(svn r15893) -Add: watermark crash.sav and don't generate crash information if a loaded crash.sav causes a crash
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@@ -14,6 +14,7 @@ enum GamelogActionType {
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GLAT_CHEAT, ///< Cheat was used
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GLAT_SETTING, ///< Setting changed
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GLAT_GRFBUG, ///< GRF bug was triggered
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GLAT_EMERGENCY, ///< Emergency savegame
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GLAT_END, ///< So we know how many GLATs are there
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GLAT_NONE = 0xFF, ///< No logging active; in savegames, end of list
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};
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@@ -29,6 +30,9 @@ void GamelogPrint(GamelogPrintProc *proc); // needed for WIN32 / WINCE crash.log
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void GamelogPrintDebug(int level);
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void GamelogPrintConsole();
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void GamelogEmergency();
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bool GamelogTestEmergency();
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void GamelogRevision();
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void GamelogMode();
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void GamelogOldver();
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