(svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
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20
ttd.h
20
ttd.h
@@ -9,7 +9,7 @@
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#endif
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// use this on non static functions
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#define PUBLIC
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#define PUBLIC
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typedef struct Rect {
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int left,top,right,bottom;
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@@ -34,10 +34,10 @@ typedef struct YearMonthDay {
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/* --- 1 Day is 74 ticks ---
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* The game's internal structure is dictated by ticks. The date counter (date_fract) is an integer of
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* uint16 type, so it can have a max value of 65536. Every tick this variable (date_fract) is
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* increased by 885. When it overflows, the new day loop is called.
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* uint16 type, so it can have a max value of 65536. Every tick this variable (date_fract) is
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* increased by 885. When it overflows, the new day loop is called.
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* * this that means 1 day is : 65536 / 885 = 74 ticks
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* * 1 tick is approximately 27ms.
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* * 1 tick is approximately 27ms.
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* * 1 day is thus about 2 seconds (74*27 = 1998) on a machine that can run OpenTTD normally
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*/
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#define DAY_TICKS 74
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@@ -196,7 +196,7 @@ typedef struct Prices {
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int32 aircraft_running;
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int32 roadveh_running;
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int32 ship_running;
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int32 build_industry;
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int32 build_industry;
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} Prices;
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#define GAME_DIFFICULTY_NUM 18
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@@ -267,12 +267,12 @@ typedef void GetTileDescProc(uint tile, TileDesc *td);
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* tracks = (byte)(ts | ts >>8)
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* This effectively converts the present part of the result (ccdd) to a
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* track bitmask, which disregards directions. Normally, this is the same as just
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* doing (byte)ts I think, although I am not really sure
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* doing (byte)ts I think, although I am not really sure
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*
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* A trackdir is combination of a track and a dir, where the lower three bits
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* are a track, the fourth bit is the direction. these give 12 (or 14)
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* possible options: 0-5 and 8-13, so we need 14 bits for a trackdir bitmask
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* above.
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* above.
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*/
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typedef uint32 GetTileTrackStatusProc(uint tile, TransportType mode);
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typedef void GetProducedCargoProc(uint tile, byte *b);
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@@ -316,7 +316,7 @@ enum {
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MP_MAP5 = 1<<3,
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MP_MAPOWNER_CURRENT = 1<<4,
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MP_MAPOWNER = 1<<5,
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MP_TYPE_MASK = 0xF << 8,
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MP_MAP2_CLEAR = 1 << 12,
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@@ -466,7 +466,7 @@ enum {
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// special string constants
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enum SpecialStrings {
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// special strings for town names. the town name is generated dynamically on request.
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SPECSTR_TOWNNAME_START = 0x20C0,
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SPECSTR_TOWNNAME_ENGLISH = SPECSTR_TOWNNAME_START,
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@@ -493,7 +493,7 @@ enum SpecialStrings {
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SPECSTR_PLAYERNAME_AMERICAN,
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SPECSTR_PLAYERNAME_LATIN,
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SPECSTR_PLAYERNAME_SILLY,
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SPECSTR_PLAYERNAME_LAST = SPECSTR_PLAYERNAME_SILLY,
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SPECSTR_PLAYERNAME_LAST = SPECSTR_PLAYERNAME_SILLY,
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SPECSTR_ANDCO_NAME = 0x70E6,
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SPECSTR_PRESIDENT_NAME = 0x70E7,
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