Codechange: be consistent in what CheckPaletteAnim() does and when it is called
Additionally, make sure this is a class method. Later commits will make use of this.
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committed by
Patric Stout
parent
790fa7102e
commit
ec1dd0bf61
@@ -184,6 +184,11 @@ protected:
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*/
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virtual void PaintThread() {}
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/**
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* Process any pending palette animation.
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*/
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virtual void CheckPaletteAnim() {}
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std::chrono::steady_clock::duration GetGameInterval()
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{
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return std::chrono::milliseconds(MILLISECONDS_PER_TICK);
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