(svn r24406) -Feature: Allow game scripts to monitor cargo pickups and deliveries done by companies.
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src/script/api/script_cargomonitor.hpp
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92
src/script/api/script_cargomonitor.hpp
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file script_cargomonitor.hpp Everything to monitor cargo pickup and deliveries by companies. */
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#ifndef SCRIPT_CARGO_MONITOR_HPP
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#define SCRIPT_CARGO_MONITOR_HPP
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#include "script_list.hpp"
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#include "script_object.hpp"
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#include "script_company.hpp"
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#include "../../cargomonitor.h"
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/**
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* Class that handles all cargo movement monitoring related functions.
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*
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* To get an understanding of what users are transporting, this class provides cargo pick-up and delivery monitoring functions.
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* It works as follows:
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* - Select a company, a cargo-type, and an industry that gets the cargo triplet.
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* - Perform a call to #GetIndustryDeliveryAmount, setting 'keep_monitoring' to \c true.
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* The return value is not important, but from this moment the program accumulates all deliveries by
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* the given company to the given industry of the given cargo type.
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* - Some time later, perform another call to #GetIndustryDeliveryAmount. It returns the accumulated
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* amount of cargo that the company has delivered.
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* The call causes the collected amount to be reset. On the next call you will thus always get the
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* delivered amount since the previous call.
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* - When monitoring the deliveries is not interesting any more, set 'keep_monitoring' to \c false.
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* The collecting process that happens between calls is stopped.
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*
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* In the same way you can monitor town deliveries, and you can monitor pick-up from towns and industries.
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* The latter get added at the moment the cargo is delivered. This prevents users from getting credit for
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* picking up cargo without delivering it.
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*
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* The active monitors are saved and loaded. You can reset to the empty state with #StopAllMonitoring.
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*
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* @api game
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*/
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class ScriptCargoMonitor : public ScriptObject {
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public:
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/**
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* Get the amount of cargo delivered to a town by a company since the last query, and update the monitoring state.
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* @param company %Company to query.
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* @param cargo Cargo type to query.
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* @param town_id %Town to query.
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* @param keep_monitoring If \c true, the given combination continues to be monitored for the next call. If \c false, monitoring ends.
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* @return Amount of delivered cargo of the given cargo type to the given town by the given company since the last call.
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*/
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static uint32 GetTownDeliveryAmount(ScriptCompany::CompanyID company, CargoID cargo, TownID town_id, bool keep_monitoring);
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/**
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* Get the amount of cargo delivered to an industry by a company since the last query, and update the monitoring state.
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* @param company %Company to query.
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* @param cargo Cargo type to query.
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* @param industry_id %Industry to query.
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* @param keep_monitoring If \c true, the given combination continues to be monitored for the next call. If \c false, monitoring ends.
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* @return Amount of delivered cargo of the given cargo type to the given industry by the given company since the last call.
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*/
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static uint32 GetIndustryDeliveryAmount(ScriptCompany::CompanyID company, CargoID cargo, IndustryID industry_id, bool keep_monitoring);
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/**
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* Get the amount of cargo picked up (and delivered) from a town by a company since the last query, and update the monitoring state.
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* @param company %Company to query.
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* @param cargo Cargo type to query.
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* @param town_id %Town to query.
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* @param keep_monitoring If \c true, the given combination continues to be monitored for the next call. If \c false, monitoring ends.
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* @return Amount of picked up cargo of the given cargo type to the given town by the given company since the last call.
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* @note Amounts of picked-up cargo are added during final delivery of it, to prevent users from getting credit for picking up without delivering it.
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*/
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static uint32 GetTownPickupAmount(ScriptCompany::CompanyID company, CargoID cargo, TownID town_id, bool keep_monitoring);
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/**
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* Get the amount of cargo picked up (and delivered) from an industry by a company since the last query, and update the monitoring state.
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* @param company %Company to query.
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* @param cargo Cargo type to query.
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* @param industry_id %Industry to query.
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* @param keep_monitoring If \c true, the given combination continues to be monitored for the next call. If \c false, monitoring ends.
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* @return Amount of picked up cargo of the given cargo type to the given industry by the given company since the last call.
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* @note Amounts of picked-up cargo are added during final delivery of it, to prevent users from getting credit for picking up without delivering it.
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*/
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static uint32 GetIndustryPickupAmount(ScriptCompany::CompanyID company, CargoID cargo, IndustryID industry_id, bool keep_monitoring);
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/** Stop monitoring everything. */
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static void StopAllMonitoring();
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};
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#endif /* SCRIPT_CARGO_MONITOR_HPP */
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