(svn r14707) -Cleanup: Replace an 'int' by 'Trackdir'.

This commit is contained in:
frosch
2008-12-20 20:26:40 +00:00
parent 400626d882
commit ebf51ffb6b
3 changed files with 26 additions and 25 deletions

View File

@@ -158,7 +158,7 @@ static int32 NPFCalcStationOrTileHeuristic(AyStar* as, AyStarNode* current, Open
static void NPFFillTrackdirChoice(AyStarNode* current, OpenListNode* parent)
{
if (parent->path.parent == NULL) {
Trackdir trackdir = (Trackdir)current->direction;
Trackdir trackdir = current->direction;
/* This is a first order decision, so we'd better save the
* direction we chose */
current->user_data[NPF_TRACKDIR_CHOICE] = trackdir;
@@ -174,7 +174,7 @@ static void NPFFillTrackdirChoice(AyStarNode* current, OpenListNode* parent)
* including the exit tile. Requires that this is a Tunnel tile */
static uint NPFTunnelCost(AyStarNode* current)
{
DiagDirection exitdir = TrackdirToExitdir((Trackdir)current->direction);
DiagDirection exitdir = TrackdirToExitdir(current->direction);
TileIndex tile = current->tile;
if (GetTunnelBridgeDirection(tile) == ReverseDiagDir(exitdir)) {
/* We just popped out if this tunnel, since were
@@ -195,7 +195,7 @@ static inline uint NPFBridgeCost(AyStarNode *current)
static uint NPFSlopeCost(AyStarNode* current)
{
TileIndex next = current->tile + TileOffsByDiagDir(TrackdirToExitdir((Trackdir)current->direction));
TileIndex next = current->tile + TileOffsByDiagDir(TrackdirToExitdir(current->direction));
/* Get center of tiles */
int x1 = TileX(current->tile) * TILE_SIZE + TILE_SIZE / 2;
@@ -225,13 +225,13 @@ static uint NPFSlopeCost(AyStarNode* current)
static uint NPFReservedTrackCost(AyStarNode *current)
{
TileIndex tile = current->tile;
TrackBits track = TrackToTrackBits(TrackdirToTrack((Trackdir)current->direction));
TrackBits track = TrackToTrackBits(TrackdirToTrack(current->direction));
TrackBits res = GetReservedTrackbits(tile);
if (NPFGetFlag(current, NPF_FLAG_3RD_SIGNAL) || ((res & track) == TRACK_BIT_NONE && !TracksOverlap(res | track))) return 0;
if (IsTileType(tile, MP_TUNNELBRIDGE)) {
DiagDirection exitdir = TrackdirToExitdir((Trackdir)current->direction);
DiagDirection exitdir = TrackdirToExitdir(current->direction);
if (GetTunnelBridgeDirection(tile) == ReverseDiagDir(exitdir)) {
return _settings_game.pf.npf.npf_rail_pbs_cross_penalty * (GetTunnelBridgeLength(tile, GetOtherTunnelBridgeEnd(tile)) + 1);
}
@@ -273,7 +273,7 @@ static int32 NPFWaterPathCost(AyStar* as, AyStarNode* current, OpenListNode* par
{
/* TileIndex tile = current->tile; */
int32 cost = 0;
Trackdir trackdir = (Trackdir)current->direction;
Trackdir trackdir = current->direction;
cost = _trackdir_length[trackdir]; // Should be different for diagonal tracks
@@ -323,7 +323,7 @@ static int32 NPFRoadPathCost(AyStar* as, AyStarNode* current, OpenListNode* pare
/* Check for turns. Road vehicles only really drive diagonal, turns are
* represented by non-diagonal tracks */
if (!IsDiagonalTrackdir((Trackdir)current->direction))
if (!IsDiagonalTrackdir(current->direction))
cost += _settings_game.pf.npf.npf_road_curve_penalty;
NPFMarkTile(tile);
@@ -336,7 +336,7 @@ static int32 NPFRoadPathCost(AyStar* as, AyStarNode* current, OpenListNode* pare
static int32 NPFRailPathCost(AyStar* as, AyStarNode* current, OpenListNode* parent)
{
TileIndex tile = current->tile;
Trackdir trackdir = (Trackdir)current->direction;
Trackdir trackdir = current->direction;
int32 cost = 0;
/* HACK: We create a OpenListNode manually, so we can call EndNodeCheck */
OpenListNode new_node;
@@ -462,8 +462,8 @@ static int32 NPFFindSafeTile(AyStar *as, OpenListNode *current)
const Vehicle *v = ((NPFFindStationOrTileData*)as->user_target)->v;
return
IsSafeWaitingPosition(v, current->path.node.tile, (Trackdir)current->path.node.direction, true, _settings_game.pf.forbid_90_deg) &&
IsWaitingPositionFree(v, current->path.node.tile, (Trackdir)current->path.node.direction, _settings_game.pf.forbid_90_deg) ?
IsSafeWaitingPosition(v, current->path.node.tile, current->path.node.direction, true, _settings_game.pf.forbid_90_deg) &&
IsWaitingPositionFree(v, current->path.node.tile, current->path.node.direction, _settings_game.pf.forbid_90_deg) ?
AYSTAR_FOUND_END_NODE : AYSTAR_DONE;
}
@@ -499,7 +499,7 @@ static const PathNode* FindSafePosition(PathNode *path, const Vehicle *v)
PathNode *sig = path;
for(; path->parent != NULL; path = path->parent) {
if (IsSafeWaitingPosition(v, path->node.tile, (Trackdir)path->node.direction, true, _settings_game.pf.forbid_90_deg)) {
if (IsSafeWaitingPosition(v, path->node.tile, path->node.direction, true, _settings_game.pf.forbid_90_deg)) {
sig = path;
}
}
@@ -515,9 +515,9 @@ static void ClearPathReservation(const PathNode *start, const PathNode *end)
bool first_run = true;
for (; start != end; start = start->parent) {
if (IsRailwayStationTile(start->node.tile) && first_run) {
SetRailwayStationPlatformReservation(start->node.tile, TrackdirToExitdir((Trackdir)start->node.direction), false);
SetRailwayStationPlatformReservation(start->node.tile, TrackdirToExitdir(start->node.direction), false);
} else {
UnreserveRailTrack(start->node.tile, TrackdirToTrack((Trackdir)start->node.direction));
UnreserveRailTrack(start->node.tile, TrackdirToTrack(start->node.direction));
}
first_run = false;
}
@@ -547,21 +547,21 @@ static void NPFSaveTargetData(AyStar* as, OpenListNode* current)
/* If the target is a station skip to platform end. */
if (IsRailwayStationTile(target->node.tile)) {
DiagDirection dir = TrackdirToExitdir((Trackdir)target->node.direction);
DiagDirection dir = TrackdirToExitdir(target->node.direction);
uint len = GetStationByTile(target->node.tile)->GetPlatformLength(target->node.tile, dir);
TileIndex end_tile = TILE_ADD(target->node.tile, (len - 1) * TileOffsByDiagDir(dir));
/* Update only end tile, trackdir of a station stays the same. */
ftd->node.tile = end_tile;
if (!IsWaitingPositionFree(v, end_tile, (Trackdir)target->node.direction, _settings_game.pf.forbid_90_deg)) return;
if (!IsWaitingPositionFree(v, end_tile, target->node.direction, _settings_game.pf.forbid_90_deg)) return;
SetRailwayStationPlatformReservation(target->node.tile, dir, true);
SetRailwayStationReservation(target->node.tile, false);
} else {
if (!IsWaitingPositionFree(v, target->node.tile, (Trackdir)target->node.direction, _settings_game.pf.forbid_90_deg)) return;
if (!IsWaitingPositionFree(v, target->node.tile, target->node.direction, _settings_game.pf.forbid_90_deg)) return;
}
for (const PathNode *cur = target; cur->parent != NULL; cur = cur->parent) {
if (!TryReserveRailTrack(cur->node.tile, TrackdirToTrack((Trackdir)cur->node.direction))) {
if (!TryReserveRailTrack(cur->node.tile, TrackdirToTrack(cur->node.direction))) {
/* Reservation failed, undo. */
ClearPathReservation(target, cur);
return;
@@ -769,7 +769,7 @@ static TrackdirBits GetDriveableTrackdirBits(TileIndex dst_tile, Trackdir src_tr
static void NPFFollowTrack(AyStar* aystar, OpenListNode* current)
{
/* We leave src_tile on track src_trackdir in direction src_exitdir */
Trackdir src_trackdir = (Trackdir)current->path.node.direction;
Trackdir src_trackdir = current->path.node.direction;
TileIndex src_tile = current->path.node.tile;
DiagDirection src_exitdir = TrackdirToExitdir(src_trackdir);
@@ -1000,7 +1000,7 @@ NPFFoundTargetData NPFRouteToDepotTrialError(TileIndex tile, Trackdir trackdir,
*/
Queue depots;
int r;
NPFFoundTargetData best_result = {UINT_MAX, UINT_MAX, INVALID_TRACKDIR, {INVALID_TILE, 0, {0, 0}}, false};
NPFFoundTargetData best_result = {UINT_MAX, UINT_MAX, INVALID_TRACKDIR, {INVALID_TILE, INVALID_TRACKDIR, {0, 0}}, false};
NPFFoundTargetData result;
NPFFindStationOrTileData target;
AyStarNode start;