Network content: Maintain a reverse dependency map
Fixes performance issues with dependency lookup See: https://github.com/OpenTTD/OpenTTD/issues/9535
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@@ -68,7 +68,10 @@ bool ClientNetworkContentSocketHandler::Receive_SERVER_INFO(Packet *p)
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ci->dependency_count = p->Recv_uint8();
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ci->dependencies = MallocT<ContentID>(ci->dependency_count);
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for (uint i = 0; i < ci->dependency_count; i++) ci->dependencies[i] = (ContentID)p->Recv_uint32();
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for (uint i = 0; i < ci->dependency_count; i++) {
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ci->dependencies[i] = (ContentID)p->Recv_uint32();
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this->reverse_dependency_map.insert({ ci->dependencies[i], ci->id });
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}
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ci->tag_count = p->Recv_uint8();
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ci->tags = MallocT<char[32]>(ci->tag_count);
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@@ -169,8 +172,10 @@ bool ClientNetworkContentSocketHandler::Receive_SERVER_INFO(Packet *p)
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this->infos.push_back(ci);
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/* Incoming data means that we might need to reconsider dependencies */
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for (ContentInfo *ici : this->infos) {
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this->CheckDependencyState(ici);
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ConstContentVector parents;
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this->ReverseLookupTreeDependency(parents, ci);
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for (const ContentInfo *ici : parents) {
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this->CheckDependencyState(const_cast<ContentInfo *>(ici));
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}
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this->OnReceiveContentInfo(ci);
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@@ -928,15 +933,10 @@ void ClientNetworkContentSocketHandler::ToggleSelectedState(const ContentInfo *c
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*/
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void ClientNetworkContentSocketHandler::ReverseLookupDependency(ConstContentVector &parents, const ContentInfo *child) const
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{
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for (const ContentInfo *ci : this->infos) {
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if (ci == child) continue;
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auto range = this->reverse_dependency_map.equal_range(child->id);
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for (uint i = 0; i < ci->dependency_count; i++) {
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if (ci->dependencies[i] == child->id) {
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parents.push_back(ci);
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break;
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}
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}
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for (auto iter = range.first; iter != range.second; ++iter) {
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parents.push_back(GetContent(iter->second));
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}
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}
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@@ -1061,6 +1061,7 @@ void ClientNetworkContentSocketHandler::Clear()
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this->infos.clear();
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this->requested.clear();
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this->reverse_dependency_map.clear();
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}
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/*** CALLBACK ***/
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