSCEN_FLAT_LAND_HEIGHT_TEXT);
_patches_newgame.se_flat_world_height = Clamp(value, 0, MAX_TILE_HEIGHT);
break;
}
w->SetDirty();
}
break;
CreateScenarioWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, NULL, window_number)
{
this->LowerWidget(_opt_newgame.landscape + CSCEN_TEMPERATE);
}
}
virtual void OnPaint()
{
this->SetWidgetDisabledState(CSCEN_START_DATE_DOWN, _patches_newgame.starting_year <= MIN_YEAR);
this->SetWidgetDisabledState(CSCEN_START_DATE_UP, _patches_newgame.starting_year >= MAX_YEAR);
this->SetWidgetDisabledState(CSCEN_FLAT_LAND_HEIGHT_DOWN, _patches_newgame.se_flat_world_height <= 0);
this->SetWidgetDisabledState(CSCEN_FLAT_LAND_HEIGHT_UP, _patches_newgame.se_flat_world_height >= MAX_TILE_HEIGHT);
this->SetWidgetLoweredState(CSCEN_TEMPERATE, _opt_newgame.landscape == LT_TEMPERATE);
this->SetWidgetLoweredState(CSCEN_ARCTIC, _opt_newgame.landscape == LT_ARCTIC);
this->SetWidgetLoweredState(CSCEN_TROPICAL, _opt_newgame.landscape == LT_TROPIC);
this->SetWidgetLoweredState(CSCEN_TOYLAND, _opt_newgame.landscape == LT_TOYLAND);
/* Set parameters for widget text that requires them */
SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1)); // CSCEN_START_DATE_TEXT
SetDParam(1, 1 << _patches_newgame.map_x); // CSCEN_MAPSIZE_X_PULLDOWN
SetDParam(2, 1 << _patches_newgame.map_y); // CSCEN_MAPSIZE_Y_PULLDOWN
SetDParam(3, _patches_newgame.se_flat_world_height); // CSCEN_FLAT_LAND_HEIGHT_TEXT
DrawWindowWidgets(this);
}
virtual void OnClick(Point pt, int widget)
{
switch (widget) {
case CSCEN_TEMPERATE:
case CSCEN_ARCTIC:
case CSCEN_TROPICAL:
case CSCEN_TOYLAND:
this->RaiseWidget(_opt_newgame.landscape + CSCEN_TEMPERATE);
SetNewLandscapeType(widget - CSCEN_TEMPERATE);
break;
case CSCEN_MAPSIZE_X_PULLDOWN: // Mapsize X
ShowDropDownList(this, BuildMapsizeDropDown(), _patches_newgame.map_x, CSCEN_MAPSIZE_X_PULLDOWN);
break;
case CSCEN_MAPSIZE_Y_PULLDOWN: // Mapsize Y
ShowDropDownList(this, BuildMapsizeDropDown(), _patches_newgame.map_y, CSCEN_MAPSIZE_Y_PULLDOWN);
break;
case CSCEN_EMPTY_WORLD: // Empty world / flat world
StartGeneratingLandscape(GLWP_SCENARIO);
break;
case CSCEN_RANDOM_WORLD: // Generate
ShowGenerateLandscape();
break;
case CSCEN_START_DATE_DOWN:
case CSCEN_START_DATE_UP: // Year buttons
/* Don't allow too fast scrolling */
if ((this->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
this->HandleButtonClick(widget);
this->SetDirty();
_patches_newgame.starting_year = Clamp(_patches_newgame.starting_year + widget - CSCEN_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
}
_left_button_clicked = false;
break;
case CSCEN_START_DATE_TEXT: // Year text
this->widget_id = CSCEN_START_DATE_TEXT;
SetDParam(0, _patches_newgame.starting_year);
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_START_DATE_QUERY_CAPT, 8, 100, this, CS_NUMERAL);
break;
case CSCEN_FLAT_LAND_HEIGHT_DOWN:
case CSCEN_FLAT_LAND_HEIGHT_UP: // Height level buttons
/* Don't allow too fast scrolling */
if ((this->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
this->HandleButtonClick(widget);
this->SetDirty();
_patches_newgame.se_flat_world_height = Clamp(_patches_newgame.se_flat_world_height + widget - CSCEN_FLAT_LAND_HEIGHT_TEXT, 0, MAX_TILE_HEIGHT);
}
_left_button_clicked = false;
break;
case CSCEN_FLAT_LAND_HEIGHT_TEXT: // Height level text
this->widget_id = CSCEN_FLAT_LAND_HEIGHT_TEXT;
SetDParam(0, _patches_newgame.se_flat_world_height);
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_FLAT_WORLD_HEIGHT_QUERY_CAPT, 3, 100, this, CS_NUMERAL);
break;
}
}
virtual void OnDropdownSelect(int widget, int index)
{
switch (widget) {
case CSCEN_MAPSIZE_X_PULLDOWN: _patches_newgame.map_x = index; break;
case CSCEN_MAPSIZE_Y_PULLDOWN: _patches_newgame.map_y = index; break;
}
this->SetDirty();
}
virtual void OnQueryTextFinished(char *str)
{
if (!StrEmpty(str)) {
int32 value = atoi(str);
switch (this->widget_id) {
case CSCEN_START_DATE_TEXT:
this->InvalidateWidget(CSCEN_START_DATE_TEXT);
_patches_newgame.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
break;
case CSCEN_FLAT_LAND_HEIGHT_TEXT:
this->InvalidateWidget(CSCEN_FLAT_LAND_HEIGHT_TEXT);
_patches_newgame.se_flat_world_height = Clamp(value, 0, MAX_TILE_HEIGHT);
break;
}
this->SetDirty();
}
}
};
static const Widget _create_scenario_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
@@ -796,13 +801,13 @@ static const WindowDesc _create_scenario_desc = {
WC_GENERATE_LANDSCAPE, WC_NONE,
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS,
_create_scenario_widgets,
CreateScenarioWndProc,
NULL,
};
void ShowCreateScenario()
{
DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
AllocateWindowDescFront<Window>(&_create_scenario_desc, GLWP_SCENARIO);
new CreateScenarioWindow(&_create_scenario_desc, GLWP_SCENARIO);
}