Add passworded mechanism to change server game settings from client
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@@ -303,6 +303,7 @@ struct NetworkSettings {
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char server_password[NETWORK_PASSWORD_LENGTH]; ///< password for joining this server
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char rcon_password[NETWORK_PASSWORD_LENGTH]; ///< password for rconsole (server side)
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char admin_password[NETWORK_PASSWORD_LENGTH]; ///< password for the admin network
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char settings_password[NETWORK_PASSWORD_LENGTH]; ///< password for game settings (server side)
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bool server_advertise; ///< advertise the server to the masterserver
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uint8 lan_internet; ///< search on the LAN or internet for servers
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char client_name[NETWORK_CLIENT_NAME_LENGTH]; ///< name of the player (as client)
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