Add passworded mechanism to change server game settings from client
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@@ -22,5 +22,6 @@ extern bool _network_server; ///< network-server is active
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extern bool _network_available; ///< is network mode available?
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extern bool _network_dedicated; ///< are we a dedicated server?
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extern bool _is_network_server; ///< Does this client wants to be a network-server?
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extern bool _network_settings_access; ///< Can this client change server settings?
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#endif /* NETWORK_H */
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