(svn r17532) -Codechange: Rename several Invalidate functions to SetDirty for more consistency and distinguishability.
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@@ -314,7 +314,7 @@ static void ToggleRailButton_Remove(Window *w)
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{
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DeleteWindowById(WC_SELECT_STATION, 0);
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w->ToggleWidgetLoweredState(RTW_REMOVE);
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w->InvalidateWidget(RTW_REMOVE);
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w->SetWidgetDirty(RTW_REMOVE);
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_remove_button_clicked = w->IsWidgetLowered(RTW_REMOVE);
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SetSelectionRed(_remove_button_clicked);
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}
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@@ -795,7 +795,7 @@ struct BuildRailToolbarWindow : Window {
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{
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this->RaiseButtons();
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this->DisableWidget(RTW_REMOVE);
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this->InvalidateWidget(RTW_REMOVE);
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this->SetWidgetDirty(RTW_REMOVE);
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DeleteWindowById(WC_BUILD_SIGNAL, TRANSPORT_RAIL);
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DeleteWindowById(WC_BUILD_STATION, TRANSPORT_RAIL);
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@@ -1601,14 +1601,14 @@ public:
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case BSW_DRAG_SIGNALS_DENSITY_DECREASE:
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if (_settings_client.gui.drag_signals_density > 1) {
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_settings_client.gui.drag_signals_density--;
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InvalidateWindow(WC_GAME_OPTIONS, 0);
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SetWindowDirty(WC_GAME_OPTIONS, 0);
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}
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break;
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case BSW_DRAG_SIGNALS_DENSITY_INCREASE:
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if (_settings_client.gui.drag_signals_density < 20) {
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_settings_client.gui.drag_signals_density++;
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InvalidateWindow(WC_GAME_OPTIONS, 0);
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SetWindowDirty(WC_GAME_OPTIONS, 0);
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}
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break;
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