Store some desync messages in a ring buffer, append to log on desync
This commit is contained in:
@@ -72,6 +72,7 @@ void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settin
|
||||
|
||||
ViewportMapClearTunnelCache();
|
||||
ClearCommandLog();
|
||||
ClearDesyncMsgLog();
|
||||
|
||||
_pause_mode = PM_UNPAUSED;
|
||||
_fast_forward = 0;
|
||||
|
Reference in New Issue
Block a user