diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp index e80c4307e4..6cb6810d9b 100644 --- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -3988,12 +3988,12 @@ bool TrainController(Train *v, Vehicle *nomove, bool reverse) if (!HasSignalOnTrackdir(gp.new_tile, ReverseTrackdir(i))) { v->cur_speed = 0; v->subspeed = 0; - v->progress = 255; // make sure that every bit of acceleration will hit the signal again, so speed stays 0. + v->progress = 255 - 100; if (!_settings_game.pf.reverse_at_signals || ++v->wait_counter < _settings_game.pf.wait_oneway_signal * 20) return false; } else if (HasSignalOnTrackdir(gp.new_tile, i)) { v->cur_speed = 0; v->subspeed = 0; - v->progress = 255; // make sure that every bit of acceleration will hit the signal again, so speed stays 0. + v->progress = 255 - 10; if (!_settings_game.pf.reverse_at_signals || ++v->wait_counter < _settings_game.pf.wait_twoway_signal * 73) { DiagDirection exitdir = TrackdirToExitdir(i); TileIndex o_tile = TileAddByDiagDir(gp.new_tile, exitdir);