Add passworded mechanism to change server game settings from client
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@@ -703,6 +703,21 @@ DEF_CONSOLE_CMD(ConRcon)
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return true;
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}
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DEF_CONSOLE_CMD(ConSettingsAccess)
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{
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if (argc == 0) {
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IConsoleHelp("Enable changing game settings from this client. Usage: 'settings_access <password>'");
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return true;
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}
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if (argc < 2) return false;
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if (!_network_server) {
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NetworkClientSendSettingsPassword(argv[1]);
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}
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return true;
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}
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DEF_CONSOLE_CMD(ConStatus)
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{
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if (argc == 0) {
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@@ -2356,6 +2371,7 @@ void IConsoleStdLibRegister()
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IConsoleAliasRegister("info", "server_info");
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IConsoleCmdRegister("reconnect", ConNetworkReconnect, ConHookClientOnly);
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IConsoleCmdRegister("rcon", ConRcon, ConHookNeedNetwork);
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IConsoleCmdRegister("settings_access", ConSettingsAccess, ConHookNeedNetwork);
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IConsoleCmdRegister("join", ConJoinCompany, ConHookNeedNetwork);
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IConsoleAliasRegister("spectate", "join 255");
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@@ -2380,6 +2396,8 @@ void IConsoleStdLibRegister()
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IConsoleAliasRegister("server_password", "setting server_password %+");
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IConsoleAliasRegister("rcon_pw", "setting rcon_password %+");
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IConsoleAliasRegister("rcon_password", "setting rcon_password %+");
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IConsoleAliasRegister("settings_pw", "setting settings_password %+");
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IConsoleAliasRegister("settings_password", "setting settings_password %+");
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IConsoleAliasRegister("name", "setting client_name %+");
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IConsoleAliasRegister("server_name", "setting server_name %+");
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IConsoleAliasRegister("server_port", "setting server_port %+");
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