(svn r3990) Remove another call to FindLandscapeHeight()
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								road_cmd.c
									
									
									
									
									
								
							
							
						
						
									
										18
									
								
								road_cmd.c
									
									
									
									
									
								
							@@ -84,7 +84,6 @@ int32 CmdRemoveRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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	// cost for removing inner/edge -roads
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	static const uint16 road_remove_cost[2] = {50, 18};
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	TileInfo ti;
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	int32 cost;
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	TileIndex tile;
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	PlayerID owner;
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@@ -100,8 +99,7 @@ int32 CmdRemoveRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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	if (p1 >> 4) return CMD_ERROR;
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	pieces = p1;
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	FindLandscapeHeight(&ti, x, y);
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	tile = ti.tile;
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	tile = TileVirtXY(x, y);
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	if (!IsTileType(tile, MP_STREET) && !IsTileType(tile, MP_TUNNELBRIDGE)) return CMD_ERROR;
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@@ -117,12 +115,9 @@ int32 CmdRemoveRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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		t = NULL;
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	}
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	// allow deleting road under bridge
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	if (ti.type != MP_TUNNELBRIDGE && !EnsureNoVehicle(tile)) return CMD_ERROR;
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	if (!CheckAllowRemoveRoad(tile, pieces, &edge_road)) return CMD_ERROR;
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	switch (ti.type) {
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	switch (GetTileType(tile)) {
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		case MP_TUNNELBRIDGE:
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			if (!EnsureNoVehicleZ(tile, TilePixelHeight(tile))) return CMD_ERROR;
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@@ -144,16 +139,19 @@ int32 CmdRemoveRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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			return cost;
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		case MP_STREET:
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			if (!EnsureNoVehicle(tile)) return CMD_ERROR;
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			// check if you're allowed to remove the street owned by a town
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			// removal allowance depends on difficulty setting
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			if (!CheckforTownRating(flags, t, ROAD_REMOVE)) return CMD_ERROR;
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			switch (GetRoadType(ti.tile)) {
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			switch (GetRoadType(tile)) {
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				case ROAD_NORMAL: {
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					RoadBits present = GetRoadBits(ti.tile);
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					RoadBits present = GetRoadBits(tile);
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					RoadBits c = pieces;
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					if (ti.tileh != 0  && (present == ROAD_Y || present == ROAD_X)) {
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					if (GetTileSlope(tile, NULL) != 0  &&
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							(present == ROAD_Y || present == ROAD_X)) {
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						c |= (c & 0xC) >> 2;
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						c |= (c & 0x3) << 2;
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					}
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