(svn r18370) -Codechange: push some constness/type strictness into the ship pathfinders
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@@ -1100,7 +1100,7 @@ void InitializeNPF()
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_npf_aystar.max_search_nodes = _settings_game.pf.npf.npf_max_search_nodes;
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}
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void NPFFillWithOrderData(NPFFindStationOrTileData *fstd, Vehicle *v, bool reserve_path)
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void NPFFillWithOrderData(NPFFindStationOrTileData *fstd, const Vehicle *v, bool reserve_path)
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{
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/* Ships don't really reach their stations, but the tile in front. So don't
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* save the station id for ships. For roadvehs we don't store it either,
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@@ -1122,7 +1122,7 @@ void NPFFillWithOrderData(NPFFindStationOrTileData *fstd, Vehicle *v, bool reser
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/*** Ships ***/
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Track NPFShipChooseTrack(Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks)
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Track NPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks)
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{
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NPFFindStationOrTileData fstd;
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Trackdir trackdir = v->GetVehicleTrackdir();
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