Store some desync messages in a ring buffer, append to log on desync

This commit is contained in:
Jonathan G Rennison
2019-05-22 19:57:16 +01:00
parent 68dbbf5945
commit ec2291fdb4
6 changed files with 71 additions and 3 deletions

View File

@@ -72,6 +72,7 @@ void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settin
ViewportMapClearTunnelCache();
ClearCommandLog();
ClearDesyncMsgLog();
_pause_mode = PM_UNPAUSED;
_fast_forward = 0;