(svn r17455) -Codechange: use sprite names instead of magic numbers in table/clear_land.h and change some names
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@@ -32,6 +32,7 @@
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#include "table/strings.h"
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#include "table/sprites.h"
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#include "table/tree_land.h"
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#include "table/clear_land.h"
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/**
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* List of tree placer algorithm.
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@@ -446,7 +447,7 @@ static void DrawTile_Trees(TileInfo *ti)
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case TREE_GROUND_SHORE: DrawShoreTile(ti->tileh); break;
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case TREE_GROUND_GRASS: DrawClearLandTile(ti, GetTreeDensity(ti->tile)); break;
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case TREE_GROUND_ROUGH: DrawHillyLandTile(ti); break;
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default: DrawGroundSprite(_tree_sprites_1[GetTreeDensity(ti->tile)] + _tileh_to_sprite[ti->tileh], PAL_NONE); break;
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default: DrawGroundSprite(_clear_land_sprites_snow_desert[GetTreeDensity(ti->tile)] + _tileh_to_sprite[ti->tileh], PAL_NONE); break;
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}
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DrawClearLandFence(ti);
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