(svn r14902) -Feature: Advanced setting to keep various building tools active, which are usually closed after placing an object. (planetmaker)

This commit is contained in:
frosch
2009-01-07 17:40:17 +00:00
parent 567b262901
commit eb6df17b1a
10 changed files with 17 additions and 13 deletions

View File

@@ -118,7 +118,7 @@ void CcBuildRoadTunnel(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
if (success) {
SndPlayTileFx(SND_20_SPLAT_2, tile);
ResetObjectToPlace();
if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
} else {
SetRedErrorSquare(_build_tunnel_endtile);
}
@@ -191,7 +191,7 @@ void CcRoadDepot(bool success, TileIndex tile, uint32 p1, uint32 p2)
if (success) {
DiagDirection dir = (DiagDirection)GB(p1, 0, 2);
SndPlayTileFx(SND_1F_SPLAT, tile);
ResetObjectToPlace();
if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
BuildRoadOutsideStation(tile, dir);
/* For a drive-through road stop build connecting road for other entrance */
if (HasBit(p2, 1)) BuildRoadOutsideStation(tile, ReverseDiagDir(dir));
@@ -579,7 +579,7 @@ struct BuildRoadToolbarWindow : Window {
switch (select_proc) {
default: NOT_REACHED();
case DDSP_BUILD_BRIDGE:
ResetObjectToPlace();
if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
ShowBuildBridgeWindow(start_tile, end_tile, TRANSPORT_ROAD, RoadTypeToRoadTypes(_cur_roadtype));
break;