Codechange: be consistent in what CheckPaletteAnim() does and when it is called
Additionally, make sure this is a class method. Later commits will make use of this.
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committed by
Patric Stout

parent
790fa7102e
commit
ec1dd0bf61
@@ -853,8 +853,6 @@ void VideoDriver_SDL::MainLoop()
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last_realtime_tick = cur_ticks;
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next_game_tick = cur_ticks;
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this->CheckPaletteAnim();
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if (_draw_threaded) {
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/* Initialise the mutex first, because that's the thing we *need*
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* directly in the newly created thread. */
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