(svn r12753) -Codechange: do not use IsDepotTypeTile() where simpler function can be used
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@@ -1254,8 +1254,8 @@ static void AiNew_CheckVehicle(Player *p, Vehicle *v)
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// We are already sending him back
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if (AiNew_GetSpecialVehicleFlag(p, v) & AI_VEHICLEFLAG_SELL) {
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if (v->type == VEH_ROAD && IsDepotTypeTile(v->tile, TRANSPORT_ROAD) &&
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(v->vehstatus&VS_STOPPED)) {
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if (v->type == VEH_ROAD && IsRoadDepotTile(v->tile) &&
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(v->vehstatus & VS_STOPPED)) {
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// We are at the depot, sell the vehicle
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AI_DoCommand(0, v->index, 0, DC_EXEC, CMD_SELL_ROAD_VEH);
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}
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