Store some desync messages in a ring buffer, append to log on desync
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@@ -133,4 +133,8 @@ const char *GetLogPrefix();
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/** The real time in the game. */
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extern uint32 _realtime_tick;
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void ClearDesyncMsgLog();
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void LogDesyncMsg(std::string msg);
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char *DumpDesyncMsgLog(char *buffer, const char *last);
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#endif /* DEBUG_H */
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