(svn r12753) -Codechange: do not use IsDepotTypeTile() where simpler function can be used

This commit is contained in:
smatz
2008-04-17 18:24:45 +00:00
parent b0e687f60c
commit ec588da9e8
15 changed files with 38 additions and 39 deletions

View File

@@ -330,7 +330,7 @@ static void AiHandleReplaceTrain(Player *p)
EngineID veh;
// wait until the vehicle reaches the depot.
if (!IsDepotTypeTile(v->tile, TRANSPORT_RAIL) || v->u.rail.track != 0x80 || !(v->vehstatus&VS_STOPPED)) {
if (!IsRailDepotTile(v->tile) || v->u.rail.track != TRACK_BIT_DEPOT || !(v->vehstatus & VS_STOPPED)) {
AiHandleGotoDepot(p, CMD_SEND_TRAIN_TO_DEPOT);
return;
}
@@ -2886,7 +2886,7 @@ static bool AiCheckRoadFinished(Player *p)
are.dest = _players_ai[p->index].cur_tile_b;
tile = TILE_MASK(_players_ai[p->index].cur_tile_a + TileOffsByDiagDir(dir));
if (IsRoadStopTile(tile) || IsDepotTypeTile(tile, TRANSPORT_ROAD)) return false;
if (IsRoadStopTile(tile) || IsRoadDepotTile(tile)) return false;
TrackdirBits bits = TrackStatusToTrackdirBits(GetTileTrackStatus(tile, TRANSPORT_ROAD, ROADTYPES_ROAD)) & DiagdirReachesTrackdirs(dir);
if (bits == TRACKDIR_BIT_NONE) return false;
@@ -3606,7 +3606,7 @@ static void AiStateSellVeh(Player *p)
if (v->owner == _current_player) {
if (v->type == VEH_TRAIN) {
if (!IsDepotTypeTile(v->tile, TRANSPORT_RAIL) || v->u.rail.track != 0x80 || !(v->vehstatus&VS_STOPPED)) {
if (!IsRailDepotTile(v->tile) || v->u.rail.track != TRACK_BIT_DEPOT || !(v->vehstatus & VS_STOPPED)) {
if (!v->current_order.IsType(OT_GOTO_DEPOT))
DoCommand(0, v->index, 0, DC_EXEC, CMD_SEND_TRAIN_TO_DEPOT);
goto going_to_depot;