Add passworded mechanism to change server game settings from client
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@@ -57,6 +57,7 @@ bool _network_server; ///< network-server is active
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bool _network_available; ///< is network mode available?
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bool _network_dedicated; ///< are we a dedicated server?
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bool _is_network_server; ///< Does this client wants to be a network-server?
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bool _network_settings_access; ///< Can this client change server settings?
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NetworkServerGameInfo _network_game_info; ///< Information about our game.
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NetworkCompanyState *_network_company_states = nullptr; ///< Statistics about some companies.
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ClientID _network_own_client_id; ///< Our client identifier.
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