(svn r1751) - Feature: New PathFinder (NPF).
- Supports trains, road vehicles and ships. - Uses A* pathfinding (same codebase as the new ai). - Currently unlimited search depth, so might perform badly on large maps/networks (especially ships). - Will always find a route if there is one. - Allows custom penalties for obstacles to be set in openttd.cfg (npf_ values). - With NPF enabled, ships can have orders that are very far apart. Be careful, this will break (ships get lost) when the old pathfinder is used again. - Feature: Disabling 90 degree turns for trains and ships. - Requires NPF to be enabled. - Ships and trains can no longer make weird 90 degree turns on tile borders. - Codechange: Removed table/directions.h. - table/directions.h contained ugly static tables but was included more than once. The tables, along with a few new ones are in npf.[ch] now. Better suggestions for a location? - Fix: Binary heap in queue.c did not allocate enough space, resulting in a segfault. - Codechange: Rewritten FindFirstBit2x64, added KillFirstBit2x64. - Codechange: Introduced constant INVALID_TILE, to replace the usage of 0 as an invalid tile. Also replaces TILE_WRAPPED. - Codechange: Moved TileAddWrap() to map.[ch] - Add TileIndexDiffCByDir(), TileIndexDiffCByDir(). - Codechange: Moved IsTrainStationTile() to station.h - Add: IsRoadStationTile() and GetRoadStationDir().
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@@ -978,7 +978,7 @@ static void MaybePlantFarmField(Industry *i)
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int x = (i->width>>1) + Random() % 31 - 16;
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int y = (i->height>>1) + Random() % 31 - 16;
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tile = TileAddWrap(i->xy, x, y);
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if (tile != TILE_WRAPPED)
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if (tile != INVALID_TILE)
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PlantFarmField(tile);
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}
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}
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@@ -1496,7 +1496,7 @@ static void DoCreateNewIndustry(Industry *i, uint tile, int type, const Industry
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int x = Random() % 31 - 16;
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int y = Random() % 31 - 16;
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uint new_tile = TileAddWrap(tile, x, y);
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if (new_tile != TILE_WRAPPED)
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if (new_tile != INVALID_TILE)
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PlantFarmField(new_tile);
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}
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}
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